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Error Unity.Entities.AutomaticWorldBootstrap.Initialize

Discussion in 'Entity Component System' started by mati2762, Jan 18, 2022.

  1. mati2762

    mati2762

    Joined:
    Dec 26, 2017
    Posts:
    24
    Hi I need help, I always got an error in my Android logCat like this

    Code (JavaScript):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. at Unity.Scenes.ResourceCatalogData.GetGUIDFromPath (System.String path) [0x00096] in <bbefa59487634e5a8cc8d03362971f61>:0
    3. at Unity.Scenes.SceneSystem.GetSceneGUID (System.String scenePath) [0x0000b] in <bbefa59487634e5a8cc8d03362971f61>:0
    4. at Unity.Scenes.GameObjectSceneUtility.AddGameObjectSceneReferences () [0x00034] in <bbefa59487634e5a8cc8d03362971f61>:0
    5. at Unity.Entities.AutomaticWorldBootstrap.Initialize () [0x0000c] in <94d337ca2a18440dbbd6452ac29b8a7e>:100:
    I found the same problem but it was not resolved [this].
    I removed all systems from my project and got the same error also when i build empty scene.

    Please help

    I use Unity 2020.3.26f1
     
  2. mati2762

    mati2762

    Joined:
    Dec 26, 2017
    Posts:
    24