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Error spam in log when using new input system

Discussion in 'High Definition Render Pipeline' started by morpheusk, Nov 26, 2019.

  1. morpheusk

    morpheusk

    Joined:
    May 18, 2014
    Posts:
    4
    Hello, I'm getting a huge amount of spam in the log window when using hd render pipeline with the new input system.

    "InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings."

    The log window is now unusable because of that.

    When looking the callstack, it seams it come mostly from DebugManager.Actions.cs.inside render pipelines core package.
    I tried to cahnge some source to fix some error, but there is always another spot where the old input system is used. And if i update the package, all my changes will be lost anyway.

    So, Is there any way to disable this debugs features from render pipelines core ?
     
  2. RobertVerdes

    RobertVerdes

    Joined:
    Nov 27, 2015
    Posts:
    6