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Bug Error on Unity.MARS.MarsSession:Awake()

Discussion in 'Unity MARS' started by Ricardotlpz, Sep 3, 2021.

  1. Ricardotlpz

    Ricardotlpz

    Joined:
    May 17, 2021
    Posts:
    63
    Hey, a couple of months ago I noticed this recurrent error between AR projects using MARS. It doesn't seem to be affecting the projects but I've been wondering what's up with it

    upload_2021-9-3_12-46-28.png
     
  2. jmunozarUTech

    jmunozarUTech

    Unity Technologies

    Joined:
    Jun 1, 2020
    Posts:
    297
    Hey there, where did you see that?, in the editor log?, do you have steps to reproduce that issue?
     
  3. Ricardotlpz

    Ricardotlpz

    Joined:
    May 17, 2021
    Posts:
    63
    Ever since I compiled a Unity project on Android with MARS I've been seeing that. I see it when running
    Code (CSharp):
    1. adb logcat -s Unity DEBUG
    on the CMD. It doesn't seem to be affecting the project tho. You can take a look on case 1361205 too
     
  4. Udi-Beres

    Udi-Beres

    Joined:
    Jan 27, 2015
    Posts:
    14
    I also have this error. After just loading regular scene with `MARSSession` and `Proxy`
     
    Ricardotlpz likes this.
  5. Ricardotlpz

    Ricardotlpz

    Joined:
    May 17, 2021
    Posts:
    63
    Have you noticed any problem related to it? I can't tell if it's breaking something on my project or something, seems everything's cool
     
  6. Udi-Beres

    Udi-Beres

    Joined:
    Jan 27, 2015
    Posts:
    14
    Nope, everything work fine (I'll update if I'll find any issues)
     
    jmunozar likes this.