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Bug Error on ios cloud build

Discussion in 'Unity Build Automation' started by Matt-88, May 7, 2022.

  1. Matt-88

    Matt-88

    Joined:
    Mar 15, 2019
    Posts:
    1
    1. The game works on android well. Still the build fails, without giving errors regarding our code? We use Unity version 2021.2.3f1 and I have tried Building with Xcode 12.2 and Xcode 13.2.1 without difference in the success or messages. Where is the problem?

    ERROR 1

    361: [Unity] Start importing Assets/smcs.rsp using Guid(1d8978e68e08749609da1e88800d9c92) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00997933b56d80013626550cb6ac27fe') in 0.001302 seconds
    362: [Unity] [API Updater] Processing imported assemblies took 69 ms (2/2 assembly(ies)).
    363: [Unity] Filename: /Volumes/2021_2_3f1/Unity.app/Contents/MonoBleedingEdge/bin/mono
    364: [Unity] MONO_XMLSERIALIZER_THS: no
    365: [Unity] Filename: /Volumes/2021_2_3f1/Unity.app/Contents/MonoBleedingEdge/bin/mono
    366: [Unity] MONO_XMLSERIALIZER_THS: no
    367: [Unity] [API Updater] Update finished with success in 2857 ms (0/2 assembly(ies) updated).
    368: [Unity] Assembly Updater Post Process Assets time: 2.935058s
    369: [Unity] [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
    370: [Unity] Assembly for Assembly Definition File 'Assets/Collision/Tornado2/Tests.asmdef' will not be compiled, because it has no scripts associated with it.
    371: [Unity] UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    372: [Unity] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    373: [Unity] UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
    374: [Unity] UnityEngine.Debug:LogWarningFormat (string,object[])
    375: [Unity] UnityEditor.Scripting.ScriptCompilation.EditorCompilation:WarnIfThereAreAssembliesWithoutAnyScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[]) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:874)
    376: [Unity] UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:936)
    377: [Unity] UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[]) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:791)
    378: [Unity] UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass21_0:<CompileScripts>b__0 () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:184)
    379: [Unity] UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError<UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus> (System.Func`1<UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus>,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:49)
    380: [Unity] UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[]) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:184)
    381: [Unity] (Filename: /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 874)
    382: [Unity] Starting: /Volumes/2021_2_3f1/Unity.app/Contents/bee_backend --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/900b0aE.dag" --continue-on-failure ScriptAssemblies
    ```
     
  2. ValeryNikulina

    ValeryNikulina

    Unity Technologies

    Joined:
    Oct 26, 2020
    Posts:
    138
    Hi,

    Could you please confirm what Xcode version you're using locally and if you're running into this issue if you build locally?
     
  3. danilo_unity17

    danilo_unity17

    Joined:
    Jan 16, 2023
    Posts:
    4
    I'm having the same issue. Local version of XCode is 14.3 and cloud is 14.1

    14.3 is still not available in UCB