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Bug Error occurs when I extract textures from my FBX model

Discussion in 'Asset Importing & Exporting' started by itsoutchy, Aug 21, 2022.

  1. itsoutchy

    itsoutchy

    Joined:
    Jun 12, 2021
    Posts:
    10
    I get the following error when I try to extract the textures from my FBX model:


    EndLayoutGroup: BeginLayoutGroup must be called first.
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

    It results in my model having no textures.

    I made my model in blender and haven't touched the GUIUtilities.
    If anyone knows how to fix this, please tell me.
    Thanks.
     
  2. bastien_humeau

    bastien_humeau

    Unity Technologies

    Joined:
    Jun 14, 2017
    Posts:
    176
    Hi there!
    This definitely looks like a bug in the editor, can you tell us which version of Unity you are using?
    Does it create the textures in the project at all?
    If yes, then maybe right-clicking your fbx and selecting Reimport would fix the textures.
    If they are not created at all, as a workaround, you should still be able to copy them manually in your project and the fbx should update automatically and use the added textures.
     
  3. itsoutchy

    itsoutchy

    Joined:
    Jun 12, 2021
    Posts:
    10
    Hi, Thanks for the reply.
    I'm using Unity 2022.1.4f1 and the textures are packed into the model.
    I'll try using that workaround.
     
  4. kmowers

    kmowers

    Joined:
    Dec 12, 2016
    Posts:
    15
    I'm also having this issue in 2022.2.8f1, no textures are outputted
     
  5. manciaz

    manciaz

    Joined:
    Aug 18, 2014
    Posts:
    1
    Same here. Unity 2021.3.21 (but with several other 2021 versions too)
     
  6. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    Same here, and no apparent workaround to make it work. Unity 2021.3.26f1
     
  7. jonasdevadder

    jonasdevadder

    Joined:
    Sep 5, 2021
    Posts:
    1
    Im also having this problem, does anyone know how to fix it. im using version 2021.3.13f1