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Bug error loading sprite from spriteatlas using 1.8.3

Discussion in 'Addressables' started by violet7, May 14, 2020.

  1. violet7

    violet7

    Joined:
    Nov 16, 2016
    Posts:
    1
    test on Addressables 1.8.3
    loading sprite from spriteatlas. using AssetReferenceAtlasedSprite -> LoadAssetAsync or "[]" fails

    using Addressables.InitializeAsync().Completed += (a) => {
    Addressables.ResourceManager.ResourceProviders.Add(new AtlasSpriteProvider());
    go farther but fails to
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,820
  3. davidla_unity

    davidla_unity

    Unity Technologies

    Joined:
    Nov 17, 2016
    Posts:
    763
    Hey @violet7 I actually just fixed a bug that sounds very related to your issue. It won't be in our next release (that should be out in a day or two) but in the release right after that (in about a week). Once that comes out please try updating and see if that fixes your issues. If you'd like to go ahead and file a bug report just in case.
     
    Brightori likes this.