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Bug ERROR: Library/PackageCache/com.unity.test-framework@1.1.31/UnityEditor.TestRunner

Discussion in 'Editor & General Support' started by sakunix, Mar 16, 2022.

  1. sakunix

    sakunix

    Joined:
    Jan 25, 2022
    Posts:
    17
    Library/PackageCache/com.unity.test-framework@1.1.31/UnityEditor.TestRunner/TestRunner/Utils/EditorLoadedTestAssemblyProvider.cs(17,26): error CS0246: The type or namespace name 'IEditorAssembliesProxy' could not be found (are you missing a using directive or an assembly reference?)


    upload_2022-3-15_17-2-17.png
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,742
    Extra unwanted packages in new projects (collab, testing, rider and other junk):

    https://forum.unity.com/threads/temp-unityengine-testrunner-dll-error.1133938/#post-7287748

    About the fastest way I have found to make a project and avoid all this noise is to create the project, then as soon as you see the files appear, FORCE-STOP (hard-kill) Unity (with the Activity Manager or Task Manager), then go hand-edit the Packages/manifest.json file as outlined in the above post, then reopen Unity.

    Sometimes the package system gets borked from all this unnecessary churn and requires the package cache to be cleared:

    https://stackoverflow.com/questions/53145919/unity3d-package-cache-errors/69779122
     
  3. sakunix

    sakunix

    Joined:
    Jan 25, 2022
    Posts:
    17
    thanks, but it didn't solve the problem =(
     
  4. sakunix

    sakunix

    Joined:
    Jan 25, 2022
    Posts:
    17
    the solution was, create a new project, and copy all the assets :(
     
  5. unfunny_noob

    unfunny_noob

    Joined:
    May 29, 2022
    Posts:
    1
    How Do I Copy Assets? (Im New To Unity)