I got the following error, but only on one of my Builds. In the Editor and on Windows Build it's fine, just on Linux. Its happening when the Game starts. Code (CSharp): Error: Desired shader compiler platform 15 is not available in shader blob Error: Kernel 'SkinningDense1ComputeKernel' not found at UnityEngine.ComputeShader.FindKernel (UnityEngine.ComputeShader , System.String ) [0x00000] in <39082aaa1bee4875a3d27f17cab18fbd>:0 at Unity.Rendering.SkinningDeformationSystem.OnCreate () [0x00000] in <a44820b21ae14f1495640857ae8d5888>:0 at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) [0x00000] in <75df7b25a37e4189985ea20365f9c9f8>:0 at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00000] in <75df7b25a37e4189985ea20365f9c9f8>:0 Ps.: I have from time to time also that error, maybe its related somehow? https://forum.unity.com/threads/202...-player-to-globalgamemanagers-assets.1343288/ Using Unity 2022.3.4f1 with Entities Graphics 1.0.11 ProjectSettings->Player Settings: Auto Graphics API for Linux: false and Setup to Vulkan. There was a bug somewhen in the past, forced to do that. Can this be related?