Hi, I'm trying up update my game from cloud build, but when I try to send the build to Apple using fastlane, I get the following: Code (csharp): parameter ErrorMessage = ERROR ITMS-90503: "Invalid Bundle. You've included the "arm64" value for the UIRequiredDeviceCapabilities key in your Xcode project, indicating that your app may only support 64-bit. I'm not setting anything specifically for arm64 anywhere in my code. I have Universal selected as the Architecture in the project settings. My first release of the game was build using Unity 2019.4.5f1 and Xcode 11.4.1, with no complaints. I'm not really sure how to go about fixing this issue. I use cloud build for my releases so don't have access to change the Xcode project directly (though could through post script if required) If this is more a cloud build issue, please move over. Anyone else had this issue and know how to fix it?