Hi, When building through XCode, my game starts, the menus show up, but when it switches to the game scene, it throws this error : validateFunctionArguments:3727: failed assertion `Vertex Function(xlatMtlMain): argument unity_ParticleInstanceData from buffer(2) with offset(0) and length(20) has space for 20 bytes, but argument has a length(56).' I tried removing all shaders from my project to see if one of the custom shaders was causing this, but that didn't solve it. I tried using both Unity2019LTS and Unity2020LTS. Any ideas? Any workarounds? This is urgent, so any help would be appreciated.