FileNotFoundException: D:\melee\code\blrCode\client\html5\Dice\Resources\unity_builtin_extra Unity.Tiny.TinyAssetExporter+FileExporter.Export (System.String path, System.String name, UnityEngine.Object object, System.Collections.Generic.ICollection`1[T] output) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyAssetExporter.cs:712) Unity.Tiny.TinyAssetExporter.Export (Unity.Tiny.TinyBuildOptions options, System.String path, Unity.Tiny.TinyAssetInfo assetInfo) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyAssetExporter.cs:695) Unity.Tiny.TinyAssetExporter+<>c__DisplayClass2_0.<Export>b__0 (Unity.Tiny.TinyAssetInfo asset) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyAssetExporter.cs:653) System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <1b13ba6391c74847bbc3eddc86df7eee>:0) System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () (at <1b13ba6391c74847bbc3eddc86df7eee>:0) System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <1b13ba6391c74847bbc3eddc86df7eee>:0) Unity.Tiny.TinyAssetExporter.Export (Unity.Tiny.TinyBuildOptions options, System.IO.DirectoryInfo assetsFolder) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyAssetExporter.cs:653) Unity.Tiny.TinyHtml5Builder.PackageAssets (Unity.Tiny.TinyBuildOptions options, Unity.Tiny.TinyBuildResults results) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/HTML5/TinyHTML5Builder.cs:242) Unity.Tiny.TinyHtml5Builder.Build (Unity.Tiny.TinyBuildOptions options, Unity.Tiny.TinyBuildResults results) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/HTML5/TinyHTML5Builder.cs:47) Unity.Tiny.TinyBuildPipeline.Build (Unity.Tiny.TinyBuildOptions options) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyBuildPipeline.cs:372) Unity.Tiny.TinyBuildPipeline.BuildAndLaunch () (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Export/TinyBuildPipeline.cs:243) Unity.Tiny.ExportOnPlay.HandlePlayStateChanged (UnityEditor.PlayModeStateChange change) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Utility/ExportOnPlay.cs:30) UnityEditor.EditorApplication.Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange state) (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:302) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) I got this error when i try to run a tiny. unity_builtin_extra is what?And how to fix it?
Hi @GrayWhite Are you referencing default Unity assets in your project? (this is what unity_builtin_extra is). If so, try to remove these references from your Tiny project, or try to change their export settings to use something other than Source. This is a bug on our end.