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Bug Error in Shader when creating a VFX Graph 2021.3.6f1

Discussion in 'Visual Effect Graph' started by xT1TANx, Nov 16, 2022.

  1. xT1TANx

    xT1TANx

    Joined:
    Nov 16, 2017
    Posts:
    14
    [Worker0] Metal: Vertex or Fragment Shader "Hidden/VFX/PokeballCatchGraph/System/Output Particle Quad" requires a ComputeBuffer at index 4 to be bound, but none provided. Skipping draw calls to avoid crashing.

    I just added the VFX Graph and created my first graph.
     
  2. xT1TANx

    xT1TANx

    Joined:
    Nov 16, 2017
    Posts:
    14
    If I create a brand new project, and add URP and VFX graph I get this [Worker0] Shader error in 'Hidden/VFX/New VFX/System/Output Particle Quad': Couldn't open include file 'Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXDefines.hlsl'. at line 92
     
  3. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    102
    This one should be fixed, if possible please upgrade your project to latest 2021.3 version
     
  4. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    102
    xT1TANx and PaulDemeulenaere like this.