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Error in code, help me please

Discussion in 'Scripting' started by unity_C1C24296DBEFDB43DBB5, Jul 2, 2022.

  1. unity_C1C24296DBEFDB43DBB5


    Jul 2, 2022
    Error: Assets\Movement.cs(52,25): error CS0019: Operator '*' cannot be applied to operands of type 'bool' and 'float' What needs to be changed in my code to make it work?
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    5. public class Movement : MonoBehaviour
    6. {
    7.     public Rigidbody rb;
    8.     public float runSpeed = 500f;
    9.     public float strafeSpeed = 500f;
    10.     public float jumForce = 15f;
    12.     protected bool strafeLeft = false;
    13.     protected bool strafeRight = false;
    14.     protected bool doJump = false;
    16.     void Update()
    17.     {
    18.         if (Input.GetKey("a"))
    19.         {
    20.             strafeLeft = true;
    21.         }
    22.         else
    23.         {
    24.             strafeLeft = false;
    25.         }
    27.         if (Input.GetKey("d"))
    28.         {
    29.             strafeRight = true;
    30.         }
    31.         else
    32.         {
    33.             strafeRight = false;
    34.         }
    36.         if (Input.GetKeyDown("space"))
    37.         {
    38.             doJump = true;
    39.         }
    40.     }
    41.     void FixedUpdate()
    42.     {
    43.         rb.AddForce(0, 0, runSpeed * Time.deltaTime);
    45.         if (strafeLeft)
    46.         {
    47.             rb.AddForce(-strafeSpeed * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
    49.         }
    50.         if (strafeRight)
    51.         {
    52.             rb.AddForce(strafeRight * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
    54.         }
    55.     }
    56. }
  2. Kurt-Dekker


    Mar 16, 2013
    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    IF you're just hammering in tutorial code, go back because you've made mistakes.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.

    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors... see the top of this post.
  3. venom789


    Apr 18, 2022
    error says: Line 52 variable of type bool, operator *... In simple strafeRight is a Bollean variable. You write: False multiplied by time. Do you find that logical?
  4. unity_C1C24296DBEFDB43DBB5


    Jul 2, 2022
    I understand, tired after studying theory and practice)
    venom789 likes this.
  5. venom789


    Apr 18, 2022
    I understand you, I'm in the same boat, a lot of information to integrate, it's not easy. Yesterday I made mistake after mistake with the lack of sleep. Today after a good night I solved my problem in 5 min...