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Question Error in Build 2019.2.7f2 with Shader GUITextureClip

Discussion in 'Shader Graph' started by IndieFist, Oct 3, 2019.

  1. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    520
    Hi! I cannot find nothing related with this error, I`m debugging because anytime I launch the game I see this in terminal and stuck in black screen:
    Code (CSharp):
    1. : WARNING: Shader
    2. 10-03 20:02:34.392 20086 20110 D Unity   : Unsupported: 'Hidden/Internal-GUITextureClip' - Pass '' has no fragment shader
    3. 10-03 20:02:34.392 20086 20110 D Unity   : WARNING: Shader
    4. 10-03 20:02:34.392 20086 20110 D Unity   : Unsupported: 'Hidden/Internal-GUITextureClip' - Pass '' has no fragment shader
    5. 10-03 20:02:34.392 20086 20110 D Unity   : ERROR: Shader
    6. 10-03 20:02:34.392 20086 20110 D Unity   : Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    7. 10-03 20:02:34.392 20086 20110 D Unity   : WARNING: Shader
    8. 10-03 20:02:34.392 20086 20110 D Unity   : Unsupported: 'Hidden/Internal-GUITextureClip' - Setting to default shader.
    9. 10-03 20:02:34.392 20086 20110 D Unity   : WARNING: Shader
    10. 10-03 20:02:34.392 20086 20110 D Unity   : Unsupported: 'Hidden/Internal-GUIRoundedRect' - Pass '' has no vertex shader
    11. 10-03 20:02:34.392 20086 20110 D Unity   : WARNING: Shader
    12. 10-03 20:02:34.392 20086 20110 D Unity   : Unsupported: 'Hidden/Internal-GUIRoundedRect' - Pass '' has no fragment shader
    13. 10-03 20:02:34.402 20086 20204 D Unity   : OpenGL warning: Trying to bind too many vertex attributes (got 28 max is 15).
    14. Trying to bind too many vertex attributes (got 28 max is 15).
    15. Trying to bind too many vertex attributes (got 28 max is 15).
    16. Trying to bind too many vertex attributes (got 28 max is 15).
    17. Trying to bind too many vertex attributes (got 28 max is 15).
    18. ....
    Any feedback are welcome.
    Or move this thread if this is not the correct section.
    should I delete this Shaders?

    Doing build in Mac Os X Catalina, with Unity 2019.2.7f2.
     
    Last edited: Oct 3, 2019
    firehot likes this.
  2. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    520
    In another project
    : Failed to find expected binary shader data in 'Hidden/Internal-MotionVectors'.
    10-03 21:26:37.774 5409 5432 W Unity :
    10-03 21:26:37.774 5409 5432 W Unity : (Filename: ./Runtime/Shaders/SerializedShader.cpp Line: 595)
     
  3. nbelkin

    nbelkin

    Joined:
    Jul 22, 2012
    Posts:
    7
    Does anybody has problem, when u try to download any version on Catalina with Unity Hub, installation always disappears after download progress bar reaches 100% ?
     
    IndieFist likes this.
  4. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    520
    No, but with what version? I have installed 2019.2.7 and 2019.2.8 without problems in Catalina OS
     
  5. strixisme

    strixisme

    Joined:
    Aug 28, 2019
    Posts:
    1
    me too, i got the same issue
     
    KB73 likes this.
  6. KB73

    KB73

    Joined:
    Feb 7, 2013
    Posts:
    234
    same here - android is spewing the following in logcat

    'OpenGL warning: Trying to bind too many vertex attributes'

    We tried the 'hack' of copying the Unity Shader Compiler from 2019.3 beta 7 over the 2019.2 version but it didn't fix the issue

    It did however fix the inspector errors that were appearing in the editor when you try to compile each shader

    *Copying over the shader compiler and purging the cache fixed the issue for us..
     
    Last edited: Nov 6, 2019
    SasinnO likes this.
  7. davidzefferer

    davidzefferer

    Joined:
    Oct 23, 2019
    Posts:
    1
  8. Devster2020

    Devster2020

    Joined:
    Feb 12, 2018
    Posts:
    3
  9. WannabeCoder

    WannabeCoder

    Joined:
    Apr 11, 2013
    Posts:
    5
    That worked for me @CyanDeveloper, thank you! Unfortunately it introduces other issues (partially that the graphics in general just look different now) that make it undesirable.

    Were any other solutions found? Currently it seems like we'll not be able to use Mac to build for android in the future, which is a significant issue.