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Error group < 0x7fff

Discussion in 'Unity 5 Pre-order Beta' started by CaptainChristian, Nov 4, 2014.

  1. CaptainChristian

    CaptainChristian

    Joined:
    Apr 3, 2013
    Posts:
    100
    Hi,

    I am receiving multiple errors stating group < 0x7fff in (Filename: C:\buildslave\unity\build\Runtime/Camera/UnityScene.h Line: 56).

    What can be the cause of this?
     
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,657
    It's related to LOD stuff. Check your LODGroup components and make sure they all look sane.
     
  3. einWikinger

    einWikinger

    Joined:
    Jul 30, 2013
    Posts:
    97
    I hit that error today, too. Apparently its not the state of any LODGroup but the sheer amount of LODGroup components in the scene. I guess unity has a internal limit of 32k LODGroups, which is rather disappointing especially as we're using SpeedTree vegetation in a large scale and apparently we cannot cramp more than 32k of them into a single scene. Building an open-world game, this makes Speedtree a lot less usable.

    I just submitted a bug on B21 with a repro case which is just a scene with more than 40k LODGroups in there.