GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0). The number of fragment shader storage blocks (1) is greater than the maximum number allowed (0). Hi, i think this error is related about to use post-processing in Android devices. Someone crashed for using eye adaptation- others for using bloom effect.. So, is there anyway to safe use with post-processing efects? also, this devices are crashing before to load the game or any scene with post-processing enabled.