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Error from Unity.Cloud.UserReporting

Discussion in 'Unity Cloud Diagnostics' started by davenirline, Apr 4, 2021.

  1. davenirline

    davenirline

    Joined:
    Jul 7, 2010
    Posts:
    969
    We just upgraded to 2021.1.0 and we're getting this error whenever a player submits a bug report:

    Code (CSharp):
    1. A Native Collection has not been disposed, resulting in a memory leak. Allocated from:
    2. Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator)
    3. UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[])
    4. Unity.Cloud.UserReporting.Plugin.UnityUserReportingPlatform:Post(String, String, Byte[], Action`2, Action`2) (at Assets\UserReporting\Scripts\Plugin\UnityUserReportingPlatform.cs:386)
    5. Unity.Cloud.UserReporting.Client.UserReportingClient:SendUserReport(UserReport, Action`2, Action`2) (at Assets\UserReporting\Scripts\Client\UserReportingClient.cs:422)
    6. UserReportingScript:SubmitUserReport() (at Assets\UserReporting\Scripts\UserReportingScript.cs:540)
    7. Game.UserReportHandler:SendReport() (at Assets\Game\Scripts\UserReport\UserReportHandler.cs:115)
    8. UnityEngine.Events.InvokableCall:Invoke()
    9. UnityEngine.Events.UnityEvent:Invoke()
    10. UnityEngine.UI.Button:Press() (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70)
    11. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114)
    12. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57)
    13. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272)
    14. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:190)
    15. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:640)
    16. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:546)
    17. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:526)
    18. UnityEngine.EventSystems.StandaloneInputModule:Process() (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:280)
    19. UnityEngine.EventSystems.EventSystem:Update() (at Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:501)
    20.  
    How can we fix this?
     
    artoonie likes this.