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Error Fatal signal 11 (SIGSEGV)

Discussion in 'Android' started by aciang, Jul 15, 2012.

  1. aciang

    aciang

    Joined:
    May 29, 2012
    Posts:
    15
    Hi,

    This crash only happened on Unity 3.5.3 and android 4.0.4

    It's already been days trying to figure out what is this error about.
    F/libc (11106): Fatal signal 11 (SIGSEGV) at 0x01000000 (code=1)

    only simple application have 3 scenes.
    each scene only have OnGUI() application.LoadLevel("next scene")

    Unity pro version 3.5.3
    Tested on Galaxy Tab 7 (GT-P3100)
    Android version: 4.0.4


    Code (csharp):
    1.  
    2. I/Unity   (11106): *************************************
    3. I/Unity   (11106):  
    4. I/Unity   (11106): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 43)
    5. I/Unity   (11106):
    6. I/Unity   (11106): ** Page2 - void Start()            **
    7. I/Unity   (11106):  
    8. I/Unity   (11106): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 43)
    9. I/Unity   (11106):
    10. I/Unity   (11106): *************************************
    11. I/Unity   (11106):  
    12. I/Unity   (11106): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 43)
    13. I/Unity   (11106):
    14. F/libc    (11106): Fatal signal 11 (SIGSEGV) at 0x01000000 (code=1)
    15. I/DEBUG   (   94): SET
    16. I/DEBUG   (   94): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    17. I/DEBUG   (   94): Build fingerprint: 'samsung/espressorfxx/espressorf:4.0.4/IMM76D/P3100XXBLE3:user/release-keys'
    18. I/DEBUG   (   94): pid: 11106, tid: 11124  >>> com.testfatal11 <<<
    19. I/DEBUG   (   94): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 01000000
    20. I/DEBUG   (   94):  r0 001430f8  r1 00000036  r2 01000000  r3 005931e0
    21. I/DEBUG   (   94):  r4 5db29fa0  r5 5db29fa4  r6 00000036  r7 00001403
    22. I/DEBUG   (   94):  r8 00000000  r9 12a0f26a  10 005931e0  fp 00000000
    23. I/DEBUG   (   94):  ip 00001403  sp 5db29f50  lr 5cffdf94  pc 5cffa628  cpsr 20000010
    24. I/DEBUG   (   94):  d0  000000003f800000  d1  0000000000000000
    25. I/DEBUG   (   94):  d2  3f80000000000000  d3  0000000000000000
    26. I/DEBUG   (   94):  d4  0000000000000000  d5  000000003f800000
    27. I/DEBUG   (   94):  d6  0000000000000000  d7  3f80000000000000
    28. I/DEBUG   (   94):  d8  0000000000000000  d9  4248000043120000
    29. I/DEBUG   (   94):  d10 42480000437a0000  d11 3f8000003f800000
    30. I/DEBUG   (   94):  d12 0000000000000000  d13 0000000000000000
    31. I/DEBUG   (   94):  d14 0000000000000000  d15 0000000000000000
    32. I/DEBUG   (   94):  d16 000000003b000000  d17 0000000000000000
    33. I/DEBUG   (   94):  d18 bb6d730300000000  d19 0000000000000000
    34. I/DEBUG   (   94):  d20 0000000000000000  d21 00000000bca237c3
    35. I/DEBUG   (   94):  d22 3f800000bf800000  d23 3f800000bf7aee42
    36. I/DEBUG   (   94):  d24 000000003b000000  d25 0000000000000000
    37. I/DEBUG   (   94):  d26 bb6d730300000000  d27 0000000000000000
    38. I/DEBUG   (   94):  d28 0000000000000000  d29 00000000bca237c3
    39. I/DEBUG   (   94):  d30 3f800000bf800000  d31 3f800000bf7aee42
    40. I/DEBUG   (   94):  scr 20000012
    41. I/DEBUG   (   94):
    42. I/DEBUG   (   94):          #00  pc 0000b628  /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
    43. I/DEBUG   (   94):          #01  lr 5cffdf94  /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
    44. I/DEBUG   (   94):
    45. I/DEBUG   (   94): code around pc:
    46. I/DEBUG   (   94): 5cffa608 e1a0c002 e3a02c11 e92d4070 e7902002  .....,..p@-.. ..
    47. I/DEBUG   (   94): 5cffa618 e59d5010 e3520000 e59d4014 15922024  .P....R..@..$ ..
    48. I/DEBUG   (   94): 5cffa628 15922000 10823003 e3012403 e15c0002  . ...0...$....\.
    49. I/DEBUG   (   94): 5cffa638 0a00000a e2822002 e15c0002 0a000003  ..... ....\.....
    50. I/DEBUG   (   94): 5cffa648 e2422004 e15c0002 1a000028 ea000007  . B...\.(.......
    51. I/DEBUG   (   94):
    52. I/DEBUG   (   94): code around lr:
    53. I/DEBUG   (   94): 5cffdf74 e1a0300a e1a00004 e1a01006 e28dc044  .0..........D...
    54. I/DEBUG   (   94): 5cffdf84 e58dc000 e28dc040 e58dc004 ebfff19c  ....@...........
    55. I/DEBUG   (   94): 5cffdf94 e59d8040 e59d9044 e3012401 e59435d4  @...D....$...5..
    56. I/DEBUG   (   94): 5cffdfa4 e2888001 e0698008 e1570002 13530000  ......i...W...S.
    57. I/DEBUG   (   94): 5cffdfb4 10888009 11a0900b ea000001 e3a08000  ................
    58. I/DEBUG   (   94):
    59. I/DEBUG   (   94): memory map around addr 01000000:
    60. I/DEBUG   (   94): 00254000-0061f000 [heap]
    61. I/DEBUG   (   94): (no map for address)
    62. I/DEBUG   (   94): 10000000-10001000
    63. I/DEBUG   (   94):
    64. I/DEBUG   (   94): stack:
    65. I/DEBUG   (   94):     5db29f10  001430f8  [heap]
    66. I/DEBUG   (   94):     5db29f14  0050a54c  [heap]
    67. I/DEBUG   (   94):     5db29f18  001fbe20  [heap]
    68. I/DEBUG   (   94):     5db29f1c  001e3ab8  [heap]
    69. I/DEBUG   (   94):     5db29f20  001fbe20  [heap]
    70. I/DEBUG   (   94):     5db29f24  001e3ab8  [heap]
    71. I/DEBUG   (   94):     5db29f28  00000000  
    72. I/DEBUG   (   94):     5db29f2c  0020bdc0  [heap]
    73. I/DEBUG   (   94):     5db29f30  001e3ab8  [heap]
    74. I/DEBUG   (   94):     5db29f34  001e3ad0  [heap]
    75. I/DEBUG   (   94):     5db29f38  00566fb0  [heap]
    76. I/DEBUG   (   94):     5db29f3c  5cff43f4  /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
    77. I/DEBUG   (   94):     5db29f40  001430f8  [heap]
    78. I/DEBUG   (   94):     5db29f44  00000004  
    79. I/DEBUG   (   94):     5db29f48  e3a070ad  
    80. I/DEBUG   (   94):     5db29f4c  ef9000ad  
    81. I/DEBUG   (   94): #00 5db29f50  001430f8  [heap]
    82. I/DEBUG   (   94):     5db29f54  00000004  
    83. I/DEBUG   (   94):     5db29f58  00000036  
    84. I/DEBUG   (   94):     5db29f5c  5cffdf94  /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
    85. I/DEBUG   (   94):     5db29f60  5db29fa4  
    86. I/DEBUG   (   94):     5db29f64  5db29fa0  
    87. I/DEBUG   (   94):     5db29f68  0042a3d8  [heap]
    88. I/DEBUG   (   94):     5db29f6c  00000000  
    89. I/DEBUG   (   94):     5db29f70  00000000  
    90. I/DEBUG   (   94):     5db29f74  00000000  
    91. I/DEBUG   (   94):     5db29f78  00000026  
    92. I/DEBUG   (   94):     5db29f7c  005931e0  [heap]
    93. I/DEBUG   (   94):     5db29f80  5d049390  /system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
    94. I/DEBUG   (   94):     5db29f84  00566740  [heap]
    95. I/DEBUG   (   94):     5db29f88  00000036  
    96. I/DEBUG   (   94):     5db29f8c  000008e0  
    97. I/DEBUG   (   94):     5db29f90  00000026  
    98. I/DEBUG   (   94):     5db29f94  5c547d2c  
    99. E/lights  (  214): write_int failed to open /sys/class/sec/sec_touchkey/brightness
    100. W/PowerManagerService(  214): Timer 0x7->0x3|0x3
    101. I/PowerManagerService(  214): Ulight 7->3|0
    102. D/PowerManagerService(  214): setLightBrightness : mButtonLight : 0
    103. D/dalvikvm( 3487): GC_CONCURRENT freed 422K, 43% free 8238K/14343K, paused 2ms+4ms
    104. D/STATUSBAR-NetworkController(  295): onReceive() - RSSI_CHANGED_ACTION, WIFI_STATE, NETWORK_STATE
    105. V/WindowOrientationListener(  214): nearestRotation : 0   Angle: 1   tilt: 39
    106. I/DEBUG   (   94): EET
    107. I/DEBUG   (   94): !@dumpstate -k -t -n -z -d -o /data/log/dumpstate_app_native -m 11106
    108. I/BootReceiver(  214): Copying /data/tombstones/tombstone_04 to DropBox (SYSTEM_TOMBSTONE)
    109. I/dumpstate(11140): begin
    110. D/dalvikvm(  214): GC_CONCURRENT freed 1571K, 38% free 15646K/24839K, paused 3ms+8ms
    111. V/WindowOrientationListener(  214): nearestRotation : 0   Angle: 1   tilt: 39
    112. D/dalvikvm( 3487): GC_CONCURRENT freed 422K, 43% free 8238K/14343K, paused 3ms+1ms
    113. E/Watchdog(  214): !@Sync 561
    114. V/WindowOrientationListener(  214): nearestRotation : 0   Angle: 1   tilt: 39
    115. D/VoldCmdListener(   91): asec list
    116. D/VoldCmdListener(   91): CommandListener::AsecCmd::runCommand -> --
    117. I/dumpstate(11140): done
    118. W/InputDispatcher(  214): channel ~ Consumer closed input channel or an error occurred.  events=0x8
    119. E/InputDispatcher(  214): channel ~ Channel is unrecoverably broken and will be disposed!
    120. W/InputDispatcher(  214): Attempted to unregister already unregistered input channel
    121. I/WindowManager(  214): WIN DEATH: Window{41b55b00 com.testfatal11/XXX.XXXXXXXX.XXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXX paused=false}
    122. V/AudioPolicyManagerBase(   99): stopOutput() output 1, stream 3, session 215
    123. V/AudioPolicyManagerBase(   99): changeRefCount() stream 3, count 1
    124. V/AudioPolicyManagerBase(   99): getDeviceForStrategy() from cache strategy 0, device 2
    125. V/AudioPolicyManagerBase(   99): getNewDevice() selected device 2
    126. V/AudioPolicyManager(   99): setOutputDevice() output 1 device 2 delayMs 184 force 0
    127. V/AudioPolicyManager(   99): setOutputDevice() setting same device 2 or null device for output 1
    128. V/AudioPolicyManagerBase(   99): releaseOutput() 1
    129. D/KeyguardViewMediator(  214): setHidden false
    130. W/WindowManager(  214): Force-removing child win Window{41b811f0 SurfaceView paused=false} from container Window{41b55b00 com.testfatal11/com.qualcomm.QCARUnityPlayer.QCARPlayerNativeActivity paused=false}
    131. I/ActivityManager(  214): Process com.testfatal11 (pid 11106) has died.
    132. W/ActivityManager(  214): Force removing ActivityRecord{4163d648 com.testfatal11/com.qualcomm.QCARUnityPlayer.QCARPlayerNativeActivity}: app died, no saved state
    133. D/Zygote  (   97): Process 11106 terminated by signal (11)
    134. D/KeyguardViewMediator(  214): setHidden false
    135. D/PowerManagerService(  214): releaseWakeLockLocked flags=0x0 tag=KEEP_SCREEN_ON_FLAG myUID=1000 myPID=214 myTID=368
    136. I/WindowManager(  214): WINDOW DIED Window{41b55b00 com.testfatal11/XXX.XXXXXXXX.XXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXX paused=false}
    137. I/power   (  214): *** acquire_dvfs_lock : lockType : 1  freq : 1008000
    138. W/WindowManager(  214): Failed looking up window
    139. W/WindowManager(  214): java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@422e00b0 does not exist
    140. W/WindowManager(  214):     at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:7734)
    141. W/WindowManager(  214):     at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:7725)
    142. W/WindowManager(  214):     at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1587)
    143. W/WindowManager(  214):     at android.os.BinderProxy.sendDeathNotice(Binder.java:417)
    144. W/WindowManager(  214):     at dalvik.system.NativeStart.run(Native Method)
    145. I/WindowManager(  214): WIN DEATH: null
    146. D/PowerManagerService(  214): acquireDVFSLockLocked : type : DVFS_MIN_LIMIT  frequency : 1008000  uid : 1000  pid : 214  tag : ActivityManager
    147. W/ActivityManager(  214): mDVFSLock.acquire()
    148. D/KeyguardViewMediator(  214): setHidden false
    149. V/WindowManager(  214): rotationForOrientationLw(orient=-1, last=0); user=0  mLidOpen=-1 mDockMode=0 mHdmiPlugged=false mAccelerometerDefault=1 sensorRotation=0
    150. D/Launcher(  437): onRestart
    151. D/Launcher(  437): onStart
    152. D/Launcher.HomeFragment(  437): onStart
    153. D/Launcher(  437): onResume
    154. D/KeyguardViewMediator(  214): setHidden false
    155. E/Launcher(  437): Error finding setting, default accessibility to not found: accessibility_enabled
    156. D/Launcher.HomeFragment(  437): onResume
    157. D/MenuAppsGridFragment(  437): onResume
    158. D/KeyguardViewMediator(  214): setHidden false
    159. D/STATUSBAR-StatusBarManagerService(  214): setSystemUiVisibility(0x0)
    160. D/STATUSBAR-StatusBarManagerService(  214): manageDisableList what=0x0 pkg=WindowManager.LayoutParams
    161. D/ProgramMonitor( 9468): LAUNCHER_RESUME
    162. D/ProgramMonitor( 9468): isWidgetEnabled:0  mViews:null
    163. V/TaskCloserActivity( 9468): TaskCloserActivity onReceive()
    164. I/ClipboardServiceEx(  214): dismissUIDataDialog. service check
    165. W/InputManagerService(  214): Got RemoteException sending setActive(false) notification to pid 11106 uid 10060
    166. D/KeyguardViewMediator(  214): setHidden false
    167. D/KeyguardViewMediator(  214): setHidden false
    168. D/KeyguardViewMediator(  214): setHidden false
    169. D/KeyguardViewMediator(  214): setHidden false
    170.  
     
    Last edited: Jul 20, 2012
  2. nikolic

    nikolic

    Joined:
    Oct 15, 2011
    Posts:
    162
    Can you post the source code of OnGUI() methods?
    Does the game work in Unity Editor?
     
    khuram_abstron likes this.
  3. aciang

    aciang

    Joined:
    May 29, 2012
    Posts:
    15
    It work great on Editor, problem on device only.

    Page1:

    Page2:
     
  4. nikolic

    nikolic

    Joined:
    Oct 15, 2011
    Posts:
    162
    I can't see anything wrong with your code.

    Here are some dumb questions. Have you added all three scenes in Build Settings? Have you tried to build and run single empty scene to your device? Have you ever successfully run the game from Unity with that particular device before?
     
  5. aciang

    aciang

    Joined:
    May 29, 2012
    Posts:
    15
    found it when my application not working anymore.
    try to make this simple app, and it's not working too.

    Have you added all three scenes in Build Settings?
    yes

    Have you tried to build and run single empty scene to your device?
    yes single scene work fine.

    Have you ever successfully run the game from Unity with that particular device before?
    yes..

    what I haven't done (this would be last solution):
    restore unity to previous version (cannot find previous unity 3.5.2 on my computer :(
    Factory reset my galaxy tab
     
  6. aciang

    aciang

    Joined:
    May 29, 2012
    Posts:
    15
    This crash only happened on Unity 3.5.3 and android 4.0.4

    After I downgraded to Unity 3.5.1f2 the app works.
     
  7. Jexreffy

    Jexreffy

    Joined:
    Jan 21, 2012
    Posts:
    22
    aciang, were you ever able to figure anything out other than reverting back. I'm coning across the same issue as well and have been in contact with Unity Support trying to figure out the solution.
     
  8. jvil

    jvil

    Joined:
    Jul 13, 2012
    Posts:
    263
    Signal 11 is segmentation fault. This means the program is trying to access memory it doesn't have permission for.

    I had similar issues with this, the most common cause for a segmentation fault is simply a bug in your game or on Unity engine, dereferencing a null pointer being favorite. Far less common causes are: dynamic library version mis-matches, overheating of the cpu and kernel bugs.

    I stopped submitting this kinds of bugs because they don't solved any of my reports. Magically some of this bugs was fixed on newer versions, but I hope they fix all this kind of bugs before release Unity 4.
     
  9. Ferazel

    Ferazel

    Joined:
    Apr 18, 2010
    Posts:
    425
    I am also encountering problems with loading levels on my devices with 3.5.6 getting sig11 errors in the mono library (not any callstack in my code I can see). I am working with Unity support as well, but we haven't found the solution to these crashes yet. It seems to be tied to loading levels as best as I've been able to determine, but beyond that I'm not sure at this point. Only happens on the device... iOS, Editor, and Standalone builds works fine. Can anyone else confirm these issues?
     
    Last edited: Oct 4, 2012
  10. jvil

    jvil

    Joined:
    Jul 13, 2012
    Posts:
    263
    I can confirm this issues on Android, but sometimes it's something random.

    I guess it's something related when allocating memory, so If you have a big scene maybe you can split your scene in 2, then you can use Application.LoadLevelAdditive() to load the second part of your scene when the first part is fully loaded.

    I didn't tested, but it's an idea if you found this problem everytime you load the same scene.
     
  11. Jexreffy

    Jexreffy

    Joined:
    Jan 21, 2012
    Posts:
    22
    Here's what I've been able to deduce, if anyone can confirm what I've found, that would be great.

    It seems to only happen on Android devices with PowerVR GPUs (mine is a Kindle Fire HD) and only on scenes that I'm using OnGUI (my implementation is through iGUI.) Regardless of the order of scenes I go through in my game, on the third consecutive scene that uses OnGUI, it successfully goes through all of the code that happens on Awake and Start, and always crashes during OnGUI, which I think is confirmed in the log that aciang provided. If I go to a scene that doesn't use OnGUI, the crash doesn't occur.

    This forum post seems to be seeing the same thing:

    http://forum.unity3d.com/threads/150925-Error-Fatal-signal-11-(SIGSEGV)-using-NGUI

    If I had to guess, it's related to this bug fix in Unity 3.5.3:

    Android: fixed perf regression with batching/dynamic geometry on PowerVR GPUs.

    Like aciang, if I downgrade to 3.5.2, no crash occurs.
     
    Last edited: Oct 5, 2012
  12. jvil

    jvil

    Joined:
    Jul 13, 2012
    Posts:
    263
    It happen on Tegra devices too, like Nexus 7
     
  13. Ferazel

    Ferazel

    Joined:
    Apr 18, 2010
    Posts:
    425
    It crashes on level load on my nexus 7 as well.

    Jexreffy - My issue doesn't have anything to do with dynamic batching or a powerVR GPU. For testing purposes have you tried to disable dynamic batching in the player settings to see if that will resolve your crashes? When I contacted Unity support they mentioned something like that. Unfortunately, that didn't solve my problem.

    I can confirm that this is an intermittent issue it doesn't always crash. However, it is crashing enough for me not to be able to release an update for my app because of this problem. It is only an Android player issue as the problem only occurs when I am deployed on Android devices. iOS, Editor, and Standalone all work without issue.

    Here is one of the crash logs I've encountered when running the app. It's really hard to debug these things as I'm not getting a runtime exception or ability to debug it via monodevelop. (Names have been changed to protect the innocent)

    This is using a development build as I tend to get a more descriptive call stack out of them.

    Code (csharp):
    1.  
    2. D/Unity   (21816): NativeActivity window focus changed: 0x67efb3b0 -- 1
    3. W/IInputConnectionWrapper(  575): showStatusIcon on inactive InputConnection
    4. I/ActivityManager(  351): Displayed com.company.application/com.unity3d.player.UnityPlayerNativeActivity: +958ms (total +1s314ms)
    5. D/Unity   (21816): Creating OpenGL ES 2.0 context (RGB16 565 16/0)
    6. I/Unity   (21816): onSurfaceCreated
    7. I/Unity   (21816): onSurfaceChanged 1280x736
    8. I/Unity   (21816): view is 1280x736
    9. I/Unity   (21816): initUnity
    10. I/Unity   (21816): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0 14.01002'
    11. D/Unity   (21816): [SHA1] 3c94f6e3642f7129a3180eac701c57c47d0cf472   10512799 bytes ~ lib/armeabi-v7a/libunity.so
    12. D/Unity   (21816): Mono path[0] = '/data/app/com.company.application-1.apk/assets/bin/Data/Managed'
    13. D/Unity   (21816): PlayerConnection::Initialize
    14. D/Unity   (21816): PlayerConnection constructor
    15. D/Unity   (21816): Playerconnection 3
    16. D/Unity   (21816): PlayerConnection initialized network socket : 0.0.0.0 55056
    17. D/Unity   (21816): PlayerConnection initialized unix socket : Unity-com.company.application
    18. D/Unity   (21816): Multi-casting "[IP] 10.23.24.186 [Port] 55056 [Flags] 3 [Guid] 916862213 [EditorId] 3251328095 [Version] 1048832 [Id] AndroidPlayer(asus_Nexus_7:10.23.24.186) [Debug] 1" to [225.0.0.222:54997]...
    19. D/Unity   (21816): Waiting for connection from host on [10.23.24.186:55056]...
    20. D/dalvikvm(  351): WAIT_FOR_CONCURRENT_GC blocked 0ms
    21. D/dalvikvm(  351): GC_EXPLICIT freed 699K, 30% free 16055K/22791K, paused 8ms+6ms, total 77ms
    22. D/Unity   (21816): Timed out. Continuing without host connection.
    23. D/Unity   (21816): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56213
    24. D/Unity   (21816): InitializeMonoFromMain OK (66beef00)
    25. D/Unity   (21816): PlayerConnection::Initialize
    26. D/Unity   (21816): PlayerInitEngineNoGraphics OK
    27. D/Unity   (21816): Renderer: NVIDIA Tegra 3
    28. D/Unity   (21816): Vendor:   NVIDIA Corporation
    29. D/Unity   (21816): Version:  OpenGL ES 2.0 14.01002
    30. D/Unity   (21816): GL_OES_rgb8_rgba8 GL_OES_EGL_sync GL_OES_fbo_render_mipmap GL_NV_depth_nonlinear GL_NV_draw_path GL_NV_texture_npot_2D_mipmap GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_vertex_half_float GL_OES_mapbuffer GL_NV_draw_buffers GL_NV_multiview_draw_buffers GL_EXT_Cg_shader GL_EXT_packed_float GL_OES_texture_half_float GL_EXT_texture_array GL_OES_compressed_ETC1_RGB8_texture GL_EXT_texture_compression_latc GL_NV_texture_compression_latc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_NV_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_NV_get_tex_image GL_NV_read_buffer GL_NV_shader_framebuffer_fetch GL_NV_copy_image GL_NV_fbo_color_attachments GL_EXT_bgra GL_EXT_texture_format_BGRA8888 GL_EXT_unpack_subimage GL_NV_pack_subimage GL_NV_texture_compression_s3tc_update GL_NV_read_depth GL_NV_read_stencil GL_NV_uniform_buffer_object GL_EXT_robustness GL_OES_standard_derivatives GL_NV_EGL_stream_consumer_external GL_NV_3dvision_settings GL_EXT_debug_marker GL_EXT_debug_label GL_NV_
    31. D/Unity   (21816): Creating OpenGLES2.0 graphics device
    32. D/Unity   (21816): InitializeGfxDevice OK
    33. D/Unity   (21816): Initialize engine version: 3.5.6f4
    34. D/Unity   (21816): Begin MonoManager ReloadAssembly
    35. D/Unity   (21816): Platform assembly: /data/app/com.company.application-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
    36. D/Unity   (21816): Loading /data/app/com.company.application-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
    37. D/Unity   (21816): Platform assembly: /data/app/com.company.application-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
    38. D/Unity   (21816): Loading /data/app/com.company.application-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
    39. D/Unity   (21816): Platform assembly: /data/app/com.company.application-1.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
    40. D/Unity   (21816): Loading /data/app/com.company.application-1.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
    41. D/Unity   (21816): Platform assembly: /data/app/com.company.application-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)
    42. D/Unity   (21816): Loading /data/app/com.company.application-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain
    43. D/Unity   (21816): - Completed reload, in  0.168 seconds
    44. D/Unity   (21816): PlayerInitEngineGraphics OK
    45. D/Unity   (21816): Platform assembly: /data/app/com.company.application-1.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
    46. D/Unity   (21816): Platform assembly: /data/app/com.company.application-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
    47. D/Unity   (21816): Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    48. D/Unity   (21816):
    49. D/Unity   (21816): Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3892. Operation took 125.475006 ms.
    50. D/Unity   (21816): System memory in use: 3.5 MB.
    51. D/dalvikvm(21816): GC_CONCURRENT freed 398K, 10% free 7581K/8391K, paused 11ms+2ms, total 27ms
    52. I/Unity   (21816): CoroutineLoadGame - LogGame Done
    53. I/Unity   (21816): UnityEngine.Debug:Internal_Log(Int32, String, Object)
    54. I/Unity   (21816): UnityEngine.Debug:Log(Object)
    55. I/Unity   (21816): <CoroutineLoadGame>c__Iterator18:MoveNext() (at /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs:135)
    56. I/Unity   (21816): UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
    57. I/Unity   (21816): UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    58. I/Unity   (21816): MenuSystemViewController:StartGameFromSaveState() (at /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs:125)
    59. I/Unity   (21816): <CoroutineGoToGame>c__Iterator6F:MoveNext() (at /Users/username/Documents/MyApp/Unity/Assets/Scripts/Views/MenuMainPanelView.cs:563)
    60. I/Unity   (21816):  
    61. I/Unity   (21816): (Filename: /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs Line: 135)
    62. I/Unity   (21816):
    63. I/Unity   (21816): CoroutineLoadGame - Unload Textures Done
    64. I/Unity   (21816): UnityEngine.Debug:Internal_Log(Int32, String, Object)
    65. I/Unity   (21816): UnityEngine.Debug:Log(Object)
    66. I/Unity   (21816): <CoroutineLoadGame>c__Iterator18:MoveNext() (at /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs:140)
    67. I/Unity   (21816):  
    68. I/Unity   (21816): (Filename: /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs Line: 140)
    69. I/Unity   (21816):
    70. I/Unity   (21816): CoroutineLoadGame - Clear All Resources Done
    71. I/Unity   (21816): UnityEngine.Debug:Internal_Log(Int32, String, Object)
    72. I/Unity   (21816): UnityEngine.Debug:Log(Object)
    73. I/Unity   (21816): <CoroutineLoadGame>c__Iterator18:MoveNext() (at /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs:142)
    74. I/Unity   (21816):  
    75. I/Unity   (21816): (Filename: /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs Line: 142)
    76. I/Unity   (21816):
    77. I/Unity   (21816): CoroutineLoadGame - LoadLevel Done
    78. I/Unity   (21816): UnityEngine.Debug:Internal_Log(Int32, String, Object)
    79. I/Unity   (21816): UnityEngine.Debug:Log(Object)
    80. I/Unity   (21816): <CoroutineLoadGame>c__Iterator18:MoveNext() (at /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs:145)
    81. I/Unity   (21816):  
    82. I/Unity   (21816): (Filename: /Users/username/Documents/MyApp/Unity/Assets/Scripts/Controller/MenuSystemViewController.cs Line: 145)
    83. I/Unity   (21816):
    84. D/Unity   (21816): Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    85. D/Unity   (21816):
    86. D/Unity   (21816): Unloading 1656 unused Assets to reduce memory usage. Loaded Objects now: 460. Operation took 36.417999 ms.
    87. D/Unity   (21816): System memory in use: 2.6 MB.
    88. F/libc    (21816): Fatal signal 11 (SIGSEGV) at 0xe1a00000 (code=1), thread 21860 (UnityPreload)
    89. I/DEBUG   (  122): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    90. I/DEBUG   (  122): Build fingerprint: 'google/nakasi/grouper:4.1.1/JRO03D/402395:user/release-keys'
    91. I/DEBUG   (  122): pid: 21816, tid: 21860, name: UnityPreload  >>> com.company.application <<<
    92. I/DEBUG   (  122): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr e1a00000
    93. I/DEBUG   (  122):     r0 00000000  r1 676dc480  r2 e1a00000  r3 e1a00000
    94. I/DEBUG   (  122):     r4 689da678  r5 00000000  r6 67cdfc40  r7 675227d8
    95. I/DEBUG   (  122):     r8 675227a4  r9 690fa160  sl 676dc2d8  fp 67521f34
    96. I/DEBUG   (  122):     ip 00000000  sp 67521f08  lr 688ebda4  pc 688ebd90  cpsr a0000010
    97. I/DEBUG   (  122):     d0  00000002bf800000  d1  3fc2f112df3e5244
    98. I/DEBUG   (  122):     d2  bff0000000000000  d3  3ff0000000000000
    99. I/DEBUG   (  122):     d4  3ff0000000000000  d5  3ff0000000000000
    100. I/DEBUG   (  122):     d6  4099b80000000000  d7  40955a0000000000
    101. I/DEBUG   (  122):     d8  000000003f800000  d9  0000000000000000
    102. I/DEBUG   (  122):     d10 0000000000000000  d11 0000000000000000
    103. I/DEBUG   (  122):     d12 0000000000000000  d13 0000000000000000
    104. I/DEBUG   (  122):     d14 0000000000000000  d15 0000000000000000
    105. I/DEBUG   (  122):     d16 03005d225b000000  d17 3fd34413509f6000
    106. I/DEBUG   (  122):     d18 3f843a861df72a41  d19 bfc986d358c180d5
    107. I/DEBUG   (  122):     d20 0000000000000000  d21 bfb97140d438f6c2
    108. I/DEBUG   (  122):     d22 3fcc7242715fca4f  d23 3fd2496efdba3ca5
    109. I/DEBUG   (  122):     d24 3fd999f489dff78d  d25 3fe5558fcb2aeb12
    110. I/DEBUG   (  122):     d26 3fd559354c7fec6b  d27 3fdb72733ea22406
    111. I/DEBUG   (  122):     d28 3fe3363e908db2b5  d29 bfb5f61a00000000
    112. I/DEBUG   (  122):     d30 4007504f00000000  d31 3fe2b80340000000
    113. I/DEBUG   (  122):     scr 80000010
    114. I/DEBUG   (  122):
    115. I/DEBUG   (  122): backtrace:
    116. I/DEBUG   (  122):     #00  pc 002b7d90  /data/data/com.company.application/lib/libmono.so (g_hash_table_insert_replace+224)
    117. I/DEBUG   (  122):     #01  pc 002b7da0  /data/data/com.company.application/lib/libmono.so (g_hash_table_insert_replace+240)
    118. I/DEBUG   (  122):
    119. I/DEBUG   (  122): stack:
    120. I/DEBUG   (  122):          67521ec8  0000000b  
    121. I/DEBUG   (  122):          67521ecc  689da678  /data/data/com.company.application/lib/libmono.so
    122. I/DEBUG   (  122):          67521ed0  00000000  
    123. I/DEBUG   (  122):          67521ed4  67cdfc40  
    124. I/DEBUG   (  122):          67521ed8  675227d8  
    125. I/DEBUG   (  122):          67521edc  675227a4  
    126. I/DEBUG   (  122):          67521ee0  690fa160  /data/data/com.company.application/lib/libunity.so
    127. I/DEBUG   (  122):          67521ee4  676dc2d8  
    128. I/DEBUG   (  122):          67521ee8  67521f04  
    129. I/DEBUG   (  122):          67521eec  4009ef51  /system/lib/libc.so (malloc+12)
    130. I/DEBUG   (  122):          67521ef0  0000000c  
    131. I/DEBUG   (  122):          67521ef4  64cacbc8  
    132. I/DEBUG   (  122):          67521ef8  676dc480  
    133. I/DEBUG   (  122):          67521efc  e1a00000  
    134. I/DEBUG   (  122):          67521f00  e3a070ad  
    135. I/DEBUG   (  122):          67521f04  ef9000ad  
    136. I/DEBUG   (  122):     #00  67521f08  690fa160  /data/data/com.company.application/lib/libunity.so
    137. I/DEBUG   (  122):          ........  ........
    138. I/DEBUG   (  122):     #01  67521f08  690fa160  /data/data/com.company.application/lib/libunity.so
    139. 'Rg
    140. I/DEBUG   (  122):     67522794 675227a4 00000000 68c7b3f8 6b545f68  .'Rg.......hh_Tk
    141. I/DEBUG   (  122):     675227a4 676dc468 69165128 6b545f68 67431378  h.mg(Q.ih_Tkx.Cg
    142. I/DEBUG   (  122):     675227b4 69173cf0 00000d34 67cdfc40 00000000  .<.i4...@..g....
    143. I/DEBUG   (  122):     675227c4 68c6c3ac 00000003 00000003 00000003  ...h............
    144. I/DEBUG   (  122):
    145. I/DEBUG   (  122): memory near r9:
    146. I/DEBUG   (  122):     690fa140 00002978 74696e55 676e4579 2e656e69  x)..UnityEngine.
    147. I/DEBUG   (  122):     690fa150 6d696e41 6f697461 6576456e 3a3a746e  AnimationEvent::
    148. I/DEBUG   (  122):     690fa160 6f74632e 00000072 6d696e41 6f697461  .ctor...Animatio
    149. I/DEBUG   (  122):     690fa170 6576456e 2073746e 746e6573 20796220  nEvents sent by
    150. I/DEBUG   (  122):     690fa180 41206e61 616d696e 6e6f6974 65764520  an Animation Eve
    151. I/DEBUG   (  122):
    152. I/DEBUG   (  122): memory near sl:
    153. I/DEBUG   (  122):     676dc2b8 00000000 66f3df14 00000001 ffff0001  .......f........
    154. I/DEBUG   (  122):     676dc2c8 00000000 689950e4 677143e4 00000000  .....P.h.Cqg....
    155. I/DEBUG   (  122):     676dc2d8 676dc2d8 676dc2d8 676dc380 00000008  ..mg..mg..mg....
    156. I/DEBUG   (  122):     676dc2e8 0000006c 0a000405 00000001 6720cd70  l...........p. g
    157. I/DEBUG   (  122):     676dc2f8 00000000 66e90cf8 67a21601 67a1f688  .......f...g...g
    158. I/DEBUG   (  122):
    159. I/DEBUG   (  122): memory near fp:
    160. I/DEBUG   (  122):     67521f14 6b618468 676dc480 64cacbc8 676dc480  h.ak..mg...d..mg
    161. I/DEBUG   (  122):     67521f24 00000021 e1a00000 688ecce4 6752239c  !..........h.#Rg
    162. I/DEBUG   (  122):     67521f34 688268d8 6b61c510 0000006c 6b53b09c  .h.h..akl.....Sk
    163. I/DEBUG   (  122):     67521f44 66beef00 6b544090 676dc480 000000c8  ...f.@Tk..mg....
    164. I/DEBUG   (  122):     67521f54 67521f7c 00067c24 00c80024 0600c801  |.Rg$|..$.......
    165. I/DEBUG   (  122):
    166. I/DEBUG   (  122): memory near sp:
    167. I/DEBUG   (  122):     67521ee8 67521f04 4009ef51 0000000c 64cacbc8  ..RgQ..@.......d
    168. I/DEBUG   (  122):     67521ef8 676dc480 e1a00000 e3a070ad ef9000ad  ..mg.....p......
    169. I/DEBUG   (  122):     67521f08 690fa160 688ecce4 00000000 6b618468  `..i...h....h.ak
    170. I/DEBUG   (  122):     67521f18 676dc480 64cacbc8 676dc480 00000021  ..mg...d..mg!...
    171. I/DEBUG   (  122):     67521f28 e1a00000 688ecce4 6752239c 688268d8  .......h.#Rg.h.h
    172. I/DEBUG   (  122):
    173. I/DEBUG   (  122): code around pc:
    174. I/DEBUG   (  122):     688ebd70 e5932008 e51b3010 e1a03103 e0823003  . ...0...1...0..
    175. I/DEBUG   (  122):     688ebd80 e5933000 e50b300c ea000029 e51b300c  .0...0..)....0..
    176. I/DEBUG   (  122):     688ebd90 e5932000 e51b3008 e1a00002 e51b101c  . ...0..........
    177. I/DEBUG   (  122):     688ebda0 e12fff33 e1a03000 e3530000 0a00001d  3./..0....S.....
    178. I/DEBUG   (  122):     688ebdb0 e51b3024 e3530000 0a00000c e51b3018  $0....S......0..
    179. I/DEBUG   (  122):
    180. I/DEBUG   (  122): code around lr:
    181. I/DEBUG   (  122):     688ebd84 e50b300c ea000029 e51b300c e5932000  .0..)....0... ..
    182. I/DEBUG   (  122):     688ebd94 e51b3008 e1a00002 e51b101c e12fff33  .0..........3./.
    183. I/DEBUG   (  122):     688ebda4 e1a03000 e3530000 0a00001d e51b3024  .0....S.....$0..
    184. I/DEBUG   (  122):     688ebdb4 e3530000 0a00000c e51b3018 e5933020  ..S......0.. 0..
    185. I/DEBUG   (  122):     688ebdc4 e3530000 0a000005 e51b3018 e5933020  ..S......0.. 0..
    186. I/DEBUG   (  122):
    187. I/DEBUG   (  122): memory map around fault addr e1a00000:
    188. I/DEBUG   (  122):     beb14000-beb35000 [stack]
    189. I/DEBUG   (  122):     (no map for address)
    190. I/DEBUG   (  122):     ffff0000-ffff1000 [vectors]
    191. I/BootReceiver(  351): Copying /data/tombstones/tombstone_00 to DropBox (SYSTEM_TOMBSTONE)
    192. I/WindowState(  351): WIN DEATH: Window{4215c060 com.company.application/com.unity3d.player.UnityPlayerNativeActivity paused=false}
    193. I/ActivityManager(  351): Process com.company.application (pid 21816) has died.
    194. W/ActivityManager(  351): Force removing ActivityRecord{4224be08 com.company.application/com.unity3d.player.UnityPlayerNativeActivity}: app died, no saved state
    195. W/WindowManager(  351): Force-removing child win Window{4229c290 SurfaceView paused=false} from container Window{4215c060 com.company.application/com.unity3d.player.UnityPlayerNativeActivity paused=false}
    196. D/Zygote  (  124): Process 21816 terminated by signal (11)
    197.  
     
    Last edited: Oct 5, 2012
  14. Jexreffy

    Jexreffy

    Joined:
    Jan 21, 2012
    Posts:
    22
    Ferazel, I don't think it's the same error. I'm matching the same error the OP had and it's guaranteed going from one OnGUI scene to another.
     
  15. Jexreffy

    Jexreffy

    Joined:
    Jan 21, 2012
    Posts:
    22
    I was able to verify the OP error using his sample project and sent it to Unity. Hope they'll be able to figure it out.
     
  16. KeirMeikle

    KeirMeikle

    Joined:
    Oct 16, 2012
    Posts:
    4
    Any result from this? I see the exact same problem. Everything works fine if I comment out my single OnGUI (which I'm using to draw a fullscreen texture for crossfades etc.) I'm using 3.5.6f4 Pro and noticed the issue on a Motorola Droid 4. Doesn't crash on Samsung Galaxy S2.
     
  17. KeirMeikle

    KeirMeikle

    Joined:
    Oct 16, 2012
    Posts:
    4
    For what it's worth, I hacked around this by replacing my calls to GUI.DrawTextureWithTexCoords and GUI.DrawTexture with GUITextures placed in the scene and some manipulation of the pixelInsets. May just be luck, but it's worked out so far.
     
  18. Ferazel

    Ferazel

    Joined:
    Apr 18, 2010
    Posts:
    425
    After buying premium support, and spending time tracking things down. I found out that it came down to problems with my switch statements being too long and causing very undefined behavior which I had discovered prior, but didn't realize that they would lead to crash on devices.
     
  19. Brian-Sinasac

    Brian-Sinasac

    Joined:
    Sep 8, 2012
    Posts:
    95
    I've got this issue too. In fact, I have several threads up about it.

    I'm crashing on Galaxy 2 Tab using Unity 3.5.6 f4. The logs give me the same error, Fatal Signal 11 at a specified memory location. I've been pulling my hair out trying to figure this out. I only crash on non-dev builds, meaning if I have the dev build option checked everything works fine. That's what's really throwing me off. I have no idea what is changing between those two options.

    If anyone get's a handle on this please write me!
     
  20. Brian-Sinasac

    Brian-Sinasac

    Joined:
    Sep 8, 2012
    Posts:
    95
    Can anyone tell me where to find unity 3.5.2? The only option I see to download is the latest. There does not seem to be an archive.
     
  21. Brian-Sinasac

    Brian-Sinasac

    Joined:
    Sep 8, 2012
    Posts:
    95
    I can confirm that downgrading to 3.5.2 corrects the SIG11 issue.
     
  22. JoshOClock

    JoshOClock

    Joined:
    Dec 8, 2010
    Posts:
    105
    I just had this in Unity 4 on a game that worked fine under the previous version. Unchecking Static Batching worked as a fix... not sure I want to remove static batching, but it's made the error go away.
     
  23. peterept

    peterept

    Joined:
    Dec 6, 2012
    Posts:
    22
    Any more updates on this? We're still seeing SIG 11 crashes on Unity 3.5.4f1. Is it fixed in newer builds?
     
  24. googler

    googler

    Joined:
    Mar 13, 2012
    Posts:
    14
    I've got this issue too with Unity 3.5.6 on Android 4.0.4. The only solution I've found is use OpenGL ES 1.x
     
  25. toddw

    toddw

    Joined:
    May 9, 2010
    Posts:
    111
    I'm getting this same issue only after I upgraded to Unity 4.0, this was never an issue in Unity 3.5 for my game. I'm not using static batching, so I'm not sure what else to do now other than keep digging (which I've been doing for 3 days now)...
     
  26. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    592
    If you can isolate a (preferably) smaller project that crashes, please just attach it to bugreport and we'll look into it!

    Thanks.
     
  27. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    592
    SIGSEGV (Signal 11) just means illegal memory access - it can be any number of reasons for that to happen (a bug in Unity, some driver incompatibility, something else). Two SIGSEGVs are generally not related unless their callstack are "similar".

    If you are using 3.5.4 we strongly encourage you to try out the latest version in the 3.5 series (currently 3.5.7, which has a lot of Android related fixes). If the problem persists, please file a bug and attach some kind of project which triggers the crash.

    Thanks.
     
  28. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    592
    Did you try with 3.5.7?
    If it crashes with 3.5.7 we would love a bug report on that, with some kind of repro project, so we can fix it for the next version (or make sure it is fixed).
     
  29. toddw

    toddw

    Joined:
    May 9, 2010
    Posts:
    111

    Will do, thanks for the response!

    It turns out this only occurs on my Galaxy S3 which was just updated to Android 4.1.1 last week, but no crash on my Epic 4G running Gingerbread.
     
    Last edited: Jan 5, 2013
  30. TMK

    TMK

    Joined:
    Mar 29, 2010
    Posts:
    83
    I had this issue as well.

    What caused the problem in my case is that I have both iOS Android Prime31 plugins in one project, and the iOS plugins uses "[DllImport("__Internal")]" lines here and there, some of which were NOT wrapped in preprocessor directives (#if UNITY_IPHONE), so those lines were included in the Android build and caused this crash on some Android devices.

    Wrapping everything with preprocessor directives solved it for me.
     
  31. toddw

    toddw

    Joined:
    May 9, 2010
    Posts:
    111
    I had prime31 plugins as well, but I removed them completely when troubleshooting the issue and the problem persisted.

    I cut down my game and isolated the scenes, assets and scripts required to reproduce it and submitted a bug report a few days ago. Unity QA informed me that the bug was definitely an issue in 4.0 with the Galaxy S3 but has been fixed and will be in the next release.
     
  32. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,144
    It's happenning to me on the S3 with Unity 3.5.7f6. A build of the exact same code from a couple Unity versions ago worked fine on my S3. How can I fix this?
     
  33. toddw

    toddw

    Joined:
    May 9, 2010
    Posts:
    111
    I'm pretty sure you can downgrade your project between 3.5 versions, but once you upgrade to 4.0 (like myself) your stuck unless you have a full backup/
     
  34. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,144
    I just tried. It does indeed work on that version. No crashing. I don't think it is acceptable so not have a 3.5.7f-something fix to fix this. I don't want to have to downgrade and upgrade constantly. Sure hope Unity fixes this, and especially for you 4.0 people too.
     
  35. toddw

    toddw

    Joined:
    May 9, 2010
    Posts:
    111
    Yeah, it sucks, but as long as new features are being added to a software there will always be bugs, the important thing is that I caught this before releasing a build to the public with this bug in it, hopefully you did too.

    According to their QA it has been fixed, he tested using my submitted project and could not repro on the new (unreleased) version of Unity 4.0. Hopefully they applied the same fix to the 3.5 codebase too, you may want to follow up with them or submit a bug report just to be sure.
     
  36. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,144
    I just tried 3.5.3, 3.5.2, 3.5.1, and 3.5.0. I got a Fatal 11 on my Samsung Galaxy S3 on all 4. I know that we had a crashless build on October 13th, 2012. However I haven't been able to figure out which Unity build we had on that date. I don't see it in the release notes on Unity3d.com. Does someone have that knowledge to help me out?

    Anyway, I am here to give a -1 to posts saying the bug doesn't exist on 3.5.2. Currently I have no way to make a crashless version.
     
    Last edited: Jan 13, 2013
  37. cctrow

    cctrow

    Joined:
    May 14, 2010
    Posts:
    6
    For what it is worth, and in case someone else stumbles upon this thread the same way I did:

    I was getting the signal 11 error between scene changes only on certain random devices. In my particular case, in the scene I was going to, I had accidentally left a Depth of Field effect on the main camera (while moving from Windows build to Android build). Even though the effect was disabled, it was causing a crash only on some devices.
     
  38. Nidre

    Nidre

    Joined:
    Dec 12, 2012
    Posts:
    22
    Can you please specify which lines was causing the problem,if you can remember ? I have preprocess directives too but i still get the issue. That would be great if you could give as much as information as you could. Which class etc.
     
  39. jp18191

    jp18191

    Joined:
    Jan 23, 2013
    Posts:
    2
    Hi,
    I am having issue with it. Lwp seems to stop accepting touch interaction after restart. I have to reapply it to get it working again. Can you send me some solution. I am a begineer.
    My email id is : jp180191@gmail.com
    Thanks
    Jay
     
  40. BKLee

    BKLee

    Joined:
    Sep 17, 2014
    Posts:
    1
    we figured out that some filters on cameras can cause this problem. such as "fastbloom". it may contain some sort of GUI-permissions that aren't allowed on those devices. Thus what you can do is to get rid of those scripts or find a way to replace it. Or you can just ignore those devices occur SIGSEGV.
     
    Last edited: Sep 17, 2014
  41. Neogene

    Neogene

    Joined:
    Dec 29, 2010
    Posts:
    85
    In our case this was due to selecting "automatic" regarding OpenGL versione, switching back to OpenGL 2 only mode fixed the problem.

    dev: One Plus One
    Unity 4.5.5f1
     
  42. DmitryLagun

    DmitryLagun

    Joined:
    Aug 8, 2012
    Posts:
    1
    That does not work for me. I have the same issue on Samsung Galaxy S3 with MALI GPU. I get the same error:
    Code (CSharp):
    1. signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr
    2.  
    3. backtrace:
    4. I/DEBUG   (20915):      #00  pc 00027844  /system/lib/libMali.so
    5. I/DEBUG   (20915):      #01  pc 00029634  /system/lib/libMali.so
    6. I/DEBUG   (20915):      #02  pc 00028364  /system/lib/libMali.so
    7. I/DEBUG   (20915):      #03  pc 00041b6c  /system/lib/libMali.so
    8. I/DEBUG   (20915):      #04  pc 0000f144  /system/lib/libMali.so (shim_glDrawElements+76)
    9. I/DEBUG   (20915):      #05  pc 00031f69  /system/lib/libEGL.so
    10. I/DEBUG   (20915):      #06  pc 003960ec  /data/app-lib/com.Company.Productname-2/libunity.so
    11. I/DEBUG   (20915):      #07  pc 00397aa8  /data/app-lib/com.Company.Productname-2/libunity.so
    12. I/DEBUG   (20915):      #08  pc 00217174  /data/app-lib/com.Company.Productname-2/libunity.so
    13. I/DEBUG   (20915):      #09  pc 00188734  /data/app-lib/com.Company.Productname-2/libunity.so
    14. I/DEBUG   (20915):      #10  pc 001f3a04  /data/app-lib/com.Company.Productname-2/libunity.so
    15. I/DEBUG   (20915):      #11  pc 000dba74  /data/app-lib/com.Company.Productname-2/libunity.so
    16. I/DEBUG   (20915):      #12  pc 000ddb98  /data/app-lib/com.Company.Productname-2/libunity.so
    17. I/DEBUG   (20915):      #13  pc 000e3d8c  /data/app-lib/com.Company.Productname-2/libunity.so
    18. I/DEBUG   (20915):      #14  pc 000ee90c  /data/app-lib/com.Company.Productname-2/libunity.so
    19. I/DEBUG   (20915):      #15  pc 000eeff0  /data/app-lib/com.Company.Productname-2/libunity.so
    20. I/DEBUG   (20915):      #16  pc 0010b470  /data/app-lib/com.Company.Productname-2/libunity.so
    21. I/DEBUG   (20915):      #17  pc 0029ad30  /data/app-lib/com.Company.Productname-2/libunity.so
    22. I/DEBUG   (20915):      #18  pc 0029bc88  /data/app-lib/com.Company.Productname-2/libunity.so
    23. I/DEBUG   (20915):      #19  pc 003c3dd8  /data/app-lib/com.Company.Productname-2/libunity.so
    24. I/DEBUG   (20915):      #20  pc 003cd168  /data/app-lib/com.Company.Productname-2/libunity.so
    25. I/DEBUG   (20915):      #21  pc 0001e44c  /system/lib/libdvm.so (dvmPlatformInvoke+112)
    26. I/DEBUG   (20915):      #22  pc 0004e91b  /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
    27. I/DEBUG   (20915):      #23  pc 00027860  /system/lib/libdvm.so
    28. I/DEBUG   (20915):      #24  pc 0002be00  /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
    29. I/DEBUG   (20915):      #25  pc 00060a6d  /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292)
    30. I/DEBUG   (20915):      #26  pc 00060a97  /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20)
    31. I/DEBUG   (20915):      #27  pc 0005582b  /system/lib/libdvm.so
    32. I/DEBUG   (20915):      #28  pc 0000cb58  /system/lib/libc.so (__thread_entry+72)
    33. I/DEBUG   (20915):      #29  pc 0000ccd4  /system/lib/libc.so (pthread_create+208)
    I attach part of gpu log before error. Anyone have ideas for fix it?
     

    Attached Files:

  43. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    121
    Getting same thing in Unity 5.1.1. (tried 5.0 - same thing).
    Crashing on scene change on Samsung Galaxy III.

    Tried all fixes suggested here (except downgrading to 3.5), they haven't worked.
     
  44. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    592
    Did you try
    ?
     
  45. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    121
    I ended up removing object by object from scene in question and found out one of my textures was causing the problem. I resized it and the crash is now gone.

    It was 100% reproducible only on Samsung III Galaxy (and possibly other adreno devices), and the cause was a True Color (no compression) texture. That's all I have.

    Thanks
     
  46. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    592
    Maybe you ran out of memory.
    Anyway - good that the issue was resolved.
     
  47. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    121
    Could be.
    It's weird though, because it would 100% occur only on 1 type of device (any samsung galaxy III, and a handful of others). While it would work on older devices.
    Plus, I would hope for some other error if it was caused by running out of memory.
    But, could be like you say... It's not a problem any more for me so... :)
     
  48. Gigiga

    Gigiga

    Joined:
    Jan 21, 2014
    Posts:
    4
    I'm getting the same prblem since I updated to 5.1.2f1 yesterday. My game crashes right after the splashscreen.

    Haven't changed anything and I don't know how to solve this. This is my log. If I get it right, my issue is related to the UI material.

    EDIT: If I remove every UI element from my scene, the games launches fine. That still doesn't solve my problem though.

    Downgrade to 5.1.0 didn't helped.

    Code (CSharp):
    1. --------- beginning of crash
    2.  
    3. F/libc    (17797): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 17824 (UnityMain)
    4.  
    5. I/DEBUG   (  257): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    6.  
    7. I/DEBUG   (  257): Build fingerprint: 'oneplus/bacon/A0001:5.0.2/LRX22G/YNG1TAS2I3:user/release-keys'
    8.  
    9. I/DEBUG   (  257): Revision: '0'
    10.  
    11. I/DEBUG   (  257): ABI: 'arm'
    12.  
    13. I/DEBUG   (  257): pid: 17797, tid: 17824, name: UnityMain  >>> com.apophisstudios.dinsaurisland <<<
    14.  
    15. I/DEBUG   (  257): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
    16.  
    17. I/DEBUG   (  257):     r0 9686c620  r1 0000003d  r2 02af502b  r3 00000017
    18.  
    19. I/DEBUG   (  257):     r4 00000000  r5 9686c620  r6 0000003d  r7 00000000
    20.  
    21. I/DEBUG   (  257):     r8 00139c34  r9 9d546020  sl c4653600  fp ac9ff3b0
    22.  
    23. I/DEBUG   (  257):     ip a20f0810  sp ac9ff350  lr a15735a0  pc a15735a0  cpsr 600f0010
    24.  
    25. I/DEBUG   (  257):
    26.  
    27. I/DEBUG   (  257): backtrace:
    28.  
    29. I/DEBUG   (  257):     #00 pc 003d15a0  /data/app/com.apophisstudios.dinsaurisland-2/lib/arm/libunity.so (Unity::Material::CreateMaterial(Shader&, int, bool)+100)
    30.  
    31. I/DEBUG   (  257):     #01 pc 0072a0ec  /data/app/com.apophisstudios.dinsaurisland-2/lib/arm/libunity.so (UI::GetDefaultUIMaterial()+128)
    32.  
    33. I/DEBUG   (  257):     #02 pc 005825f8  /data/app/com.apophisstudios.dinsaurisland-2/lib/arm/libunity.so (Canvas_CUSTOM_GetDefaultCanvasMaterial()+40)
    34.  
    35. I/DEBUG   (  257):     #03 pc 00009dbc  <unknown>
     
    Last edited: Jul 20, 2015
  49. PedroGV

    PedroGV

    Joined:
    Nov 1, 2010
    Posts:
    415
    I have also upgraded to 5.1.2f1 and my game crashes right after the splash screen but on iOS (IL2CPP compilation). Like you, I haven't changed my code so I don't know what is causing this. I'm reverting now to v5.0.3 to see if it works again. I will be re-posting this on the iOS section.

    EDIT: when I run it through XCode, I get a black screen, sounds are played and even if I cannot see UI elements, UI works ok. But if I try to execute it directly from my device (iPad Mini) the game crashes.

    EDIT1: this is the crash report for the first attempt:
    Code (CSharp):
    1. #0
    2. Thread 17:
    3. 0   libsystem_kernel.dylib            0x0000000198027078 __psynch_cvwait + 8
    4. 1   libsystem_pthread.dylib           0x00000001980c2f28 _pthread_cond_wait + 620
    5. 2   gamenamereplaced                        0x0000000100d356a8 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (PosixWaitObject.cpp:128)
    6. 3   gamenamereplaced                        0x0000000100d4ffe4 il2cpp::vm::ThreadPoolCompartment::WorkerThreadRunLoop() (ThreadPool.cpp:654)
    7. 4   gamenamereplaced                        0x0000000100d4fe34 il2cpp::vm::WorkerThreadEntryPoint(void*) (ThreadPool.cpp:777)
    8. 5   gamenamereplaced                        0x0000000100d32344 il2cpp::os::Thread::RunWrapper(void*) (Thread.cpp:83)
    9. 6   gamenamereplaced                        0x0000000100d38238 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (ThreadImpl.cpp:98)
    10. 7   libsystem_pthread.dylib           0x00000001980c3dc4 _pthread_body + 160
    11. 8   libsystem_pthread.dylib           0x00000001980c3d20 _pthread_start + 156
    12. 9   libsystem_pthread.dylib           0x00000001980c0ef4 thread_start + 0
    13.  
    14. Thread 18 name:  Worker Pool Thread #1
    15. Thread 18:
    16. 0   libsystem_kernel.dylib            0x0000000198027078 __psynch_cvwait + 8
    17. 1   libsystem_pthread.dylib           0x00000001980c2f28 _pthread_cond_wait + 620
    18. 2   gamenamereplaced                        0x0000000100d356a8 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (PosixWaitObject.cpp:128)
    19. 3   gamenamereplaced                        0x0000000100d4ffe4 il2cpp::vm::ThreadPoolCompartment::WorkerThreadRunLoop() (ThreadPool.cpp:654)
    20. 4   gamenamereplaced                        0x0000000100d4fe34 il2cpp::vm::WorkerThreadEntryPoint(void*) (ThreadPool.cpp:777)
    21. 5   gamenamereplaced                        0x0000000100d32344 il2cpp::os::Thread::RunWrapper(void*) (Thread.cpp:83)
    22. 6   gamenamereplaced                        0x0000000100d38238 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (ThreadImpl.cpp:98)
    23. 7   libsystem_pthread.dylib           0x00000001980c3dc4 _pthread_body + 160
    24. 8   libsystem_pthread.dylib           0x00000001980c3d20 _pthread_start + 156
    25. 9   libsystem_pthread.dylib           0x00000001980c0ef4 thread_start + 0
    26.  
    27. Thread 0 crashed with ARM Thread State (64-bit):
    28.     x0: 0x000000016fd41268   x1: 0x0000000000000028   x2: 0x0000000000000000   x3: 0x000000016fd410cc
    29.     x4: 0x000000016fd410c8   x5: 0x0000000100dc72a8   x6: 0x0000000000000011   x7: 0x0000000000000000
    30.     x8: 0x0000000000000000   x9: 0x000000013f10a010  x10: 0x0000000000000040  x11: 0x000000000000003f
    31.    x12: 0xffffffffffffffff  x13: 0xffffffffffffffff  x14: 0x0000000000000001  x15: 0x0000000000000002
    32.    x16: 0xffffffffffffffff  x17: 0x0000000000000000  x18: 0x0000000000000000  x19: 0x000000017417fd50
    33.    x20: 0x000000013ee08640  x21: 0x000000013ee08670  x22: 0x000000013ee7dd40  x23: 0x0000000000000002
    34.    x24: 0x00000001742457d0  x25: 0x000000019bf710a8  x26: 0x0000000000000031  x27: 0x0000000000000002
    35.    x28: 0x00000001010dd768  fp: 0x000000016fd41350   lr: 0x00000001005a3db4
    36.     sp: 0x000000016fd411e0   pc: 0x00000001005a3dd0 cpsr: 0x60000000
    37.  
    38. Binary Images:
    39. 0x1000bc000 - 0x100f17fff gamenamereplaced arm64  <99e9c1ca9936323f9956c447e0ba0a36> /var/mobile/Containers/Bundle/Application/32790BF8-9450-48D3-BBAB-23EBB4D94EC6/gamenamereplaced.app/gamenamereplaced
    40. 0x120088000 - 0x1200affff dyld arm64  <de589e6153453237a6cf724cb236d83c> /usr/lib/dyld
    41. 0x1845f4000 - 0x184691fff AGXGLDriver arm64  <9c69f9873c1935c3bc4b1b103e8a5c24> /System/Library/Extensions/AGXGLDriver.bundle/AGXGLDriver
    42. 0x1846ac000 - 0x184840fff AVFoundation arm64  <b9c4b32ba43a3a798c4adcaad3608f52> /System/Library/Frameworks/AVFoundation.framework/AVFoundation
    43. 0x184844000 - 0x1848a8fff libAVFAudio.dylib arm64  <6667f63f0f1635668dc941d6b79062e1> /System/Library/Frameworks/AVFoundation.framework/libAVFAudio.dylib
    44. 0x1848ac000 - 0x1848ebfff AVKit arm64  <d8498949c33238e1a4775b10f2302eb2> /System/Library/Frameworks/AVKit.framework/AVKit
    45. 0x1848ec000 - 0x1848ecfff Accelerate arm64  <8e155c8b26b133a28f7578ef67aacc38> /System/Library/Frameworks/Accelerate.framework/Accelerate
    46. 0x184904000 - 0x184b23fff vImage arm64  <ae4967d90e203915844595106621248c> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage
    47. 0x184b24000 - 0x184bcbfff libBLAS.dylib arm64  <c76e3b9f617f3b8abe0975eb44a546ba> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib
    48. 0x184bcc000 - 0x184f46fff libLAPACK.dylib arm64  <34e9544bc97d3874868cb323ccea01d5> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib
    49. 0x184f48000 - 0x184f5dfff libLinearAlgebra.dylib arm64  <a16ca4f52bb233f38326d86ecec2f89e> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLinearAlgebra.dylib
    50. 0x184f60000 - 0x184fc8fff libvDSP.dylib arm64  <ed13c497f1663e31acf3ff5b430b440b> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib
    51. 0x184fcc000 - 0x184feffff libvMisc.dylib arm64  <ea6bd9d3c6a13397a7ecb62872ca4540> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvMisc.dylib
    52. 0x184ff0000 - 0x184ff0fff vecLib arm64  <a22b49310b0e300bbf4b313623aa8c1f> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib
    53. 0x184ff4000 - 0x185023fff Accounts arm64  <8f57e639af9b3437afc70315f6cb6579> /System/Library/Frameworks/Accounts.framework/Accounts
    54. 0x185024000 - 0x185024fff AdSupport arm64  <f962550b97a83d739d825b5c0c699f58> /System/Library/Frameworks/AdSupport.framework/AdSupport
    55. 0x185028000 - 0x1850a6fff AddressBook arm64  <da906094da223e4b801b5cb20ca4334d> /System/Library/Frameworks/AddressBook.framework/AddressBook
    56. 0x1853c4000 - 0x185684fff AudioToolbox arm64  <903862eef2fc3a70ad514658efee8da2> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox
    57. 0x185828000 - 0x185a3efff CFNetwork arm64  <7bbb801481353aafaa7c6afccc74df63> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
    58. 0x185ae0000 - 0x185b45fff CoreAudio arm64  <8e96790e0bf33804b77309eb397e8c67> /System/Library/Frameworks/CoreAudio.framework/CoreAudio
    59. 0x185b6c000 - 0x185b8dfff CoreBluetooth arm64  <b5932299bce73e438a13380d5948cbe4> /System/Library/Frameworks/CoreBluetooth.framework/CoreBluetooth
    60. 0x185b90000 - 0x185ddcfff CoreData arm64  <5002b1ea89773ecda7ec6e41067538c1> /System/Library/Frameworks/CoreData.framework/CoreData
    61. 0x185de0000 - 0x18613efff CoreFoundation arm64  <72f7e261b2ec35e39e44417e4d77a241> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
    62. 0x186140000 - 0x1862a2fff CoreGraphics arm64  <b3172ddbeb013c8fbd7211379f8bd7c7> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
    63. 0x1862f8000 - 0x1862fafff libCGXType.A.dylib arm64  <ace81a19ecaa3291a3da637556346b56> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGXType.A.dylib
    64. 0x1862fc000 - 0x186307fff libCMSBuiltin.A.dylib arm64  <278f7ed331913c90ab67600e79dd8e83> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCMSBuiltin.A.dylib
    65. 0x1864fc000 - 0x18651afff libRIP.A.dylib arm64  <7ff7d3669ea33b859e527022cf1b7203> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib
    66. 0x18651c000 - 0x18664efff CoreImage arm64  <25cc829ab7273a9a9de4ff5b377882d3> /System/Library/Frameworks/CoreImage.framework/CoreImage
    67. 0x186650000 - 0x1866aefff CoreLocation arm64  <9da0011e907f3e84a2d4634b6616e299> /System/Library/Frameworks/CoreLocation.framework/CoreLocation
    68. 0x1866e8000 - 0x1867abfff CoreMedia arm64  <1dedaec0d2b03759a11aeeb3b306c028> /System/Library/Frameworks/CoreMedia.framework/CoreMedia
    69. 0x1867ac000 - 0x18689afff CoreMotion arm64  <9c69b3db77913dd3a255e0cf2fd73e88> /System/Library/Frameworks/CoreMotion.framework/CoreMotion
    70. 0x18689c000 - 0x18690dfff CoreTelephony arm64  <0b060676f3083a04adc5b79be4a31847> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony
    71. 0x186910000 - 0x186a19fff CoreText arm64  <e4088a6927f93145a6ffd47810722c4d> /System/Library/Frameworks/CoreText.framework/CoreText
    72. 0x186a1c000 - 0x186a39fff CoreVideo arm64  <7c508da36b633cb2903522517e16ff9b> /System/Library/Frameworks/CoreVideo.framework/CoreVideo
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    199. 0x19720c000 - 0x1973f3fff libicucore.A.dylib arm64  <0865e2749f213f1ca36e9d2645f8b29a> /usr/lib/libicucore.A.dylib
    200. 0x197408000 - 0x197409fff liblangid.dylib arm64  <beb1b98c290835998ee303e5f51e1647> /usr/lib/liblangid.dylib
    201. 0x19740c000 - 0x197418fff liblockdown.dylib arm64  <d9b9965640023baabcc79d8756b60537> /usr/lib/liblockdown.dylib
    202. 0x19741c000 - 0x197435fff liblzma.5.dylib arm64  <b8e2d8c335b73e9b929efb2dbf9e3fa8> /usr/lib/liblzma.5.dylib
    203. 0x19780c000 - 0x197824fff libmis.dylib arm64  <856c30bc0897353b83beecf2bb98cda5> /usr/lib/libmis.dylib
    204. 0x19785c000 - 0x197a58fff libobjc.A.dylib arm64  <7ffbdd0399053da98cabd7c7737a12bf> /usr/lib/libobjc.A.dylib
    205. 0x197bb8000 - 0x197c96fff libsqlite3.dylib arm64  <f396c1e038653515ac519fd5f06cced2> /usr/lib/libsqlite3.dylib
    206. 0x197cec000 - 0x197d1efff libtidy.A.dylib arm64  <af2cf8953b393509820a8d68dc370cd7> /usr/lib/libtidy.A.dylib
    207. 0x197d30000 - 0x197e1efff libxml2.2.dylib arm64  <df52bf63916d3eacba12226725afa860> /usr/lib/libxml2.2.dylib
    208. 0x197e20000 - 0x197e49fff libxslt.1.dylib arm64  <3cff904bb0fc3b5980ddc5c746ede270> /usr/lib/libxslt.1.dylib
    209. 0x197e4c000 - 0x197e5dfff libz.1.dylib arm64  <fe4d22c005983c9182d08fbdd35da43b> /usr/lib/libz.1.dylib
    210. 0x197e60000 - 0x197e64fff libcache.dylib arm64  <99b0e521cc4b39aa846c3a364d3ef53b> /usr/lib/system/libcache.dylib
    211. 0x197e68000 - 0x197e74fff libcommonCrypto.dylib arm64  <9115f30c02b73d67b8b7606b3461a51e> /usr/lib/system/libcommonCrypto.dylib
    212. 0x197e78000 - 0x197e7bfff libcompiler_rt.dylib arm64  <18cf33250509384591474406ab5775e2> /usr/lib/system/libcompiler_rt.dylib
    213. 0x197e7c000 - 0x197e83fff libcopyfile.dylib arm64  <f906ee12512230f49ff254f8bc2ac6e8> /usr/lib/system/libcopyfile.dylib
    214. 0x197e84000 - 0x197edefff libcorecrypto.dylib arm64  <6ad40e2907ad3485abdf0cd7e256fb2d> /usr/lib/system/libcorecrypto.dylib
    215. 0x197ee0000 - 0x197f08fff libdispatch.dylib arm64  <d71cea387505363e97275b4106c771a6> /usr/lib/system/libdispatch.dylib
    216. 0x197f0c000 - 0x197f0efff libdyld.dylib arm64  <8a1a5fbff16b35998764bbcc85da4300> /usr/lib/system/libdyld.dylib
    217. 0x197f10000 - 0x197f10fff liblaunch.dylib arm64  <3e2f385d96603a07a072d2a36c8d13aa> /usr/lib/system/liblaunch.dylib
    218. 0x197f14000 - 0x197f19fff libmacho.dylib arm64  <6dc400b009e834719534acddc6ea4e6f> /usr/lib/system/libmacho.dylib
    219. 0x197f1c000 - 0x197f1dfff libremovefile.dylib arm64  <97b4b3a0ceda34eba0381166e144d6b0> /usr/lib/system/libremovefile.dylib
    220. 0x197f20000 - 0x197f35fff libsystem_asl.dylib arm64  <0b8c9605e76330f8a09cb0c07a6f48a7> /usr/lib/system/libsystem_asl.dylib
    221. 0x197f38000 - 0x197f39fff libsystem_blocks.dylib arm64  <897a97cc50d33fb78932c91785615e6b> /usr/lib/system/libsystem_blocks.dylib
    222. 0x197f3c000 - 0x197fbcfff libsystem_c.dylib arm64  <f771fa3fb6c53d0b973d5f23d9f074f3> /usr/lib/system/libsystem_c.dylib
    223. 0x197fc0000 - 0x197fc2fff libsystem_configuration.dylib arm64  <ca93ae6f1d0a34aa90989c804813312f> /usr/lib/system/libsystem_configuration.dylib
    224. 0x197fc4000 - 0x197fc5fff libsystem_coreservices.dylib arm64  <cd7ac3a518883c388d6180aca4f00c1e> /usr/lib/system/libsystem_coreservices.dylib
    225. 0x197fc8000 - 0x197fd8fff libsystem_coretls.dylib arm64  <67cce27ba556375c9783f51dc9b72060> /usr/lib/system/libsystem_coretls.dylib
    226. 0x197fdc000 - 0x197fe4fff libsystem_dnssd.dylib arm64  <9a4f31aff83a3047b6153730b5c9520c> /usr/lib/system/libsystem_dnssd.dylib
    227. 0x197fe8000 - 0x198009fff libsystem_info.dylib arm64  <4ea83ee1bbcc33768e97512e3e993902> /usr/lib/system/libsystem_info.dylib
    228. 0x19800c000 - 0x19802cfff libsystem_kernel.dylib arm64  <7cf1497db6fc3183a0a1727c91f6b2ed> /usr/lib/system/libsystem_kernel.dylib
    229. 0x198030000 - 0x19804cfff libsystem_m.dylib arm64  <cf62c29de6f03c7da503cb29a773a91e> /usr/lib/system/libsystem_m.dylib
    230. 0x198050000 - 0x198069fff libsystem_malloc.dylib arm64  <17c1054b47713b468db7660b20a7e56d> /usr/lib/system/libsystem_malloc.dylib
    231. 0x19806c000 - 0x1980a3fff libsystem_network.dylib arm64  <c534ddf64b3d3c38ad39eb64bcfa2345> /usr/lib/system/libsystem_network.dylib
    232. 0x1980a4000 - 0x1980aafff libsystem_networkextension.dylib arm64  <c15cfb4c42f63f849d72a3bdaa6d9af5> /usr/lib/system/libsystem_networkextension.dylib
    233. 0x1980ac000 - 0x1980b6fff libsystem_notify.dylib arm64  <f0228fae1f2e3bfcaeaaaba371da25c7> /usr/lib/system/libsystem_notify.dylib
    234. 0x1980b8000 - 0x1980bcfff libsystem_platform.dylib arm64  <1a17d7e559c83b0a8059e81c2978eef2> /usr/lib/system/libsystem_platform.dylib
    235. 0x1980c0000 - 0x1980c8fff libsystem_pthread.dylib arm64  <763451c05a4c32399f3295b04ff2de35> /usr/lib/system/libsystem_pthread.dylib
    236. 0x1980cc000 - 0x1980cefff libsystem_sandbox.dylib arm64  <ff3a96b469e23dc485e14bf4c35b61dc> /usr/lib/system/libsystem_sandbox.dylib
    237. 0x1980d0000 - 0x1980d3fff libsystem_stats.dylib arm64  <fc1f75dbe19b32a682edd3d4ff71146b> /usr/lib/system/libsystem_stats.dylib
    238. 0x1980d4000 - 0x1980dafff libsystem_trace.dylib arm64  <9040ad96fea73033b74de4dbb4846020> /usr/lib/system/libsystem_trace.dylib
    239. 0x1980dc000 - 0x1980e1fff libunwind.dylib arm64  <8b87982b31ad3569a95e75457cadba3e> /usr/lib/system/libunwind.dylib
    240. 0x1980e4000 - 0x198107fff libxpc.dylib arm64  <c9f3c08a8a3b3849a905d24911240853> /usr/lib/system/libxpc.dylib
    Edit2: this is the crash report for the second attempt (any following attempt is similar):
    Code (CSharp):
    1. #0
    2. Thread 18:
    3. 0   libsystem_kernel.dylib            0x0000000198027078 __psynch_cvwait + 8
    4. 1   libsystem_pthread.dylib           0x00000001980c2f28 _pthread_cond_wait + 620
    5. 2   gamenamereplcaed                        0x0000000100cc16a8 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (PosixWaitObject.cpp:128)
    6. 3   gamenamereplcaed                        0x0000000100cdbfe4 il2cpp::vm::ThreadPoolCompartment::WorkerThreadRunLoop() (ThreadPool.cpp:654)
    7. 4   gamenamereplcaed                        0x0000000100cdbe34 il2cpp::vm::WorkerThreadEntryPoint(void*) (ThreadPool.cpp:777)
    8. 5   gamenamereplcaed                        0x0000000100cbe344 il2cpp::os::Thread::RunWrapper(void*) (Thread.cpp:83)
    9. 6   gamenamereplcaed                        0x0000000100cc4238 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (ThreadImpl.cpp:98)
    10. 7   libsystem_pthread.dylib           0x00000001980c3dc4 _pthread_body + 160
    11. 8   libsystem_pthread.dylib           0x00000001980c3d20 _pthread_start + 156
    12. 9   libsystem_pthread.dylib           0x00000001980c0ef4 thread_start + 0
    13.  
    14. Thread 19 name:  Worker Pool Thread #1
    15. Thread 19:
    16. 0   libsystem_kernel.dylib            0x0000000198027078 __psynch_cvwait + 8
    17. 1   libsystem_pthread.dylib           0x00000001980c2f28 _pthread_cond_wait + 620
    18. 2   gamenamereplcaed                        0x0000000100cc16a8 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) (PosixWaitObject.cpp:128)
    19. 3   gamenamereplcaed                        0x0000000100cdbfe4 il2cpp::vm::ThreadPoolCompartment::WorkerThreadRunLoop() (ThreadPool.cpp:654)
    20. 4   gamenamereplcaed                        0x0000000100cdbe34 il2cpp::vm::WorkerThreadEntryPoint(void*) (ThreadPool.cpp:777)
    21. 5   gamenamereplcaed                        0x0000000100cbe344 il2cpp::os::Thread::RunWrapper(void*) (Thread.cpp:83)
    22. 6   gamenamereplcaed                        0x0000000100cc4238 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) (ThreadImpl.cpp:98)
    23. 7   libsystem_pthread.dylib           0x00000001980c3dc4 _pthread_body + 160
    24. 8   libsystem_pthread.dylib           0x00000001980c3d20 _pthread_start + 156
    25. 9   libsystem_pthread.dylib           0x00000001980c0ef4 thread_start + 0
    26.  
    27. Thread 0 crashed with ARM Thread State (64-bit):
    28.     x0: 0x000000016fdb5268   x1: 0x0000000000000028   x2: 0x0000000000000000   x3: 0x000000016fdb50cc
    29.     x4: 0x000000016fdb50c8   x5: 0x0000000100d532a8   x6: 0x0000000000000011   x7: 0x0000000000000000
    30.     x8: 0x0000000000000000   x9: 0x000000014d11a610  x10: 0x0000000000000040  x11: 0x000000000000003f
    31.    x12: 0xffffffffffffffff  x13: 0xffffffffffffffff  x14: 0x0000000000000001  x15: 0x0000000000000002
    32.    x16: 0xffffffffffffffff  x17: 0x0000000000000000  x18: 0x0000000000000000  x19: 0x0000000174362e90
    33.    x20: 0x000000014c569250  x21: 0x000000014c569280  x22: 0x000000014c5691f0  x23: 0x0000000000000002
    34.    x24: 0x00000001742451a0  x25: 0x000000019bf710a8  x26: 0x0000000000000031  x27: 0x0000000000000002
    35.    x28: 0x0000000101069768  fp: 0x000000016fdb5350   lr: 0x000000010052fdb4
    36.     sp: 0x000000016fdb51e0   pc: 0x000000010052fdd0 cpsr: 0x60000000
    37.  
    38. Binary Images:
    39. 0x100048000 - 0x100ea3fff gamenamereplcaed arm64  <99e9c1ca9936323f9956c447e0ba0a36> /var/mobile/Containers/Bundle/Application/32790BF8-9450-48D3-BBAB-23EBB4D94EC6/gamenamereplcaed.app/gamenamereplcaed
    40. 0x1200a4000 - 0x1200cbfff dyld arm64  <de589e6153453237a6cf724cb236d83c> /usr/lib/dyld
    41. 0x1845f4000 - 0x184691fff AGXGLDriver arm64  <9c69f9873c1935c3bc4b1b103e8a5c24> /System/Library/Extensions/AGXGLDriver.bundle/AGXGLDriver
    42. 0x1846ac000 - 0x184840fff AVFoundation arm64  <b9c4b32ba43a3a798c4adcaad3608f52> /System/Library/Frameworks/AVFoundation.framework/AVFoundation
    43. 0x184844000 - 0x1848a8fff libAVFAudio.dylib arm64  <6667f63f0f1635668dc941d6b79062e1> /System/Library/Frameworks/AVFoundation.framework/libAVFAudio.dylib
    44. 0x1848ac000 - 0x1848ebfff AVKit arm64  <d8498949c33238e1a4775b10f2302eb2> /System/Library/Frameworks/AVKit.framework/AVKit
    45. 0x1848ec000 - 0x1848ecfff Accelerate arm64  <8e155c8b26b133a28f7578ef67aacc38> /System/Library/Frameworks/Accelerate.framework/Accelerate
    46. 0x184904000 - 0x184b23fff vImage arm64  <ae4967d90e203915844595106621248c> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage
    47. 0x184b24000 - 0x184bcbfff libBLAS.dylib arm64  <c76e3b9f617f3b8abe0975eb44a546ba> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib
    48. 0x184bcc000 - 0x184f46fff libLAPACK.dylib arm64  <34e9544bc97d3874868cb323ccea01d5> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib
    49. 0x184f48000 - 0x184f5dfff libLinearAlgebra.dylib arm64  <a16ca4f52bb233f38326d86ecec2f89e> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLinearAlgebra.dylib
    50. 0x184f60000 - 0x184fc8fff libvDSP.dylib arm64  <ed13c497f1663e31acf3ff5b430b440b> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib
    51. 0x184fcc000 - 0x184feffff libvMisc.dylib arm64  <ea6bd9d3c6a13397a7ecb62872ca4540> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvMisc.dylib
    52. 0x184ff0000 - 0x184ff0fff vecLib arm64  <a22b49310b0e300bbf4b313623aa8c1f> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib
    53. 0x184ff4000 - 0x185023fff Accounts arm64  <8f57e639af9b3437afc70315f6cb6579> /System/Library/Frameworks/Accounts.framework/Accounts
    54. 0x185024000 - 0x185024fff AdSupport arm64  <f962550b97a83d739d825b5c0c699f58> /System/Library/Frameworks/AdSupport.framework/AdSupport
    55. 0x185028000 - 0x1850a6fff AddressBook arm64  <da906094da223e4b801b5cb20ca4334d> /System/Library/Frameworks/AddressBook.framework/AddressBook
    56. 0x1853c4000 - 0x185684fff AudioToolbox arm64  <903862eef2fc3a70ad514658efee8da2> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox
    57. 0x185828000 - 0x185a3efff CFNetwork arm64  <7bbb801481353aafaa7c6afccc74df63> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
    58. 0x185ae0000 - 0x185b45fff CoreAudio arm64  <8e96790e0bf33804b77309eb397e8c67> /System/Library/Frameworks/CoreAudio.framework/CoreAudio
    59. 0x185b6c000 - 0x185b8dfff CoreBluetooth arm64  <b5932299bce73e438a13380d5948cbe4> /System/Library/Frameworks/CoreBluetooth.framework/CoreBluetooth
    60. 0x185b90000 - 0x185ddcfff CoreData arm64  <5002b1ea89773ecda7ec6e41067538c1> /System/Library/Frameworks/CoreData.framework/CoreData
    61. 0x185de0000 - 0x18613efff CoreFoundation arm64  <72f7e261b2ec35e39e44417e4d77a241> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
    62. 0x186140000 - 0x1862a2fff CoreGraphics arm64  <b3172ddbeb013c8fbd7211379f8bd7c7> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
    63. 0x1862f8000 - 0x1862fafff libCGXType.A.dylib arm64  <ace81a19ecaa3291a3da637556346b56> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGXType.A.dylib
    64. 0x1862fc000 - 0x186307fff libCMSBuiltin.A.dylib arm64  <278f7ed331913c90ab67600e79dd8e83> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCMSBuiltin.A.dylib
    65. 0x1864fc000 - 0x18651afff libRIP.A.dylib arm64  <7ff7d3669ea33b859e527022cf1b7203> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib
    66. 0x18651c000 - 0x18664efff CoreImage arm64  <25cc829ab7273a9a9de4ff5b377882d3> /System/Library/Frameworks/CoreImage.framework/CoreImage
    67. 0x186650000 - 0x1866aefff CoreLocation arm64  <9da0011e907f3e84a2d4634b6616e299> /System/Library/Frameworks/CoreLocation.framework/CoreLocation
    68. 0x1866e8000 - 0x1867abfff CoreMedia arm64  <1dedaec0d2b03759a11aeeb3b306c028> /System/Library/Frameworks/CoreMedia.framework/CoreMedia
    69. 0x1867ac000 - 0x18689afff CoreMotion arm64  <9c69b3db77913dd3a255e0cf2fd73e88> /System/Library/Frameworks/CoreMotion.framework/CoreMotion
    70. 0x18689c000 - 0x18690dfff CoreTelephony arm64  <0b060676f3083a04adc5b79be4a31847> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony
    71. 0x186910000 - 0x186a19fff CoreText arm64  <e4088a6927f93145a6ffd47810722c4d> /System/Library/Frameworks/CoreText.framework/CoreText
    72. 0x186a1c000 - 0x186a39fff CoreVideo arm64  <7c508da36b633cb2903522517e16ff9b> /System/Library/Frameworks/CoreVideo.framework/CoreVideo
    73. 0x186d14000 - 0x186f6cfff Foundation arm64  <2a3175fa0a68365185275bdb7cbfa05e> /System/Library/Frameworks/Foundation.framework/Foundation
    74. 0x186fcc000 - 0x186fdcfff GameController arm64  <8e5cb663b5a03e08b396dcc8d8e86188> /System/Library/Frameworks/GameController.framework/GameController
    75. 0x1870b4000 - 0x18711ffff IOKit arm64  <93f08e651bc8323b961363e1f750679a> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    76. 0x187120000 - 0x1873c3fff ImageIO arm64  <36422dc9c8cd328287d1d0f22184e59c> /System/Library/Frameworks/ImageIO.framework/ImageIO
    77. 0x1873c4000 - 0x187865fff JavaScriptCore arm64  <3e311bc753f4342e8eb73a66a127708f> /System/Library/Frameworks/JavaScriptCore.framework/JavaScriptCore
    78. 0x1881a0000 - 0x1881a6fff MediaAccessibility arm64  <6e2d93cf513b34b4814cccaa0ee052fc> /System/Library/Frameworks/MediaAccessibility.framework/MediaAccessibility
    79. 0x1881a8000 - 0x188415fff MediaPlayer arm64  <4859ba312bc33e4bb7d208ef0b3cdbb6> /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer
    80. 0x188418000 - 0x188815fff MediaToolbox arm64  <f7a1725923c439e9b12b1abec15cc6b4> /System/Library/Frameworks/MediaToolbox.framework/MediaToolbox
    81. 0x1888f0000 - 0x188968fff Metal arm64  <c748163697153214b44cb611f320842e> /System/Library/Frameworks/Metal.framework/Metal
    82. 0x18896c000 - 0x188a1dfff MobileCoreServices arm64  <057efd9a73913661bf53c363542f37f3> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices
    83. 0x188b4c000 - 0x188b81fff OpenAL arm64  <390bf79770fe3e6b8448584cbfbd6462> /System/Library/Frameworks/OpenAL.framework/OpenAL
    84. 0x189ba0000 - 0x189c95fff GLEngine arm64  <21e690670518358fa466ca531b48c42e> /System/Library/Frameworks/OpenGLES.framework/GLEngine.bundle/GLEngine
    85. 0x189c98000 - 0x189ca2fff OpenGLES arm64  <1d09c82abb193352b8af2b4d0407a0d9> /System/Library/Frameworks/OpenGLES.framework/OpenGLES
    86. 0x189ca8000 - 0x189ca9fff libCVMSPluginSupport.dylib arm64  <d1b07ee726353813b12a976727b445e4> /System/Library/Frameworks/OpenGLES.framework/libCVMSPluginSupport.dylib
    87. 0x189cac000 - 0x189caffff libCoreFSCache.dylib arm64  <0aafb4815583348eb86a7015eb63e548> /System/Library/Frameworks/OpenGLES.framework/libCoreFSCache.dylib
    88. 0x189cb0000 - 0x189cb4fff libCoreVMClient.dylib arm64  <2069956fa09636cbbe074632eb43a51e> /System/Library/Frameworks/OpenGLES.framework/libCoreVMClient.dylib
    89. 0x189cb8000 - 0x189cc2fff libGFXShared.dylib arm64  <32e8a868d2573280a6cf5edd7643ec8c> /System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib
    90. 0x189cc4000 - 0x189d0ffff libGLImage.dylib arm64  <a16fb90cf2853d748e186a4d68bf2f7c> /System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib
    91. 0x189d10000 - 0x189e8bfff libGLProgrammability.dylib arm64  <ad749ecaad043374babe1f7b30e7a758> /System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib
    92. 0x18a2ac000 - 0x18a43efff QuartzCore arm64  <aefa801417433ff5a428960e1793cbfe> /System/Library/Frameworks/QuartzCore.framework/QuartzCore
    93. 0x18a6c4000 - 0x18a724fff Security arm64  <a163bf89604b3c9fa3faacaf6705da01> /System/Library/Frameworks/Security.framework/Security
    94. 0x18a8f8000 - 0x18a96bfff SystemConfiguration arm64  <04aaeaf32285398ba5a7e201c59ae353> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration
    95. 0x18a970000 - 0x18b2f0fff UIKit arm64  <dfc56cb257923125b61cf4a4942e47c9> /System/Library/Frameworks/UIKit.framework/UIKit
    96. 0x18b2f4000 - 0x18b36dfff VideoToolbox arm64  <021f8076e2ff39a5a75bb521ee214a0f> /System/Library/Frameworks/VideoToolbox.framework/VideoToolbox
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    221. 0x197f38000 - 0x197f39fff libsystem_blocks.dylib arm64  <897a97cc50d33fb78932c91785615e6b> /usr/lib/system/libsystem_blocks.dylib
    222. 0x197f3c000 - 0x197fbcfff libsystem_c.dylib arm64  <f771fa3fb6c53d0b973d5f23d9f074f3> /usr/lib/system/libsystem_c.dylib
    223. 0x197fc0000 - 0x197fc2fff libsystem_configuration.dylib arm64  <ca93ae6f1d0a34aa90989c804813312f> /usr/lib/system/libsystem_configuration.dylib
    224. 0x197fc4000 - 0x197fc5fff libsystem_coreservices.dylib arm64  <cd7ac3a518883c388d6180aca4f00c1e> /usr/lib/system/libsystem_coreservices.dylib
    225. 0x197fc8000 - 0x197fd8fff libsystem_coretls.dylib arm64  <67cce27ba556375c9783f51dc9b72060> /usr/lib/system/libsystem_coretls.dylib
    226. 0x197fdc000 - 0x197fe4fff libsystem_dnssd.dylib arm64  <9a4f31aff83a3047b6153730b5c9520c> /usr/lib/system/libsystem_dnssd.dylib
    227. 0x197fe8000 - 0x198009fff libsystem_info.dylib arm64  <4ea83ee1bbcc33768e97512e3e993902> /usr/lib/system/libsystem_info.dylib
    228. 0x19800c000 - 0x19802cfff libsystem_kernel.dylib arm64  <7cf1497db6fc3183a0a1727c91f6b2ed> /usr/lib/system/libsystem_kernel.dylib
    229. 0x198030000 - 0x19804cfff libsystem_m.dylib arm64  <cf62c29de6f03c7da503cb29a773a91e> /usr/lib/system/libsystem_m.dylib
    230. 0x198050000 - 0x198069fff libsystem_malloc.dylib arm64  <17c1054b47713b468db7660b20a7e56d> /usr/lib/system/libsystem_malloc.dylib
    231. 0x19806c000 - 0x1980a3fff libsystem_network.dylib arm64  <c534ddf64b3d3c38ad39eb64bcfa2345> /usr/lib/system/libsystem_network.dylib
    232. 0x1980a4000 - 0x1980aafff libsystem_networkextension.dylib arm64  <c15cfb4c42f63f849d72a3bdaa6d9af5> /usr/lib/system/libsystem_networkextension.dylib
    233. 0x1980ac000 - 0x1980b6fff libsystem_notify.dylib arm64  <f0228fae1f2e3bfcaeaaaba371da25c7> /usr/lib/system/libsystem_notify.dylib
    234. 0x1980b8000 - 0x1980bcfff libsystem_platform.dylib arm64  <1a17d7e559c83b0a8059e81c2978eef2> /usr/lib/system/libsystem_platform.dylib
    235. 0x1980c0000 - 0x1980c8fff libsystem_pthread.dylib arm64  <763451c05a4c32399f3295b04ff2de35> /usr/lib/system/libsystem_pthread.dylib
    236. 0x1980cc000 - 0x1980cefff libsystem_sandbox.dylib arm64  <ff3a96b469e23dc485e14bf4c35b61dc> /usr/lib/system/libsystem_sandbox.dylib
    237. 0x1980d0000 - 0x1980d3fff libsystem_stats.dylib arm64  <fc1f75dbe19b32a682edd3d4ff71146b> /usr/lib/system/libsystem_stats.dylib
    238. 0x1980d4000 - 0x1980dafff libsystem_trace.dylib arm64  <9040ad96fea73033b74de4dbb4846020> /usr/lib/system/libsystem_trace.dylib
    239. 0x1980dc000 - 0x1980e1fff libunwind.dylib arm64  <8b87982b31ad3569a95e75457cadba3e> /usr/lib/system/libunwind.dylib
    240. 0x1980e4000 - 0x198107fff libxpc.dylib arm64  <c9f3c08a8a3b3849a905d24911240853> /usr/lib/system/libxpc.dylib
     
    Last edited: Jul 21, 2015
  50. Guan

    Guan

    Joined:
    Nov 5, 2013
    Posts:
    5
    In my case , upload_2015-8-24_18-31-52.png
    I change es 3.0 to es 2.0.
    It works.:)
     
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