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Error: Failed to parse configuration for gameId

Discussion in 'Unity Ads & User Acquisition' started by Yecats, Sep 20, 2018.

  1. Yecats

    Yecats

    Joined:
    Jul 13, 2014
    Posts:
    69
    I've enabled Ads in my project (along with a few other services that seem to be working just fine). When I run in the editor, I get the following message 8/10 times:

    Code (CSharp):
    1. Failed to parse configuration for gameId:
    2. System.Threading._ThreadPoolWaitCallback : PerformWaitCallback()
    Here's some additional information:

    1. Editor Version: 2018.2.0f2 (not an upgraded project - brand new with this editor version).
    2. I checked "Enable Test Mode" before running in the editor for the first time.

    Any ideas on what I can do to fix this?

    EDIT: Ah, typical ask a question and then discover the answer on your own. This is solved - it was an issue with an internal ad blocker.
     
    Last edited: Sep 20, 2018
    DenisasK likes this.
  2. DenisasK

    DenisasK

    Unity Technologies

    Joined:
    Oct 13, 2016
    Posts:
    89
    Hello @Yecats . Great to hear that you have solves the issue.
     
  3. warhammer327

    warhammer327

    Joined:
    Jan 20, 2020
    Posts:
    1
    Could you please elaborate whats and hows you did with the internal ad blocker?