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Audio error: Failed getting load state of FSB

Discussion in 'Audio & Video' started by hromoyDron, Aug 15, 2019.

  1. hromoyDron

    hromoyDron

    Joined:
    Jan 24, 2013
    Posts:
    90
    Hi!

    I updated to 2019.2 and start getting this error.
    As I understand unity don't like my sounds from separate bundle with backs or unit. If sound belongs to any scene there is no problem.


    Where can be problem?
     
  2. Rodlaiz

    Rodlaiz

    Joined:
    Jul 30, 2013
    Posts:
    38
    Having the same issue. Did you manage to solve your problem?
     
  3. Rugtveit

    Rugtveit

    Joined:
    Mar 23, 2020
    Posts:
    1
    Did you solve the problem?
     
  4. DimaHubenkoGamepoint

    DimaHubenkoGamepoint

    Joined:
    May 16, 2018
    Posts:
    20
    Having the same in Unity 2019.3.7f1
     
  5. marcowiprojects

    marcowiprojects

    Joined:
    Oct 2, 2014
    Posts:
    5
    Did you solve the problem?
     
  6. Danoli3

    Danoli3

    Joined:
    Sep 12, 2017
    Posts:
    14
    Yeah also getting these same problems: Failed getting load state of FSB for audio clip. Tried reimporting files, not sure are we maybe dealing with audio files that has some issues in structure?
     
  7. inkletom

    inkletom

    Joined:
    Oct 13, 2016
    Posts:
    63
    This appears to still be an issue on 2020.1 and 2020.2.0a, although it does work in builds.
     
  8. harini

    harini

    Unity Technologies

    Joined:
    May 28, 2015
    Posts:
    45
    Hi,
    Has this been filed as a bug, if so can you share the issuetracker info with me so that I can follow up? If not can you please file a bug so that we have access to a repro project?

    Thanks and regards,
    Harini
     
  9. Anthony-Hyo

    Anthony-Hyo

    Joined:
    Sep 27, 2018
    Posts:
    1
    Also getting the same error when instantiating the Audio Listener(Player) after the Audio Source(asset bundle)
    I moved Audio Listener to camera and then destroyed it after my asset bundle loaded to use Audio Listener in my Player.

    Unity 2019.4.8f1
     
    Last edited: Nov 1, 2020
  10. claytoncurmi

    claytoncurmi

    Joined:
    Jul 6, 2010
    Posts:
    168
    Any update on this particular problem? I am getting various logs from users however I haven't been able to reproduce it myself.
     
  11. nzhangaudio

    nzhangaudio

    Joined:
    May 26, 2015
    Posts:
    20
    bump this. Have the same issue, not sure how to reproduce though.
     
  12. inkletom

    inkletom

    Joined:
    Oct 13, 2016
    Posts:
    63
    This remains unfixed on 2020.2.6, still works fine in builds.
    My impression is that everyone here is using Asset Bundles - in our case, using Addressables.
    There's a bug tracker here, where the project was apparently to blame. I don't believe this true of our project, since everything else runs fine, and it works in builds.
    https://issuetracker.unity3d.com/is...source-file-from-an-asset-bundle-in-play-mode

    Is anyone from Unity able to update?
     
    Last edited: Mar 7, 2021
    Mad_max666 likes this.
  13. Cookietu

    Cookietu

    Joined:
    Mar 23, 2021
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    1
    hi , I am having the same issue without an asset bundle and in a standalone build. the audio works find in unity editor but not in build.

    anyone found a solve ? @harini
     
    Mad_max666 likes this.
  14. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,822
    I'm having this issue in WebGL built in Unity 2019.4.28.
    Strangely enough, only seems to be affecting one user...
    But lots of events, seems they are on Chrome63.

    upload_2021-6-16_14-55-54.png
     
  15. kolmichcreations

    kolmichcreations

    Joined:
    Sep 12, 2014
    Posts:
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    Same Problem here. Deploying to Oculus Quest. If i disable the load in background flag in the audio import setting i'm getting this error instead:
    FMOD::Sound instance for clip "my audiofile name" (FMOD error: Unsupported file or audio format. )
     
  16. Robert-Strohmaier

    Robert-Strohmaier

    Joined:
    Jun 18, 2015
    Posts:
    2
    I have the same issues deploying to Oculus Quest 2 from Unity 2020.3.15f2

    Error Unity Failed getting load state of FSB for audio clip

    And

    FMOD::Sound instance for clip "my audiofile name" (FMOD error: Unsupported file or audio format. )

    I use a lot of similar audio files in this project. Most of them work. Now a youdio file, which have been working all the time stopped working in the last build. It's very confusing.
     
  17. Robert-Strohmaier

    Robert-Strohmaier

    Joined:
    Jun 18, 2015
    Posts:
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    It seems I found a solution for my project. But I think I have to test it to be sure.

    And I hope it works for you too:

    I've changed the Load Type of all Audio Clips to Compressed in Memory.
    Bildschirmfoto 2021-12-23 um 12.43.58.png
     
    Mad_max666 likes this.
  18. Sarudan

    Sarudan

    Joined:
    May 21, 2011
    Posts:
    65
    Thanks for that Robert. I just ran into this issue with one of our testers trying the build on a different browser, so I'm testing this work-around / fix to see if it helps.
     
    poiuminaj likes this.
  19. Mad_max666

    Mad_max666

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    Jul 10, 2021
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    VERY MUCH APPRECIATED!!!!
     
  20. poiuminaj

    poiuminaj

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    Aug 3, 2021
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    It helped me, thanks you!
     
  21. Seanm07

    Seanm07

    Joined:
    Mar 18, 2014
    Posts:
    12
    Just had this issue happen with one of my .wav audio files after updating to Unity 2022.2.20 from 2022.1

    Reimporting, changing load type or rebuilding the asset bundle didn't help. What I ultimately did to fix it was just to open the wav file in audacity and export it again without changing anything, after rebuilding the asset bundle it works again.
     
  22. OmarVector

    OmarVector

    Joined:
    Apr 18, 2018
    Posts:
    130
    using webgl, having the audio from asset bundle, none of the solution ever worked.

    Did anyone tried to find anything?