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Error: ? excluded shader from OpenGL ES 2.0 because it uses non-square matrices

Discussion in 'Shaders' started by nikko, Jun 4, 2011.

  1. nikko

    nikko

    Joined:
    Mar 20, 2009
    Posts:
    436
    What kind of instructions in the shader trigger this message?

    This for example?

     
  2. jonbonazza

    jonbonazza

    Joined:
    Nov 6, 2010
    Posts:
    453
    You need to use a square matrix... Usually 4x4.