I keep getting this error when I press run, even after I've removed everything from the scene: NullReferenceException: Object reference not set to an instance of an object Unity.UI.Builder.StyleSheetExtensions.FixRuleReferences (UnityEngine.UIElements.StyleSheet styleSheet) (at Library/PackageCachefirstname.lastname@example.org/Editor/Utilities/StyleSheetExtensions/StyleSheetExtensions.cs:45) Unity.UI.Builder.BuilderDocumentOpenUSS.FixRuleReferences () (at Library/PackageCacheemail@example.com/Editor/Builder/Document/BuilderDocumentOpenUSS.cs:69) Unity.UI.Builder.BuilderDocumentOpenUXML.OnAfterDeserialize () (at Library/PackageCachefirstname.lastname@example.org/Editor/Builder/Document/BuilderDocumentOpenUXML.cs:662) Unity.UI.Builder.BuilderDocument.OnAfterDeserialize () (at Library/PackageCacheemail@example.com/Editor/Builder/Document/BuilderDocument.cs:392) And I got a :hover effect to work just fine in the builder, but wont work in play mode. Anyone got any suggestions? I love the idea of UI Toolkit and playing around with it, but now 95% of my time is spent on weird glitches. Thanks! Edit: Maybe this could be deleted, or left here if others have the same problem. The problem was how I created an empty gameobject and added a uidocument to it, so no event system was created.