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Discussion in 'Editor & General Support' started by pavees, May 12, 2010.
If any one could help me in understanding this.
This usually occurs when you add a rigidbody component to a mesh that is not a completely enclosed volume. This can be because the mesh was intentionally designed that way (eg, a flat plane) or because there is a missing polygon in the mesh. If the mesh is intentionally open, but still needs a rigidbody, you can set the value yourself from the script with the inertiaTensor property:-
rigidbody.inertiaTensor = new Vector3(1, 1, 1);