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error CS0117: 'AnimationMode' does not contain a definition for 'GetCurveBindings'

Discussion in 'Editor & General Support' started by carlosdaniel369, Nov 15, 2019.

  1. carlosdaniel369

    carlosdaniel369

    Joined:
    Nov 6, 2019
    Posts:
    3
    Library\PackageCache\com.unity.timeline@1.2.6\Runtime\Utilities\AnimatorBindingCache.cs(91,40): error CS0117: 'AnimationMode' does not contain a definition for 'GetCurveBindings'


    Code (CSharp):
    1. #if UNITY_EDITOR
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using UnityEngine.Playables;
    5. using UnityEngine.Timeline;
    6. using UnityEditor;
    7.  
    8. namespace UnityEngine.Timeline
    9. {
    10.     /// <summary>
    11.     /// Animator to Editor Curve Binding cache. Used to prevent frequent calls to GetAnimatorBindings which can be costly
    12.     /// </summary>
    13.     class AnimatorBindingCache
    14.     {
    15.         public const string TRPlaceHolder = "TransformTR";
    16.         public const string ScalePlaceholder = "TransformScale";
    17.  
    18.         struct AnimatorEntry
    19.         {
    20.             public int animatorID;
    21.             public bool applyRootMotion;
    22.             public bool humanoid;
    23.         }
    24.  
    25.         class AnimatorEntryComparer : IEqualityComparer<AnimatorEntry>
    26.         {
    27.             public bool Equals(AnimatorEntry x, AnimatorEntry y) { return x.animatorID == y.animatorID && x.applyRootMotion == y.applyRootMotion && x.humanoid == y.humanoid; }
    28.             public int GetHashCode(AnimatorEntry obj) { return HashUtility.CombineHash(obj.animatorID, obj.applyRootMotion.GetHashCode(), obj.humanoid.GetHashCode()); }
    29.             public static readonly AnimatorEntryComparer Instance = new AnimatorEntryComparer();
    30.         }
    31.  
    32.         readonly Dictionary<AnimatorEntry, EditorCurveBinding[]> m_AnimatorCache = new Dictionary<AnimatorEntry, EditorCurveBinding[]>(AnimatorEntryComparer.Instance);
    33.         readonly Dictionary<AnimationClip, EditorCurveBinding[]> m_ClipCache = new Dictionary<AnimationClip, EditorCurveBinding[]>();
    34.  
    35.         private static readonly EditorCurveBinding[] kEmptyArray = new EditorCurveBinding[0];
    36.         private static readonly List<EditorCurveBinding> s_BindingScratchPad = new List<EditorCurveBinding>(1000);
    37.  
    38.         public AnimatorBindingCache()
    39.         {
    40.             AnimationUtility.onCurveWasModified += OnCurveWasModified;
    41.         }
    42.  
    43.         public EditorCurveBinding[] GetAnimatorBindings(GameObject gameObject)
    44.         {
    45.             if (gameObject == null)
    46.                 return kEmptyArray;
    47.  
    48.             Animator animator = gameObject.GetComponent<Animator>();
    49.             if (animator == null)
    50.                 return kEmptyArray;
    51.  
    52.             AnimatorEntry entry = new AnimatorEntry()
    53.             {
    54.                 animatorID = animator.GetInstanceID(),
    55.                 applyRootMotion = animator.applyRootMotion,
    56.                 humanoid = animator.isHuman
    57.             };
    58.  
    59.             EditorCurveBinding[] result = null;
    60.             if (m_AnimatorCache.TryGetValue(entry, out result))
    61.                 return result;
    62.  
    63.             s_BindingScratchPad.Clear();
    64.  
    65.             // Replacement for AnimationMode.GetAnimatorBinding - this is faster and allocates kB instead of MB
    66.             var transforms = animator.GetComponentsInChildren<Transform>();
    67.             foreach (var t in transforms)
    68.             {
    69.                 if (animator.IsBoneTransform(t))
    70.                     s_BindingScratchPad.Add(EditorCurveBinding.FloatCurve(AnimationUtility.CalculateTransformPath(t, animator.transform), typeof(Transform), TRPlaceHolder));
    71.             }
    72.  
    73.             var streamBindings = AnimationUtility.GetAnimationStreamBindings(animator.gameObject);
    74.             UpdateTransformBindings(streamBindings);
    75.             s_BindingScratchPad.AddRange(streamBindings);
    76.  
    77.             result = new EditorCurveBinding[s_BindingScratchPad.Count];
    78.             s_BindingScratchPad.CopyTo(result);
    79.             m_AnimatorCache[entry] = result;
    80.             return result;
    81.         }
    82.  
    83.         public EditorCurveBinding[] GetCurveBindings(AnimationClip clip)
    84.         {
    85.             if (clip == null)
    86.                 return kEmptyArray;
    87.  
    88.             EditorCurveBinding[] result;
    89.             if (!m_ClipCache.TryGetValue(clip, out result))
    90.             {
    91.                 result = AnimationMode.GetCurveBindings(clip);
    92.                 UpdateTransformBindings(result);
    93.                 m_ClipCache[clip] = result;
    94.             }
    95.  
    96.             return result;
    97.         }
    98.  
    99.         private static void UpdateTransformBindings(EditorCurveBinding[] bindings)
    100.         {
    101.             for (int i = 0; i < bindings.Length; i++)
    102.             {
    103.                 var binding = bindings[i];
    104.                 if (AnimationPreviewUtilities.IsRootMotion(binding))
    105.                 {
    106.                     binding.type = typeof(Transform);
    107.                     binding.propertyName = TRPlaceHolder;
    108.                 }
    109.                 else if (typeof(Transform).IsAssignableFrom(binding.type) && (binding.propertyName.StartsWith("m_LocalRotation.") || binding.propertyName.StartsWith("m_LocalPosition.")))
    110.                 {
    111.                     binding.propertyName = TRPlaceHolder;
    112.                 }
    113.                 else if (typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName.StartsWith("m_LocalScale."))
    114.                 {
    115.                     binding.propertyName = ScalePlaceholder;
    116.                 }
    117.                 bindings[i] = binding;
    118.             }
    119.         }
    120.  
    121.         public void Clear()
    122.         {
    123.             m_AnimatorCache.Clear();
    124.             m_ClipCache.Clear();
    125.         }
    126.  
    127.         void OnCurveWasModified(AnimationClip clip, EditorCurveBinding binding, AnimationUtility.CurveModifiedType modification)
    128.         {
    129.             m_ClipCache.Remove(clip);
    130.         }
    131.     }
    132. }
    133. #endif
    134.  
     
  2. alexmelyon

    alexmelyon

    Joined:
    Mar 23, 2018
    Posts:
    2
    Have the same issue
     
  3. kalpana1

    kalpana1

    Joined:
    Mar 5, 2018
    Posts:
    5
    I am trying to open my project (Previous version 2018.1.3f1) in my new computer with Unity version 2019.2.12f1. It'd reporting one error
    "Library\PackageCache\com.unity.timeline@1.3.0-preview.3\Runtime\Utilities\AnimatorBindingCache.cs(91,40): error CS0117: 'AnimationMode' does not contain a definition for 'GetCurveBindings'". Please help me to resolve this error.
     
  4. jmansa

    jmansa

    Joined:
    Apr 13, 2012
    Posts:
    75
    Same issue here.

    Unity version 2019.2.12f1
    MacOS Catalina

    Please help with fix :)
     
    NatalieW15 likes this.
  5. NatalieW15

    NatalieW15

    Joined:
    Jul 30, 2019
    Posts:
    16
    I need an answer for this as well.
     
  6. unity_8PoA3tsV4mDrFw

    unity_8PoA3tsV4mDrFw

    Joined:
    Sep 4, 2019
    Posts:
    3
  7. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
  8. kalpana1

    kalpana1

    Joined:
    Mar 5, 2018
    Posts:
    5
    I resolved my problem by deleting all the similar files of the same project saved in various locations of my computer. I opened the project from downloaded file and it works well with 2019.2.12f1 version now.
     
    Labecki and carlosdaniel369 like this.
  9. noupsovan18

    noupsovan18

    Joined:
    Dec 9, 2019
    Posts:
    2
    Excuse me what are the name of files?
     
  10. noupsovan18

    noupsovan18

    Joined:
    Dec 9, 2019
    Posts:
    2
    All right i think i found the solution. I download 2019.2.12f1 and run old project and got that error:
    1-go to old project folder -> library ->packagecase
    2-open unity hub with new version ->create new project
    3- open new project folder -> library -> packagecase ->ctrl +A
    4-delect all folders in packagecase in old project -> ctrl + v and yeah that will work
    5- you can delece new project if u want
     
    samra2494 likes this.
  11. samra2494

    samra2494

    Joined:
    Nov 23, 2015
    Posts:
    21
    i have open my project in a newer version of unity.. Solved :)
     
    gliealonso likes this.
  12. Dark_Seth

    Dark_Seth

    Joined:
    May 28, 2014
    Posts:
    140
    What version did you use?
     
  13. ImaginationRoom

    ImaginationRoom

    Joined:
    Dec 16, 2019
    Posts:
    1
    I fixed mine by removing the package "com.unity.timeline" from the dependencies listed in [YourProjectFolder]/packages/manifest.json
     
    nawastara, zonayed, ja200920 and 5 others like this.
  14. gliealonso

    gliealonso

    Joined:
    Oct 21, 2018
    Posts:
    117
    Opening the project with the newest Unity version worked for me
     
    JadenLNW and samra2494 like this.
  15. jerrychrist71

    jerrychrist71

    Joined:
    May 9, 2020
    Posts:
    1
    thanks brother its worked
     
    Vineetatsparana likes this.
  16. Joytrix

    Joytrix

    Joined:
    May 4, 2019
    Posts:
    2
  17. israr987

    israr987

    Joined:
    Dec 15, 2019
    Posts:
    2
    Thanks <3 It Worked
     
  18. ravin5432

    ravin5432

    Joined:
    Aug 26, 2012
    Posts:
    9
    If I remove com.unity.timeline, I get errors for missing reference "Timeline".
    Need a real solution.
     
  19. MelnsVilks

    MelnsVilks

    Joined:
    Oct 20, 2015
    Posts:
    1
    Window => Package manager => find package that error: cs0117 refers to => click Update
    Ps. this type of issue came up after downgrading unity versions on project
     
  20. canijada

    canijada

    Joined:
    Nov 16, 2019
    Posts:
    1
    It really worked! Thank you!!
    Version 2019.2.11f1
     
  21. nawastara

    nawastara

    Joined:
    Sep 12, 2018
    Posts:
    1
    thx my bro it Worked