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Error compiling the game IL2CPP

Discussion in '2020.2 Beta' started by Rodniid, Sep 15, 2020.

?

how to fix it?

Poll closed Apr 15, 2021.
  1. no idea

    1 vote(s)
    50.0%
  2. no idea

    1 vote(s)
    50.0%
  1. Rodniid

    Rodniid

    Joined:
    Aug 11, 2018
    Posts:
    29
    Hello, I'm making a PC x64 game. I'm trying to build a project, but after a while compilation gives an error, and compilation stops

    I tried to reinstall the engine to a newer version, and in other projects it also gives the same error, how to fix it?
    version : Unity 2020.2.0b2 (64-bit)
     

    Attached Files:

  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,628
    Can you post your editor log? Also, clicking on those errors should reveal more info.
     
  3. Rodniid

    Rodniid

    Joined:
    Aug 11, 2018
    Posts:
    29
    Hello, at this stage of compilation it gives an error

    Here are the build settings

    And this is written in Editor.log :

    [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Rodni" (connect: 0.00s, validation: 0.01s, handshake: 0.63s)
    Entitlement-based licensing initiated
    [LicensingClient] Licenses updated successfully

    LICENSE SYSTEM [2020915 8:41:21] Next license update check is after 2020-09-16T02:45:59


    LICENSE SYSTEM [2020915 8:41:21] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from 'trunk' branch; Version is '2020.2.0b2 (90b2443a8df1) revision 9482820'; Using compiler version '192528614'; Build Type 'Release'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'ru' Physical Memory: 16326 MB
    [Licensing::Module] Serial number assigned to: "F4-N43W-6B94-ZB7S-FEJV-XXXX"
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 57897 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Unity.exe
    -projectpath
    C:/Users/Rodni/Documents/Forgotten Lands
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    1005faf0-f716-11ea-8b14-bd4993f1bbf1
    -accessToken
    8voJYykU0T9G2nucWDhYTQc3riTl9h0PXgfLPMkGTH8009f
    Successfully changed project path to: C:/Users/Rodni/Documents/Forgotten LandsExiting without the bug reporter. Application will terminate with return code 0ackage Manager] Restoring resolved packages state from cache
    [Package Manager] Done checking package constraints in 0.00s seconds
    [Package Manager]
    Registered 54 packages:
    Packages from [https://packages.unity.com]:
    com.unity.collab-proxy@1.3.9 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.collab-proxy@1.3.9)
    com.unity.ide.rider@2.0.7 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ide.rider@2.0.7)
    com.unity.ide.visualstudio@2.0.2 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ide.visualstudio@2.0.2)
    com.unity.ide.vscode@1.2.2 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ide.vscode@1.2.2)
    com.unity.render-pipelines.high-definition@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.render-pipelines.high-definition@8.2.0)
    com.unity.test-framework@1.1.16 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.test-framework@1.1.16)
    com.unity.textmeshpro@3.0.1 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.textmeshpro@3.0.1)
    com.unity.timeline@1.3.4 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.timeline@1.3.4)
    com.unity.xr.windowsmr@4.0.2 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.windowsmr@4.0.2)
    com.unity.xr.management@3.2.10 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.management@3.2.10)
    com.unity.xr.interactionsubsystems@1.0.1 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.interactionsubsystems@1.0.1)
    com.unity.xr.arsubsystems@4.0.1 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.arsubsystems@4.0.1)
    com.unity.ext.nunit@1.0.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    com.unity.render-pipelines.core@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.render-pipelines.core@8.2.0)
    com.unity.shadergraph@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.shadergraph@8.2.0)
    com.unity.visualeffectgraph@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.visualeffectgraph@8.2.0)
    com.unity.render-pipelines.high-definition-config@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.render-pipelines.high-definition-config@8.2.0)
    com.unity.subsystemregistration@1.0.6 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.subsystemregistration@1.0.6)
    com.unity.xr.legacyinputhelpers@2.1.4 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.4)
    com.unity.searcher@4.0.9 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.searcher@4.0.9)
    Built-in packages:
    com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
    com.unity.modules.uielementsnative@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielementsnative)

    [Subsystems] Looking for new subsystems at path C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.windowsmr@4.0.2
    [Subsystems] Novel subsystem found at Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
    [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Resources/UnitySubsystems
    [Subsystems] Discovering subsystems at path C:/Users/Rodni/Documents/Forgotten Lands/Assets
    [Subsystems] Discovering subsystems at path C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.windowsmr@4.0.2
    [Subsystems] No descriptors matched for examples in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json.
    [Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
    [Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
    [Subsystems] 1 'meshings' descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
    Package Manager log level set to [2]
    [Package Manager] Done registering packages in 0.08s seconds
    Refreshing native plugins compatible for Editor in 120.77 ms, found 6 plugins.
    Preloading 1 native plugins for Editor in 0.89 ms.
    IsTimeToCheckForNewEditor: Update time 1600150912 current 1600148484
    Initialize engine version: 2020.2.0b2 (90b2443a8df1)
    [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Resources/UnitySubsystems
    [Subsystems] Discovering subsystems at path C:/Users/Rodni/Documents/Forgotten Lands/Assets
    [Subsystems] Discovering subsystems at path C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.windowsmr@4.0.2
    [Subsystems] No descriptors matched for examples in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json.
    [Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
    [Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
    [Subsystems] 1 'meshings' descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:
    VRAM: 4018 MB
    Driver: 27.21.14.5206
    Invalid texture used for cursor - check importer settings or texture creation. Texture must be RGBA32, readable, have alphaIsTransparency enabled and have no mip chain.

    Initialize mono
    Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Managed'
    Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56032
    AcceleratorClientConnectionCallback - disconnected - :0
    Begin MonoManager ReloadAssembly
    Registering precompiled unity dll's ...
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
    Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
    Registered in 0.013451 seconds.
    Native extension for UWP target not found
    Native extension for LinuxStandalone target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 127.72 ms, found 6 plugins.
    Preloading 1 native plugins for Editor in 0.12 ms.
    Invoked RoslynAnalysisRunner static constructor.
    RoslynAnalysisRunner will not be running.
    RoslynAnalysisRunner has terminated.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.333 seconds
    Registering precompiled user dll's ...
    Registered in 0.132795 seconds.
    Platform modules already initialized, skipping
    Validating Project structure ... 0.010602 seconds.
    Shader import version has changed; will reimport all shaders...
    Upgrading shader files ...0.010870 seconds.
    Application.AssetDatabase Initial Script Refresh Start
    Begin MonoManager ReloadAssembly
    Symbol file LoadedFromMemory doesn't match image C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    Native extension for UWP target not found
    Native extension for LinuxStandalone target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 93.45 ms, found 6 plugins.
    Preloading 1 native plugins for Editor in 0.10 ms.
    Invoked RoslynAnalysisRunner static constructor.
    RoslynAnalysisRunner will not be running.
    RoslynAnalysisRunner has terminated.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.544 seconds
    Platform modules already initialized, skipping
    RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters
    RefreshProfiler: Total: 2814.341ms
    InvokeBeforeRefreshCallbacks: 0.401ms
    ApplyChangesToAssetFolders: 0.074ms
    Scan: 143.498ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 0.303ms
    GetAllGuidsForCategorization: 0.676ms
    CategorizeAssets: 114.640ms
    ImportAndPostprocessOutOfDateAssets: 2523.784ms (2521.414ms without children)
    PostProcessAllAssets: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.539ms
    InitializingProgressBar: 0.005ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.467ms
    RestoreLoadedAssetsState: 1.358ms
    ReloadSourceAssets: 1.268ms
    UnloadImportedAssets: 0.482ms
    Hotreload: 0.294ms
    FixTempGuids: 0.006ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 0.738ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 0.033ms
    GetLoadedSourceAssetsSnapshot: 1.402ms
    PersistCurrentRevisions: 5.315ms
    UnloadStreamsEnd: 16.906ms
    GenerateScriptTypeHashes: 1.140ms
    Untracked: 4.520ms
    Application.AssetDatabase Initial Script Refresh End
    Application.AssetDatabase.Refresh Start
    Refresh completed in 0.105510 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 105.494ms
    Application.AssetDatabase.Refresh End
    RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 5.529ms
    Refresh completed in 0.103560 seconds.
    RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
    RefreshProfiler: Total: 103.540ms
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
    Initializing Unity extensions:
    Unloading 243 Unused Serialized files (Serialized files now loaded: 0)
    ProgressiveSceneManager::Cancel()
    Loaded scene 'Assets/Scenes/GameTest.unity'
    Deserialize: 3.643 ms
    Integration: 133.145 ms
    Integration of assets: 0.002 ms
    Thread Wait Time: 14.988 ms
    Total Operation Time: 151.778 ms
    System memory in use before: 157.7 MB.
    System memory in use after: 155.3 MB.

    Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 4579.
    Total: 4.319400 ms (FindLiveObjects: 0.541500 ms CreateObjectMapping: 0.156500 ms MarkObjects: 3.009600 ms DeleteObjects: 0.610700 ms)

    [MODES] Loading mode Default (0) for mode-current-id-ForgottenLands
    [LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False
    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initializing input.

    <RI> Input initialized.

    D3D11 device created for Microsoft Media Foundation video decoding.
    [Project] Loading completed in 9.956 seconds
    Project init time: 0.667 seconds
    Template init time: 0.000 seconds
    Package Manager init time: 0.000 seconds
    Asset Database init time: 0.000 seconds
    Global illumination init time: 0.000 seconds
    Assemblies load time: 0.000 seconds
    Unity extensions init time: 0.001 seconds
    Asset Database refresh time: 0.000 seconds
    Scene opening time: 0.881 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Created GICache directory at C:/Users/Rodni/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.029s, timestamps: [11.039 - 11.068]
    gi::BakeBackendSwitch: switching bake backend from 3 to 1.
    Setting up 4 worker threads for Enlighten.
    Thread -> id: 23a8 -> priority: 1
    Thread -> id: 1548 -> priority: 1
    Thread -> id: 1c5c -> priority: 1
    Thread -> id: 784 -> priority: 1
    <RI> Initialized touch support.

    Unloading 206 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 206.8 MB.
    System memory in use after: 207.0 MB.

    Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 5755.
    Total: 19.723300 ms (FindLiveObjects: 0.617700 ms CreateObjectMapping: 0.190600 ms MarkObjects: 18.786400 ms DeleteObjects: 0.127200 ms)

    TrimDiskCacheJob: Current cache size 0mb
    Refresh completed in 0.010178 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 9.521ms
    Refresh completed in 0.009087 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 8.462ms
    <RI> Initialized touch support.

    Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '60dcfaef0335210b0b245d87ebeefed7') in 0.007671 seconds
    Refreshing native plugins compatible for Editor in 0.84 ms, found 6 plugins.
    Preloading 1 native plugins for Editor in 0.12 ms.
    RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
    RefreshProfiler: Total: 106.447ms
    BuildPlayerGenerator: Succeeded
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 19
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 1,15743 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 1,207693 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll in 0,693818 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll in 0,723171 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.XR.InteractionSubsystems.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.XR.ARSubsystems.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 0,760022 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll in 0,832892 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 0,873925 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 0,937761 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll in 1,044815 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 0,550504 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.XR.InteractionSubsystems.dll in 0,665521 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll in 0,498338 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.XR.ARSubsystems.dll in 0,745223 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.XR.WindowsMixedReality.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll in 0,451764 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 1,583078 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.XR.WindowsMixedReality.dll in 0,290458 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll in 2,21006 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 0,536417 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 0,22435 seconds
    - Finished script compilation in 5,736212 seconds
    Assets\Rocks and Boulders 2\Shaders\RotateGameObject.cs(18,4): warning CS0618: 'Transform.RotateAroundLocal(Vector3, float)' is obsolete: 'warning use Transform.Rotate instead.'

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PendulumExample.cs(27,30): warning CS0649: Field 'PendulumExample.rightHandTarget' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\FPSAiming.cs(21,30): warning CS0649: Field 'FPSAiming.gun' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PendulumExample.cs(32,30): warning CS0649: Field 'PendulumExample.headTarget' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PendulumExample.cs(28,30): warning CS0649: Field 'PendulumExample.leftFootTarget' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\FPSAiming.cs(24,26): warning CS0649: Field 'FPSAiming.gunAim' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PendulumExample.cs(30,30): warning CS0649: Field 'PendulumExample.pelvisTarget' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PickUp2Handed.cs(14,24): warning CS0649: Field 'PickUp2Handed.GUIspace' is never assigned to, and will always have its default value 0

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PendulumExample.cs(29,30): warning CS0649: Field 'PendulumExample.rightFootTarget' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PendulumExample.cs(25,30): warning CS0649: Field 'PendulumExample.target' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\SimpleLocomotion.cs(18,37): warning CS0649: Field 'SimpleLocomotion.cameraController' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\InteractionSystemTestGUI.cs(16,44): warning CS0649: Field 'InteractionSystemTestGUI.effectors' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterThirdPerson.cs(56,30): warning CS0649: Field 'CharacterThirdPerson.wallRunLayers' is never assigned to, and will always have its default value

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\InteractionSystemTestGUI.cs(14,38): warning CS0649: Field 'InteractionSystemTestGUI.interactionObject' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterAnimationSimple.cs(14,35): warning CS0649: Field 'CharacterAnimationSimple.moveSpeed' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\FPSAiming.cs(26,27): warning CS0649: Field 'FPSAiming.recoil' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\UserControlInteractions.cs(12,41): warning CS0649: Field 'UserControlInteractions.character' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\FPSAiming.cs(20,25): warning CS0649: Field 'FPSAiming.animatePhysics' is never assigned to, and will always have its default value false

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Misc\SlowMo.cs(13,25): warning CS0649: Field 'SlowMo.mouse1' is never assigned to, and will always have its default value false

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\FPSAiming.cs(23,36): warning CS0649: Field 'FPSAiming.ik' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\SimpleLocomotion.cs(30,33): warning CS0649: Field 'SimpleLocomotion.rotationMode' is never assigned to, and will always have its default value

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\UserControlInteractions.cs(13,38): warning CS0649: Field 'UserControlInteractions.interactionSystem' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterBase.cs(25,30): warning CS0649: Field 'CharacterBase.groundLayers' is never assigned to, and will always have its default value

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PendulumExample.cs(31,30): warning CS0649: Field 'PendulumExample.bodyTarget' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterAnimationSimple.cs(12,41): warning CS0649: Field 'CharacterAnimationSimple.characterController' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\VRIK\Scripts\HitReactionVRIKTrigger.cs(12,36): warning CS0649: Field 'HitReactionVRIKTrigger.hitReaction' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\CharacterController3rdPerson.cs(12,37): warning CS0649: Field 'CharacterController3rdPerson.cam' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Misc\SlowMo.cs(12,25): warning CS0649: Field 'SlowMo.mouse0' is never assigned to, and will always have its default value false

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterAnimationSimple.cs(13,26): warning CS0649: Field 'CharacterAnimationSimple.pivotOffset' is never assigned to, and will always have its default value 0

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\FPSAiming.cs(22,30): warning CS0649: Field 'FPSAiming.gunTarget' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\HitReactionTrigger.cs(12,32): warning CS0649: Field 'HitReactionTrigger.hitReaction' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\FPSAiming.cs(25,40): warning CS0649: Field 'FPSAiming.cam' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Misc\SlowMo.cs(11,30): warning CS0649: Field 'SlowMo.keyCodes' is never assigned to, and will always have its default value null

    Assets\Plugins\RootMotion\FinalIK\_DEMOS\FBBIK\Scripts\PendulumExample.cs(26,30): warning CS0649: Field 'PendulumExample.leftHandTarget' is never assigned to, and will always have its default value null

    BuildPlayerGenerator: Succeeded
    Refresh completed in 0.106498 seconds.
    RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
    RefreshProfiler: Total: 106.465ms
    Opening scene 'Temp/__Backupscenes/0.backup'
    Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 3.101 ms
    Integration: 11.243 ms
    Integration of assets: 0.002 ms
    Thread Wait Time: 16.752 ms
    Total Operation Time: 31.098 ms
    System memory in use before: 202.7 MB.
    System memory in use after: 202.7 MB.

    Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 5598.
    Total: 16.891800 ms (FindLiveObjects: 0.629300 ms CreateObjectMapping: 0.177400 ms MarkObjects: 15.707100 ms DeleteObjects: 0.376200 ms)

    Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds


    Mono dependencies included in the build
    Dependency assembly - Mono.Security.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - Unity.XR.Management.dll
    Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Runtime.Serialization.Xml.dll
    Dependency assembly - Unity.VisualEffectGraph.Runtime.dll
    Dependency assembly - System.Diagnostics.StackTrace.dll
    Dependency assembly - System.EnterpriseServices.dll
    Dependency assembly - System.Xml.Linq.dll
    Dependency assembly - Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - Unity.XR.ARSubsystems.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
    Dependency assembly - System.IO.Compression.dll
    Dependency assembly - System.Net.Http.dll
    Dependency assembly - netstandard.dll
    Dependency assembly - System.Transactions.dll
    Dependency assembly - System.IO.Compression.FileSystem.dll
    Dependency assembly - Unity.XR.WindowsMixedReality.dll
    Dependency assembly - System.Data.dll
    Dependency assembly - System.Numerics.dll
    Dependency assembly - Assembly-CSharp-firstpass.dll
    Dependency assembly - Unity.XR.InteractionSubsystems.dll
    Dependency assembly - System.Globalization.Extensions.dll
    Dependency assembly - System.Drawing.dll
    Dependency assembly - System.Xml.XPath.XDocument.dll
    Dependency assembly - System.dll
    Dependency assembly - Unity.Subsystem.Registration.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - UnityEngine.XR.LegacyInputHelpers.dll
    Dependency assembly - System.ComponentModel.Composition.dll
    Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.RenderPipelines.HighDefinition.Runtime.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - UnityEngine.SpatialTracking.dll

    Unloading 48 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 242.1 MB.
    System memory in use after: 220.1 MB.

    Unloading 1457 unused Assets to reduce memory usage. Loaded Objects now: 5077.
    Total: 19.928900 ms (FindLiveObjects: 0.578400 ms CreateObjectMapping: 0.203800 ms MarkObjects: 15.608400 ms DeleteObjects: 3.536800 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 42 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 210.6 MB.
    System memory in use after: 210.8 MB.

    Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 5235.
    Total: 16.477200 ms (FindLiveObjects: 0.589600 ms CreateObjectMapping: 0.148700 ms MarkObjects: 15.678800 ms DeleteObjects: 0.058100 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 341.2 MB.
    System memory in use after: 210.3 MB.

    Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 5082.
    Total: 39.601300 ms (FindLiveObjects: 0.435500 ms CreateObjectMapping: 0.144500 ms MarkObjects: 14.716600 ms DeleteObjects: 24.302100 ms)

    Compressed shader 'Hidden/HDRP/FinalPass' on d3d11 from 1.63MB to 0.12MB
    Compressed shader 'Hidden/HDRP/DeferredTile' on d3d11 from 5.78MB to 1.09MB
    Script attached to 'Sphere' in scene '' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Script attached to '_PlaneThatCallsIntoPlugin' in scene '' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Invalid texture used for cursor - check importer settings or texture creation. Texture must be RGBA32, readable, have alphaIsTransparency enabled and have no mip chain.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Input/Cursor.cpp line 33]

    Invoking UnityLinker with response file. response.rsp contents: -out="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/tempStrip" -x=C:/Temp/tmpdb365f0.tmp -x="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -d="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.HighDefinition.Runtime.dll" --include-unity-root-assembly="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll" --include-unity-root-assembly="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/UnityEngine.SpatialTracking.dll" --include-unity-root-assembly="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Unity.XR.Management.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=WindowsDesktop --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/modules.asset"
    C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe exited after 4509 ms.
    Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\Users\Rodni\Documents\Forgotten Lands\Library/Il2cppBuildCache/Windows/x64\Native\GameAssembly.dll" --cachedirectory="C:\Users\Rodni\Documents\Forgotten Lands\Assets\..\Library/il2cpp_cache" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/il2cppOutput"
    C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 12102 ms.
    Failed running C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram

    stdout:
    [32m[[32m [32m] [0mRequire frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
    [ 0s] Executed build program. Created build graph with 2 nodes.
    [32m[[32m 0s[32m] [0mFreezing tundra.dag.json into .dag (.dag file didn't exist)
    [33m[BUSY 6s] [0mIl2Cpp C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/Native/GameAssembly.dll
    [91m[[91m0/2 11s[91m] [0mIl2Cpp C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/Native/GameAssembly.dll
    [33m##### CommandLine
    [0m"C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/deploy/netcoreapp3.1/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\Users\Rodni\Documents\Forgotten Lands\Library/Il2cppBuildCache/Windows/x64\Native\GameAssembly.dll" --cachedirectory="C:\Users\Rodni\Documents\Forgotten Lands\Assets\..\Library/il2cpp_cache" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/il2cppOutput"
    [33m##### ExitCode
    [0m-532462766
    [33m##### Output
    [0mRunning il2cpp.exe in server GC mode.

    il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:

    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)

    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry

    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry



    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)

    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs

    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry





    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()

    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)

    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)

    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)

    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)

    at il2cpp.Program.Main(String[] args)

    Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:

    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)

    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry

    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry



    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)

    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs

    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry





    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()

    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)

    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)

    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)

    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)

    at il2cpp.Program.Main(String[] args)
    [91m*** Bee build failed (11.66 seconds), 1 items updated, 2 evaluated[0m
    stderr:
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1<System.Diagnostics.ProcessStartInfo>)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments (System.Collections.Generic.List`1<string>,System.Action`1<System.Diagnostics.ProcessStartInfo>)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData,string,bool)
    UnityEditorInternal.IL2CPPBuilder:Run ()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action`1<string>,UnityEditor.RuntimeClassRegistry)
    DesktopStandalonePostProcessor:RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs,UnityEditorInternal.IIl2CppPlatformProvider,System.Collections.Generic.List`1<string>)
    DesktopStandalonePostProcessor:SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs,System.Collections.Generic.HashSet`1<string>)
    DesktopStandalonePostProcessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs)
    UnityEditor.Modules.DefaultBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Exception: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe did not run properly!
    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0012b] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) [0x0014a] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) [0x00396] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditorInternal.IL2CPPBuilder.Run () [0x00123] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <3d7c86b365634083bceadac5c7f36490>:0
    at DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List`1[T] cppPlugins) [0x0001c] in <3d7c86b365634083bceadac5c7f36490>:0
    at DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) [0x000a4] in <3d7c86b365634083bceadac5c7f36490>:0
    at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00015] in <3d7c86b365634083bceadac5c7f36490>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00070] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <3d7c86b365634083bceadac5c7f36490>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    Unloading 148 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 218.3 MB.
    System memory in use after: 218.5 MB.

    Unloading 1305 unused Assets to reduce memory usage. Loaded Objects now: 5259.
    Total: 21.958000 ms (FindLiveObjects: 0.899200 ms CreateObjectMapping: 0.246800 ms MarkObjects: 19.783000 ms DeleteObjects: 1.027000 ms)

    Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 4.127 ms
    Integration: 17.754 ms
    Integration of assets: 0.282 ms
    Thread Wait Time: 14.970 ms
    Total Operation Time: 37.133 ms
    System memory in use before: 211.3 MB.
    System memory in use after: 211.7 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5611.
    Total: 19.818400 ms (FindLiveObjects: 0.769000 ms CreateObjectMapping: 0.220800 ms MarkObjects: 18.798800 ms DeleteObjects: 0.027600 ms)

    Build completed with a result of 'Failed' in 32 seconds (31733 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002c6] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <3d7c86b365634083bceadac5c7f36490>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Refresh completed in 0.361482 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 360.205ms
    InvokeBeforeRefreshCallbacks: 0.472ms
    ApplyChangesToAssetFolders: 0.084ms
    Scan: 1.598ms
    Hotreload: 0.036ms
    FixTempGuids: 0.020ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.363ms
    UnloadStreamsBegin: 0.439ms
    PersistCurrentRevisions: 0.321ms
    UnloadStreamsEnd: 0.052ms
    Untracked: 356.821ms
    Refresh completed in 0.011850 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 10.286ms
    Refresh completed in 0.004603 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 4.568ms

    _____________________________________________________________________________________________

    And also about those errors that are in the console, there are only four of them, that's what it says :

    Error :

    Failed running C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram

    stdout:
    [32m[[32m [32m] [0mRequire frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
    [ 0s] Executed build program. Created build graph with 2 nodes.
    [32m[[32m 0s[32m] [0mFreezing tundra.dag.json into .dag (.dag file didn't exist)
    [33m[BUSY 6s] [0mIl2Cpp C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/Native/GameAssembly.dll
    [91m[[91m0/2 11s[91m] [0mIl2Cpp C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/Native/GameAssembly.dll
    [33m##### CommandLine
    [0m"C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/deploy/netcoreapp3.1/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\Users\Rodni\Documents\Forgotten Lands\Library/Il2cppBuildCache/Windows/x64\Native\GameAssembly.dll" --cachedirectory="C:\Users\Rodni\Documents\Forgotten Lands\Assets\..\Library/il2cpp_cache" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/il2cppOutput"
    [33m##### ExitCode
    [0m-532462766
    [33m##### Output
    [0mRunning il2cpp.exe in server GC mode.

    il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:

    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)

    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry

    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry



    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)

    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs

    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry



    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()

    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)

    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)

    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)

    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)

    at il2cpp.Program.Main(String[] args)

    Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:



    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry

    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry



    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)

    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs

    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry





    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()

    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)

    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)

    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)


    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)

    at il2cpp.Program.Main(String[] args)
    [91m*** Bee build failed (11.66 seconds), 1 items updated, 2 evaluated[0m
    stderr:

    UnityEngine.Debug:LogError (object)
    UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1<System.Diagnostics.ProcessStartInfo>)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments (System.Collections.Generic.List`1<string>,System.Action`1<System.Diagnostics.ProcessStartInfo>)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData,string,bool)
    UnityEditorInternal.IL2CPPBuilder:Run ()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action`1<string>,UnityEditor.RuntimeClassRegistry)
    DesktopStandalonePostProcessor:RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs,UnityEditorInternal.IIl2CppPlatformProvider,System.Collections.Generic.List`1<string>)
    DesktopStandalonePostProcessor:SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs,System.Collections.Generic.HashSet`1<string>)
    DesktopStandalonePostProcessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    _____________________________________________________________________________________________

    Error :

    Exception: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <3d7c86b365634083bceadac5c7f36490>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <3d7c86b365634083bceadac5c7f36490>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <3d7c86b365634083bceadac5c7f36490>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <3d7c86b365634083bceadac5c7f36490>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <3d7c86b365634083bceadac5c7f36490>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <3d7c86b365634083bceadac5c7f36490>:0)
    DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List`1[T] cppPlugins) (at <3d7c86b365634083bceadac5c7f36490>:0)
    DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <3d7c86b365634083bceadac5c7f36490>:0)
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <3d7c86b365634083bceadac5c7f36490>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <3d7c86b365634083bceadac5c7f36490>:0)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3d7c86b365634083bceadac5c7f36490>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3d7c86b365634083bceadac5c7f36490>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    _____________________________________________________________________________________________
    Error :

    Build completed with a result of 'Failed' in 32 seconds (31733 ms)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    ___________________________________________________________________________________________

    The last Error :

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002c6] in <3d7c86b365634083bceadac5c7f36490>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <3d7c86b365634083bceadac5c7f36490>:0
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)



    I hope I have provided enough information, I am waiting for an answer.
     

    Attached Files:

  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,628
    This is the real error:

    Code (csharp):
    1. C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    2.  
    3. Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    4. Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    5. Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    6.  
    7. Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    8. Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    9. Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    We are working on making the error more obvious. You should install C++ compilers with VS 2015, 2017 or 2019.
     
    LeonhardP likes this.
  5. Rodniid

    Rodniid

    Joined:
    Aug 11, 2018
    Posts:
    29
    Thank you very much, I downloaded the missing components in VS, now everything works, they helped a lot
     
    LeonhardP likes this.