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Error Code CS1525 for inventory script

Discussion in 'Scripting' started by IDFKUC1, Aug 27, 2021.

  1. IDFKUC1

    IDFKUC1

    Joined:
    Feb 27, 2018
    Posts:
    2
    anyone know why I am getting this error code? Or what I can do to fix this? I was following a tutorial on basic inventory scripts and nobody else in the comments seemed to be having the same issue I was having.
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5.  
    6.  
    7. public class Inventory : MonoBehaviour
    8. {
    9.  
    10.     public GameObject inventory;
    11.     private bool inventoryEnabled;
    12.  
    13.     private int allSlots;
    14.     private int enabledSlots;
    15.     private GameObject[] slot;
    16.  
    17.     public GameObject slotHolder;
    18.  
    19.  
    20.     void Start()
    21.     {
    22.         allSlots = 43;
    23.         slot = new GameObject[allSlots];
    24.  
    25.         for (int i = 0; i < allSlots; int++)
    26.         {
    27.             slot[i] = slotHolder.transform.GetChild(i).gameObject;
    28.         }
    29.     }
    30.  
    31.     void Update()
    32.     {
    33.         if (Input.GetKeyDown(KeyCode.I))
    34.             inventoryEnabled = !inventoryEnabled;
    35.  
    36.         if (inventoryEnabled == true)
    37.         {
    38.             inventory.SetActive(true);
    39.         }else {
    40.             inventory.SetActive(false);
    41.         }
    42.     }
    43. }
    44.  
     
  2. Yoreki

    Yoreki

    Joined:
    Apr 10, 2019
    Posts:
    2,590
    The error code is completely useless. Please post the error message, including the line the error appears on.
    There is so much information in the full message.
     
  3. diXime

    diXime

    Joined:
    Oct 2, 2018
    Posts:
    162
    Hello,
    we can't do much with just the error code. What error? At what line?
    If I had to guess, I would go for this, right here:
    should be
    for (int i = 0; i < allSlots; i++)
     
    IDFKUC1 and Yoreki like this.
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,757
    Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    Always start with the FIRST error in the list, as sometimes that error causes or compounds some or all of the subsequent errors.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    If you are going to monkey-hammer-bang random scripts in from the internet, this will save you a lot of time:

    How to do tutorials properly:

    Tutorials are a GREAT idea. Tutorials should be used this way:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don't make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

    If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!
     
  5. IDFKUC1

    IDFKUC1

    Joined:
    Feb 27, 2018
    Posts:
    2
    Yes that worked perfectly! For the other comment I did end up spending a couple hours on it last night trying to google it as well as staring at the code constantly between the tutorial and my code that I wrote I just could not for the life of me figure out what I should change the int to. Thank you diXime for resolving that issue for me I didn't think about typing up the mistake line when I had posted this but you did end up fixing it for me and I appreciate that!
     
    diXime likes this.