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Error building Android on 2019.3.3f1

Discussion in 'Editor & General Support' started by vdrhid, Mar 21, 2020.

  1. vdrhid

    vdrhid

    Joined:
    Jul 14, 2019
    Posts:
    3
    After updating unity to 2019.3.3f1 I couldn't build my game. Then I tried creating empty project and building with .net 4 il2cpp. Still no luck. Here's the error
    Failed running C:\Program Files\Unity\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe -out="E:/Bilermen/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="E:/Bilermen/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x="E:/Bilermen/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -d="E:/Bilermen/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="E:/Bilermen/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="E:/Bilermen/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --enable-engine-module-stripping --engine-modules-asset-file="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"

    stdout:
    stderr:

    System.IO.FileNotFoundException: "netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51"
    Unity.Linker.UnityDriver..ctor(String[] args)
    Unity.Linker.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable`1, UnityLinkerRunInformation)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
    Exception: C:\Program Files\Unity\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <9a184ab867bb42c296d20ace04f48df3>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. programerappsGT

    programerappsGT

    Joined:
    May 28, 2020
    Posts:
    3
    Tengo el mismo error por si alguien encontró la solución
    Win32Exception: ApplicationName = 'C: \ Archivos de programa \ Unity \ 2019.2.20f1 \ Editor \ Data \ il2cpp \ build / UnityLinker.exe', CommandLine = '- out = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed / tempStrip -x = "C: / Archivos de programa / Unity / 2019.2.20f1 / Editor / Data / PlaybackEngines / AndroidPlayer / Whitelists / Core.xml" -x = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed /../ platform_native_link.xml -x = C: /prueba/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml -d = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed --dotnetruntime = il2cpp --dotnetprofile = unityaot --use-editor-options --include-directory = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed --rule-set = Conservative - editor-data-file = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed / EditorToUnityLinkerData.json --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag = EnableUnityConnect --engine-modules-asset-file = "C: / Archivos de programa / Unity / 2019.2.20f1 /Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset "', CurrentDirectory =' C: \ prueba \ Temp \ StagingArea \ assets \ bin \ Data \ Managed ', Error nativo = La operaciolicitada requiere elevaci

    System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
    System.Diagnostics.Process.Start () (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:104)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:222)
    UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel, System.Boolean stripEngineCode, System.String editorToLinkerDataPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:158)
    UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:358)
    UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:246)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:326)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <502f1b7df2d7430696af84c6f02852ed>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <502f1b7df2d7430696af84c6f02852ed>:0)
    UnityEditor.PostprocessBuildPlayer. , Informe UnityEditor.Build.Reporting.BuildReport) (en C: /buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs: 281)
    UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr) (en C: /buildslave/unity/build/Modules/IMGUI/GUIUtility.cs: 179)