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Bug Error BufferQueueProducer BQDUMP

Discussion in 'Unity Mediation' started by rbitard, Jan 26, 2023.

  1. rbitard

    rbitard

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    When I initialize my ads after the initialization seems finished I have a lot of errors in loop
    2023/01/26 17:29:09.430 2722 3600 Error BufferQueueProducer BQDUMP [01:0xb400006da98df100] state=DEQUEUED 0xb400007016768e00 frame=0 [ 720x1280: 720,1000]

    upload_2023-1-26_17-30-16.png

    Do you know what causes this and how to fix it ?
     
    konsnos, unity_dev421 and addray like this.
  2. unity_dev421

    unity_dev421

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    Bumping this.
     
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  3. rbitard

    rbitard

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    Yeah that's annoying to read the logs as it cycles a lot, I'm sure it's from some ad provider bugging out
     
  4. konsnos

    konsnos

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    Seeing this as well in Redmi 12C while not on a Redmi Note 6 Pro.
     
    Last edited: May 24, 2023
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  5. hicks1623

    hicks1623

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    i have the same issue buddy you already resolved this?
     
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  6. rbitard

    rbitard

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    nope
     
  7. rbitard

    rbitard

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    nobody has any idea ?
     
  8. konsnos

    konsnos

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    I've contacted the ad SDK provider and they couldn’t reproduce it. Maybe if you send too they'll get more data.
     
  9. VadimVa

    VadimVa

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    Is there any update please?
     
  10. VirginieC

    VirginieC

    Unity Technologies

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    Hey everyone,

    I'm missing some information here, are you using Unity Mediation Package? the LevelPlay Package? Or the Unity Ads package?

    If you are using Unity Mediation package, this package is now deprecated, we advise to use the LevelPlay package.
    This forum is also deprecated as you can see in this post.

    If you are using the LevelPlay package, I will advise to either ask the LevelPlay forum, or fill out the form in the ironSource Knowledge Center to connect with the Developer Support Engineering team.

    If you are using the UnityAds package, I will advise looking for help in the UnityAds forum.

    Good luck! :)
     
    konsnos likes this.
  11. rbitard

    rbitard

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    It happens with many SDK (I tested mediation, levelplay and admob) I believe the source is from one ad provider but hard to pin point