Search Unity

Bug Error after update to Unity 2021.3.16f1 LTS

Discussion in 'Burst' started by Tornar, Dec 15, 2022.

  1. vm45085

    vm45085

    Joined:
    Aug 19, 2021
    Posts:
    1
    Assets\Oculus\Interaction\Runtime\Scripts\Input\OVRIntegration\AnimatedHandOVR.cs(92,31): error CS0103: The name 'OVRControllerUtility' does not exist in the current context
    Assets\Oculus\Interaction\Runtime\Scripts\Input\OVRIntegration\AnimatedHandOVR.cs(93,32): error CS0103: The name 'OVRControllerUtility' does not exist in the current context
    Assets\Oculus\Interaction\Runtime\Scripts\Input\OVRIntegration\AnimatedHandOVR.cs(123,33): error CS0103: The name 'OVRControllerUtility' does not exist in the current context
    Assets\Oculus\Interaction\Runtime\Scripts\Input\OVRIntegration\FromOVRControllerHandDataSource.cs(216,33): error CS0103: The name 'OVRControllerUtility' does not exist in the current context
    Assets\Oculus\Voice\Lib\Wit.ai\Scripts\Runtime\Data\Keywords\WitKeyword.cs(9,22): error CS0234: The type or namespace name 'Lib' does not exist in the namespace 'Facebook.WitAi' (are you missing an assembly reference?)
    Assets\Oculus\Voice\Lib\Wit.ai\Scripts\Runtime\Data\Keywords\WitKeyword.cs(21,43): error CS0246: The type or namespace name 'WitResponseNode' could not be found (are you missing a using directive or an assembly reference?)

    @tim_jones after installing oculus integration from asset store am getting this series of errors
     
  2. JesOb

    JesOb

    Joined:
    Sep 3, 2012
    Posts:
    1,109
    hi @tim_jones
    I have another report with the same burst bug System.ArgumentException: An item with the same key has already been added. in report IN-31449 can you check it please for Burst 1.8.4 too

    Removeing "Feel" plugin fixes burst bug
     
  3. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    @vm45085 Those C# compilation errors doesn't look related to Burst, as far as I can tell. You're probably better off asking in e.g. the scripting forum about that.
     
  4. coderxx

    coderxx

    Joined:
    Dec 17, 2015
    Posts:
    6
    you'll have to rename Facebook to Meta in the scripts for Wit. As for the OVR errors, delete the oculus folder and import fresh! Updating causes a lot of conflicts
     
    Moooonnnii likes this.
  5. Maroow1

    Maroow1

    Joined:
    May 18, 2020
    Posts:
    6
    This is Burst 1.8.4.
    Still not fixed and the error persists..
    -Failed to find entry-points (same error)



    Failed to find entry-points:
    System.Exception: Error while hashing assembly C:\LodiaProject\lodia233\Assets\TheBackend\Plugins\Backend.dll ---> System.ArgumentException: An item with the same key has already been added. Key: ab51592ddff0ec7816dcd0bf7a6a095b
    at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <27586baf39bf4babbfd8a2caabe8e228>:0
    at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <27586baf39bf4babbfd8a2caabe8e228>:0
    at Burst.Compiler.IL.Hashing.Storage.NameToTokenDictionary.AddHash (Burst.Compiler.IL.Helpers.Hash128& hash, System.Int32 token) [0x00000] in <e897daa8366b4183b121ad602adf2292>:0
    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.HashImpl () [0x0022c] in <e897daa8366b4183b121ad602adf2292>:0
    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.HashAssembly (System.String filePath, System.Threading.Tasks.TaskFactory taskFactory) [0x00008] in <e897daa8366b4183b121ad602adf2292>:0
    --- End of inner exception stack trace ---
    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.HashAssembly (System.String filePath, System.Threading.Tasks.TaskFactory taskFactory) [0x0002d] in <e897daa8366b4183b121ad602adf2292>:0
    at Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheLoader.CreateHashingResult (Mono.Cecil.AssemblyNameReference assemblyNameReference, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.Helpers.DebugLogWriter debugLogWriter) [0x001b1] in <e897daa8366b4183b121ad602adf2292>:0
    at Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore.GetAssemblyState (System.String assemblyName, Burst.Compiler.IL.AssemblyLoader assemblyLoader) [0x000a0] in <e897daa8366b4183b121ad602adf2292>:0
    at Burst.Compiler.IL.Server.EntryPointMethodFinder.LoadAllAssemblyReferences (Mono.Cecil.AssemblyDefinition asmDef, System.Collections.Generic.Dictionary`2[TKey,TValue] visited, System.Collections.Generic.Dictionary`2[TKey,TValue] jobProducers, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader) [0x00025] in <e897daa8366b4183b121ad602adf2292>:0
    at Burst.Compiler.IL.Server.EntryPointMethodFinder.LoadAllAssemblyReferences (Mono.Cecil.AssemblyDefinition asmDef, System.Collections.Generic.Dictionary`2[TKey,TValue] visited, System.Collections.Generic.Dictionary`2[TKey,TValue] jobProducers, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader) [0x001e3] in <e897daa8366b4183b121ad602adf2292>:0
    at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x00071] in <e897daa8366b4183b121ad602adf2292>:0
    at Burst.Compiler.IL.Server.FindMethodsJob.Execute (Burst.Compiler.IL.Server.CompilerServerJobExecutionContext context) [0x0011e] in <e897daa8366b4183b121ad602adf2292>:0
    While compiling job:
     
  6. Cartographer

    Cartographer

    Joined:
    Mar 19, 2013
    Posts:
    78
    I will add that I am now getting a similar error, which only started within the past couple days.
    Burst 1.8.4
    Unity: 2022.2.12f1

    Code (CSharp):
    1. Building Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker failed with output:
    2. UnityEditor.Build.BuildFailedException: Burst compiler (1.8.4) failed running
    3.  
    4. stdout:
    5. Error: Failed to find entry-points:
    6. System.Exception: Error while hashing assembly I:\Game\Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped\Assembly-CSharp.dll ---> System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Diagnostics.Tracing, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Diagnostics.Tracing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
    7.    --- End of inner exception stack trace ---
    8.    at System.Buffers.DefaultArrayPool`1.Rent(Int32 minimumLength)
    9.    at Burst.Compiler.IL.Hashing.Storage.StringCollection.AddString(String value)
    10.    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.ProcessAssemblyReference(AssemblyReferenceHandle assemblyReferenceHandle, StringCollection strings)
    11.    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.ProcessAssemblyReferences(StringCollection strings)
    12.    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.<>c__DisplayClass13_0.<HashImpl>b__3()
    13.    at System.Threading.Tasks.Task.Execute()
    14.    --- End of inner exception stack trace ---
    15.    at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken)
    16.    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.HashImpl()
    17.    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.HashAssembly(String filePath, TaskFactory taskFactory)
    18.    --- End of inner exception stack trace ---
    19.    at Burst.Compiler.IL.Hashing.CacheBuilder.ILHasher.HashAssembly(String filePath, TaskFactory taskFactory)
    20.    at Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheLoader.CreateHashingResult(AssemblyNameReference assemblyNameReference, AssemblyLoader assemblyLoader, DebugLogWriter debugLogWriter)
    21.    at Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore.GetAssemblyState(String assemblyName, AssemblyLoader assemblyLoader)
    22.    at Burst.Compiler.IL.Server.EntryPointMethodFinder.LoadAllAssemblyReferences(AssemblyDefinition asmDef, Dictionary`2 visited, Dictionary`2 jobProducers, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader)
    23.    at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    24.    at Burst.Compiler.IL.Server.FindMethodsJob.Execute(CompilerServerJobExecutionContext context)
    25.  
     
    Last edited: Mar 27, 2023
  7. onwubaliliphilip

    onwubaliliphilip

    Joined:
    Jul 10, 2020
    Posts:
    1
    I've been having this error with Burst 1.8.3 on Unity 2022.2.12 on my windows PC. Even after updating to Burst 1.8.4, I'm still getting the same error:
    Code (CSharp):
    1. Building Library\Bee\artifacts\Android\AsyncPluginsFromLinker failed with output:
    2. UnityEditor.Build.BuildFailedException: Burst compiler (1.8.4) failed running
    3.  
    4. stdout:
    5. Error: Failed to find entry-points:
    6. System.Exception: Unexpected exception while processing type `UnityEngine.Animations.Rigging.MultiParentConstraintJob` ---> System.Exception: The type `UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.MultiParentConstraintJob>` does not contain an `Execute` method
    7.    at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    8.    --- End of inner exception stack trace ---
    9.    at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    10.    at Burst.Compiler.IL.Server.FindMethodsJob.Execute(CompilerServerJobExecutionContext context)
    11. stderr:
    12.  
    13.   at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x001f7] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1706
    14.   at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0003f] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1583
    15.   at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00000] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1558
    16.   at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00922] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:706
    17.   at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x00013] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:265
    18.   at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0007d] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:179
    19.   at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <ae93fefe62eb49e6b9ef3807ffd33dc7>:0
    20.   at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <121dc6afd18c416ebb3890a6cc2efeb0>:0
    21.   at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <121dc6afd18c416ebb3890a6cc2efeb0>:0
    22.   at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <27586baf39bf4babbfd8a2caabe8e228>:0
    23.   at System.Threading.Tasks.Task.Execute () [0x00000] in <27586baf39bf4babbfd8a2caabe8e228>:0
    24. --- End of stack trace from previous location where exception was thrown ---
     
    Genebris likes this.
  8. jongning

    jongning

    Joined:
    Jun 14, 2022
    Posts:
    7
    Thx This help me alot!!
     
  9. ayush_choudhary

    ayush_choudhary

    Joined:
    Jul 13, 2020
    Posts:
    2
    Hello, I'm also seeing the same error, I'm on version 2021.3.21f1 and burst 1.8.2,
    I just installed and imported some code from an old project and it started showing this.
    would appreciate any help...

    Code (CSharp):
    1. Failed to find entry-points:
    2. Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
    3.   at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00105] in <ebb9e4250ed24cbfa42055e3532ef311>:0
    4.   at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00039] in <a2dd15248a25411e914af2a2c82fb63f>:0
    5.   at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00079] in <a2dd15248a25411e914af2a2c82fb63f>:0
    6.   at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets, Burst.Compiler.IL.Helpers.DebugLogWriter debugWriter) [0x00055] in <a2dd15248a25411e914af2a2c82fb63f>:0
    7.   at Burst.Compiler.IL.Server.FindMethodsJob.Execute (Burst.Compiler.IL.Server.CompilerServerJobExecutionContext context) [0x00133] in <a2dd15248a25411e914af2a2c82fb63f>:0
    8.  
    9. While compiling job:
    10.  
     
  10. lucastcorrea

    lucastcorrea

    Joined:
    Feb 1, 2019
    Posts:
    1
    I have been unable to upgrade from 2021.3.8f1 to 2021.3.21f1 without triggering this issue. I have tried to use Burst 1.8.2, 1.8.3, and 1.8.4
    Code (CSharp):
    1. BuildFailedException: Burst compiler (1.8.4) failed running
    2.  
    3. stdout:
    4. Error: Failed to find entry-points:
    5. System.ArgumentOutOfRangeException: Ticks must be between DateTime.MinValue.Ticks and DateTime.MaxValue.Ticks.
    6. Parameter name: ticks
    7.    at System.DateTime..ctor(Int64 ticks)
    8.    at Burst.Compiler.IL.Hashing.Storage.ILHashingResultRuntime.GetHeader(String hashCachePath)
    9.    at Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheLoader.CreateHashingResult(AssemblyNameReference assemblyNameReference, AssemblyLoader assemblyLoader, DebugLogWriter debugLogWriter)
    10.    at Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore.GetAssemblyState(String assemblyName, AssemblyLoader assemblyLoader)
    11.    at Burst.Compiler.IL.Server.EntryPointMethodFinder.LoadAllAssemblyReferences(AssemblyDefinition asmDef, Dictionary`2 visited, Dictionary`2 jobProducers, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader)
    12.    at Burst.Compiler.IL.Server.EntryPointMethodFinder.LoadAllAssemblyReferences(AssemblyDefinition asmDef, Dictionary`2 visited, Dictionary`2 jobProducers, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader)
    13.    at Burst.Compiler.IL.Server.EntryPointMethodFinder.LoadAllAssemblyReferences(AssemblyDefinition asmDef, Dictionary`2 visited, Dictionary`2 jobProducers, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader)
    14.    at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    15.    at Burst.Compiler.IL.Server.FindMethodsJob.Execute(CompilerServerJobExecutionContext context)
    16. stderr:
    17.  
    18. Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:1706)
    19. Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:1583)
    20. Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:1558)
    21. Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:706)
    22. Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:265)
    23. Unity.Burst.Editor.BurstAOTCompilerPostprocessor.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:189)
    24. UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at <964670f15c6b47f9b8f9340732720473>:0)
    25. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
     
  11. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    There are a number of different issues here :)

    @Maroow1 please could you log a bug report for that and let me know the bug number?

    @Cartographer that's the same issue as in https://forum.unity.com/threads/cant-build-on-windows-with-burst-1-8-3-unity-2022-2-6f1.1400761/, and I saw you've already discovered the workaround in that thread.

    @onwubaliliphilip please could you log a bug report for that and let me know the bug number?

    @ayush_choudhary please could you log a bug report for that and let me know the bug number?

    @lucastcorrea please could you try deleting your <project-folder>/Library/BurstCache to see if that fixes the problem?
     
    Cartographer likes this.
  12. monry

    monry

    Joined:
    May 23, 2019
    Posts:
    10
    I have confirmed that the pattern issue I reported has been fixed in v1.8.4.
    Thank you for your response!
     
    tim_jones likes this.
  13. ArjanBroosSioux

    ArjanBroosSioux

    Joined:
    Jun 1, 2021
    Posts:
    17
    Using HDRP, I'm forced to use the indirect dependency on Burst 1.8.2. I'd like to test using mocks, so I've added a precompiled binary for Moq and added a reference to it in my test assembly. I'm getting the following error message upon every recompile:

    Code (CSharp):
    1. Failed to find entry-points:
    2. System.Exception: Unexpected exception while collecting types in assembly `HolodeckEditorTests, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null` ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Moq, Version=4.0.10827.0, Culture=neutral, PublicKeyToken=69f491c39445e920'
    3.   at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00105] in <ebb9e4250ed24cbfa42055e3532ef311>:0
    4.   at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00039] in <a2dd15248a25411e914af2a2c82fb63f>:0
    5.   at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00079] in <a2dd15248a25411e914af2a2c82fb63f>:0
    6.   at Mono.Cecil.MetadataResolver.Resolve (Mono.Cecil.TypeReference type) [0x00038] in <ebb9e4250ed24cbfa42055e3532ef311>:0
    7.   at Mono.Cecil.ModuleDefinition.Resolve (Mono.Cecil.TypeReference type) [0x00006] in <ebb9e4250ed24cbfa42055e3532ef311>:0
    8.   at Mono.Cecil.TypeReference.Resolve () [0x00006] in <ebb9e4250ed24cbfa42055e3532ef311>:0
    9.   at Burst.Compiler.IL.Server.EntryPointMethodFinder.CollectGenericTypeInstances (Mono.Cecil.TypeReference type, System.Collections.Generic.List`1[T] types, System.Collections.Generic.HashSet`1[T] visited) [0x0002f] in <a2dd15248a25411e914af2a2c82fb63f>:0
    10.   at Burst.Compiler.IL.Server.EntryPointMethodFinder.CollectGenericTypeInstances (Mono.Cecil.AssemblyDefinition assembly, System.Collections.Generic.List`1[T] types, System.Collections.Generic.HashSet`1[T] visited) [0x00057] in <a2dd15248a25411e914af2a2c82fb63f>:0
    11.   at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets, Burst.Compiler.IL.Helpers.DebugLogWriter debugWriter) [0x0019d] in <a2dd15248a25411e914af2a2c82fb63f>:0
    12.    --- End of inner exception stack trace ---
    13.   at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets, Burst.Compiler.IL.Helpers.DebugLogWriter debugWriter) [0x001d9] in <a2dd15248a25411e914af2a2c82fb63f>:0
    14.   at Burst.Compiler.IL.Server.FindMethodsJob.Execute (Burst.Compiler.IL.Server.CompilerServerJobExecutionContext context) [0x00133] in <a2dd15248a25411e914af2a2c82fb63f>:0
    15.  
    16. While compiling job:
    17.  
    Disabling Burst compilation and optimization in the project settings made no difference. Deleting the BurstCache folder made no difference.

    Any idea on how to solve/work around this?
     
  14. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    @ArjanBroosSioux whereabouts in your project folder is Moq.dll?

    If you're able to log a bug report via Help > Report a Bug, and let me know the bug number, then we can look into this more.
     
  15. ayush_choudhary

    ayush_choudhary

    Joined:
    Jul 13, 2020
    Posts:
    2
    Sorry for the delay, I had reported a bug and was waiting for case number and the confirmation message, after I didn't find it, I reported the bug again only to find that I did receive the confirmation e-mail, it was just in my spam folder
    anyway, here you go: Case IN-38249
    thankyou
     
    tim_jones likes this.
  16. ArjanBroosSioux

    ArjanBroosSioux

    Joined:
    Jun 1, 2021
    Posts:
    17
    After adding "nuget.moq": "1.0.0" to root/Packages/manifest.json, Moq.dll ended up in root/Library/PackageCache/nuget.moq@1.0.0/Moq.dll.

    Note, that after shutting down my computer/restarting Unity, the problem seems to have gone away.
     
    tim_jones likes this.
  17. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    Thank you @ayush_choudhary - I've tracked that bug down, and we'll take a look at it.
     
  18. Quiet-Pixel

    Quiet-Pixel

    Joined:
    Aug 23, 2013
    Posts:
    48
    Deleting <project-folder>/Library/BurstCache (as @tim_jones suggested) worked for me. Was finally able to upgrade from 2021.3.16f1 to 2021.3.20f1 without getting stuck.
     
  19. arcanevibe

    arcanevibe

    Joined:
    Oct 13, 2020
    Posts:
    3
     
  20. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    > There is enough code in there I'm wondering if you found it just be reading every line in the other case, or you used a tool.

    @arcanevibe I found it by running @Tornar's project locally, after they submitted it via a bug report, and I used a debug build of Burst to tell me the IL metadata token causing the problem. If you can submit a bug report with a project that contains a repro of the bug, then we can look at it :)
     
  21. unity_52844265ABC0FBEEC8E7

    unity_52844265ABC0FBEEC8E7

    Joined:
    Aug 2, 2022
    Posts:
    1
    @tim_jones Is Burst 1.8.3+ not being ported to 2021.3? I'm on 2021.3.22f1 and Burst 1.8.2 is showing as the latest.
     
  22. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    @unity_52844265ABC0FBEEC8E7 all Burst 1.8.x releases are compatible with 2021.3. The latest versions don't appear in the editor right now (for various reasons), but you can manually install them by clicking the "+" button at the top left of the Package Manager window, and then clicking "Install package by name".
     
  23. Genebris

    Genebris

    Joined:
    Mar 18, 2013
    Posts:
    144
    @tim_jones Hi, could you please take a look at my error as well? I figured it's Burst + Animation Rigging package + something else in my project is causing it. And my build is actually created but I can't run it if it's IL2CPP. If it's Mono, I can even run despite build fail error.

    I've created report but my project is 100GB, don't know how to send it: https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-48447

    Building Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker failed with output:
    UnityEditor.Build.BuildFailedException: Burst compiler (1.8.7) failed running

    stdout:
    Error: Failed to find entry-points:
    System.Exception: Unexpected exception while processing type `UnityEngine.Animations.Rigging.MultiAimConstraintJob` ---> System.Exception: The type `UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.MultiAimConstraintJob>` does not contain an `Execute` method
    � Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    --- ����� ����஢�� ����७���� �⥪� �᪫�祭�� ---
    � Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    � Burst.Compiler.IL.Server.CompilerServer.FindMethods(CompilationRequest request, CacheManager cacheManager, CompilerStatistics stats)
    � Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass17_0.<Compile>b__0(CacheManager cacheManager)
    � Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass26_0`1.<<RunTask>b__0>d.MoveNext()
    --- ����� ����஢�� �⥪� �� �।��饣� �ᯮ�������, ��� �������� �᪫�祭�� ---
    � System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    � System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    � Burst.Compiler.IL.Server.CompilerServer.<RunTask>d__26`1.MoveNext()
    --- ����� ����஢�� �⥪� �� �।��饣� �ᯮ�������, ��� �������� �᪫�祭�� ---
    � System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    � System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    � Burst.Compiler.IL.Server.CompilerServer.<Compile>d__17.MoveNext()
    stderr:

    at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x001f7] in .\Library\PackageCache\com.unity.burst@1.8.7\Editor\BurstAotCompiler.cs:1705
    at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0003f] in .\Library\PackageCache\com.unity.burst@1.8.7\Editor\BurstAotCompiler.cs:1582
    at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00000] in .\Library\PackageCache\com.unity.burst@1.8.7\Editor\BurstAotCompiler.cs:1557
    at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x008e8] in .\Library\PackageCache\com.unity.burst@1.8.7\Editor\BurstAotCompiler.cs:705
    at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x00013] in .\Library\PackageCache\com.unity.burst@1.8.7\Editor\BurstAotCompiler.cs:265
    at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0007d] in .\Library\PackageCache\com.unity.burst@1.8.7\Editor\BurstAotCompiler.cs:179
    at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <bf6080dbf0564cf1b405dfd6e0dac725>:0
    at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <aa0f187309fc49fabbac0555b8a66c1a>:0
    at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <aa0f187309fc49fabbac0555b8a66c1a>:0
    at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <eef08f56e2e042f1b3027eca477293d9>:0
    at System.Threading.Tasks.Task.Execute () [0x00000] in <eef08f56e2e042f1b3027eca477293d9>:0
    --- End of stack trace from previous location where exception was thrown ---

    at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <aa0f187309fc49fabbac0555b8a66c1a>:0 e
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
     
  24. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    Hi @Genebris - that's an IL2CPP stripping issue, where your job's Execute method is being stripped. Stripping doesn't happen in Mono builds which is why you don't see it there.

    You might be able to workaround it by setting the IL2CPP stripping level to Minimal.

    We have a fix coming for that in 1.8.8, which we're hoping to release soon.
     
    Genebris likes this.
  25. Genebris

    Genebris

    Joined:
    Mar 18, 2013
    Posts:
    144
    That solved it, thank you!
     
    tim_jones likes this.
  26. bparry433

    bparry433

    Joined:
    Jul 26, 2023
    Posts:
    1
    ive been having a failed to find entry-points error
    heres the code
    Failed to find entry-points:
    Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories: D:\2022.3.5f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
    D:\2022.3.5f1\Editor\Data\Managed
    C:\Users\bparr\My project\Library\PackageCache\com.unity.burst@1.8.7
    D:\2022.3.5f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
    D:\2022.3.5f1\Editor\Data\PlaybackEngines\WebGLSupport
    C:\Users\bparr\My project\Library\PackageCache\com.unity.burst@1.8.7\Unity.Burst.CodeGen
    C:\Users\bparr\My project\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip
    C:\Users\bparr\My project\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator
    C:\Users\bparr\My project\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom
    C:\Users\bparr\My project\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources
    C:\Users\bparr\My project\Library\PackageCache\com.unity.collab-proxy@2.0.5\Lib\Editor\PlasticSCM
    C:\Users\bparr\My project\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc
    C:\Users\bparr\My project\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet
    D:\2022.3.5f1\Editor\Data\Managed\UnityEngine
    C:\Users\bparr\My project\Library\ScriptAssemblies ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
    at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00105] in <853812ae52c341daaef3c62ecdb86b32>:0
    at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00013] in <532a8a169e6a4953b5d9a4c213b71772>:0
    --- End of inner exception stack trace ---
    at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00060] in <532a8a169e6a4953b5d9a4c213b71772>:0
    at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x0007e] in <532a8a169e6a4953b5d9a4c213b71772>:0
    at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x00055] in <532a8a169e6a4953b5d9a4c213b71772>:0
    at Burst.Compiler.IL.Server.CompilerServer.FindMethods (Burst.Compiler.IL.Server.CompilationRequest request, Burst.Compiler.IL.Server.Caching.CacheManager cacheManager, Burst.Compiler.IL.CompilerStatistics stats) [0x000f5] in <532a8a169e6a4953b5d9a4c213b71772>:0
    at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass17_0.<Compile>b__0 (Burst.Compiler.IL.Server.Caching.CacheManager cacheManager) [0x00000] in <532a8a169e6a4953b5d9a4c213b71772>:0
    at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].<RunTask>b__0 () [0x00145] in <532a8a169e6a4953b5d9a4c213b71772>:0
    at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <532a8a169e6a4953b5d9a4c213b71772>:0
    at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilationRequest request, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x0017f] in <532a8a169e6a4953b5d9a4c213b71772>:0

    While compiling job:
     
  27. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    @bparry433 is there a file named Assembly-CSharp-Editor.dll in your Library/ScriptAssemblies folder? It looks like one of your dlls references that dll, but for some reason it doesn't exist in the folders that are being searched.
     
  28. D-DutchDave

    D-DutchDave

    Joined:
    May 4, 2018
    Posts:
    36
    I had similar issues using third party .dll files. Simply deleting the contents of the BurstCache in my projects' Library folder solved the issue. I got to say, its a bit unfortunate that this is an issue
     
  29. grace_lee

    grace_lee

    Joined:
    Sep 7, 2021
    Posts:
    1
    I remove Oculus folder and import again, it's work!!
     
  30. Crazymouse34

    Crazymouse34

    Joined:
    Dec 16, 2018
    Posts:
    3
    Problem still with unity 2022.3.10f1 and burst 1.8.8.
    Any idea?

    Building Library\Bee\artifacts\Android\AsyncPluginsFromLinker failed with output:
    UnityEditor.Build.BuildFailedException: Burst compiler (1.8.8) failed running

    stdout:
    Error: Failed to find entry-points:
    System.Exception: Unexpected exception while processing type `UnityEngine.Animations.Rigging.MultiAimConstraintJob` ---> System.Exception: The type `UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.MultiAimConstraintJob>` does not contain an `Execute` method
    � Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    --- Fin de la trace de la pile d'exception interne ---
    � Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    � Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass18_1.<FindMethods>b__0(CacheManager cacheManager)
     
  31. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
  32. gfxruby

    gfxruby

    Joined:
    Jul 4, 2023
    Posts:
    1
    I have installed 2022.3.24LTS version, and now I can't even create new template projects from scratch. When the new project creates It starts with errors (sometimes it freezes my computer). Sometimes the error is empty but now I have this error. If anyone could help me I would appreciate It so much, I can't even work with my XR projects because I can't even create a new project.

    Code (CSharp):
    1. Failed to find entry-points:
    2. System.DllNotFoundException: Unable to load the unmanaged library `D:\3D PROJECTS\UNITY\URP_Test\Library\PackageCache\com.unity.burst@1.8.13\.Runtime\burst-llvm-16.dll`, error code 193
    3.   at Burst.Backend.UnmanagedLibrary+WindowsUnmanagedLibrary.LoadLibrary (System.String name, System.Boolean addPlatformPrefix, System.Boolean addPlatformFileExtension, System.Boolean addArchitecturePostfix) [0x00050] in <1d6854b2b91a45529dbc12df3484308e>:0
    4.   at Burst.Backend.UnmanagedLibrary.LoadLibrary (System.String name, System.Boolean addPlatformPrefix, System.Boolean addPlatformFileExtension, System.Boolean addArchitecturePostfix) [0x00020] in <1d6854b2b91a45529dbc12df3484308e>:0
    5.   at Burst.Backend.StandardCompilerBackend..ctor (System.String nativeSharedLibraryName) [0x0000d] in <1d6854b2b91a45529dbc12df3484308e>:0
    6.   at Burst.Backend.StandardCompilerBackend.GetSingleton (System.String backendName) [0x0001f] in <1d6854b2b91a45529dbc12df3484308e>:0
    7.   at Burst.Compiler.IL.Server.LibraryCompiler..ctor (Burst.Compiler.IL.Server.GlobalContext globalContext, System.String backendName) [0x00026] in <fecc8b90ec9549a294c4d6f8c000ff99>:0
    8.   at Burst.Compiler.IL.Server.CompilerServer.CompileLibrary (Burst.Compiler.IL.Server.CompileLibraryJob request, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, Burst.Compiler.IL.Server.ProgressMessageHelper progressHelper, System.Threading.CancellationToken cancellationToken) [0x000bd] in <fecc8b90ec9549a294c4d6f8c000ff99>:0
    9.   at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass25_0.<RunTask>b__0 () [0x00138] in <fecc8b90ec9549a294c4d6f8c000ff99>:0
    10.   at Burst.Compiler.IL.Server.CompilerServer.RunTask (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x0012e] in <fecc8b90ec9549a294c4d6f8c000ff99>:0
    11.   at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x003ae] in <fecc8b90ec9549a294c4d6f8c000ff99>:0
    12.  
    13. While compiling job:
    14.  
     
  33. MarcoPersson

    MarcoPersson

    Unity Technologies

    Joined:
    Jul 21, 2021
    Posts:
    53
    Hi @gfxruby, looks like the Burst package can't find the "burst-llvm-16.dll" library, which should always be included in the installed package. What I assume happened was that something went wrong during installation of the package. Can you try to remove the folder D:\3D PROJECTS\UNITY\URP_Test\Library\PackageCache\com.unity.burst@1.8.13, and see if that resolves the issue?