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Error after update to Beta 22

Discussion in '5.4 Beta' started by Radius, Jun 21, 2016.

  1. Radius

    Radius

    Joined:
    May 11, 2013
    Posts:
    51
    After the update to 22, I keep getting spammed with this error.

    Allocation of 1 bytes 051be280 (or any other number at the end)
    TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations.
     
    StartStart likes this.
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,643
    I believe Unity needs additional information to come up with a bug fix.

    If you can reproduce this error in a rather reliable fashion, the easiest way (without lots of ping-pong discussions) would be to submit a bug-report following these tips. If Unity has that bug-report in their system, there is a much higher chance to receive a bug fix. Make sure to attach a project to the bug-report that Unity can use to reproduce the error and test their fix against, as described in the bug-report tips.

    In order for Unity to pick up your bug report even faster, they often ask to post the bug-report case# here.
     
  3. StartStart

    StartStart

    Joined:
    Jan 2, 2013
    Posts:
    150
    I had same problems like you.

    //

    Edit # 2

    Sometimes crash when stopped playing in editor.

    Sometimes crash when stopped playing in maximized screen in editor.

    Sometimes crash when playing in editor. (non maximized screen)

    xzczxczxcczxc.JPG

    //

    Edit # 3

    If don't press clear button at console maybe It's not crash just maybe. ( Not working )

    //

    Edit # 4

    Just pressed play button in editor and crash.

    Sometimes console show Particle array == Count and crash.
     
    Last edited: Jun 22, 2016
    Radius likes this.
  4. RikuTheFuffs

    RikuTheFuffs

    Joined:
    Sep 9, 2013
    Posts:
    16
    Got the same error just after updating to the new beta version from 5.4.0 B21. Looks like I'll have to rollback...
     
    Radius and StartStart like this.
  5. Kim-Riber

    Kim-Riber

    Unity Technologies

    Joined:
    Feb 25, 2011
    Posts:
    25
    Hi
    Thanks for catching this
    Could you submit a bugreport with a repro project?
    Thanks
    Kim
     
  6. x4000

    x4000

    Joined:
    Mar 17, 2010
    Posts:
    353
    It looks like there are already some reports about this -- it appears that any time particles are around at all, it dies like this. This matches my experience also. Any chance there will be a quick update to B23 since this build is pretty much dead in the water if you have particles? Normally that sort of statement from a user sounds like hyperbole, but in this case it seems pretty widespread and non-specific.
     
    OMGWare and StartStart like this.
  7. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,298
    Hey,

    Just to confirm that you are right - this can happen when destroying particle systems. We have got a fix and are looking to get it into a release build as soon as we can.

    Sorry for the inconvenience!
     
    JonDadley likes this.
  8. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,298
    An update on this - a fix has gone into b23 for this, which will be available soon!
     
    RikuTheFuffs likes this.