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Error adding Enlighten probeset

Discussion in 'Global Illumination' started by BonsaTech, Dec 21, 2017.

  1. BonsaTech

    BonsaTech

    Joined:
    Dec 22, 2015
    Posts:
    73
    Hi,

    After upgrading my project to Unity 2017.2.0, I rebaked my multiscene project and when I try to generate a build using my Jenkins system, I´m getting this error.


    Every time that I download the scenes, I´m getting the same error when bundles are tried to be built.

    Any update on this issue?
     
  2. BonsaTech

    BonsaTech

    Joined:
    Dec 22, 2015
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    In addition, I´ve created a new project, adding my scenes and this message appears on the console:

    "Lighting data asset ‘LightingData-1’ is inconsistent because 3 files out of 3 are missing. Please use Generate Lighting to rebuild the lighting data."
     
  3. BonsaTech

    BonsaTech

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    Dec 22, 2015
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    Case 980811
     
  4. jordiboni

    jordiboni

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    Aug 14, 2013
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  5. Olninyo

    Olninyo

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    Dec 17, 2012
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    double bump, this is a *real* problem for us, eating up loads of team time.
     
  6. mitchellpotter

    mitchellpotter

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    Sep 11, 2015
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    Is this ever going to get resolved or addressed? We didn't start seeing this until 2017.3 and it's a real problem having to generate lighting on every dev system every time something changes. We use multiple scenes and I've heard that may be why it's being overlooked.
     
  7. BonsaTech

    BonsaTech

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    Dec 22, 2015
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    No, there isn´t any update. The communication on fogbugz doesn´t exist and there isn´t any ETA. Really frustrating :(
     
  8. kemalakay

    kemalakay

    Unity Technologies

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    Jul 12, 2016
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    Hi @BonsaTech @Olninyo @jordiboni and @mitchellpotter

    Currently we're working on it and we found out the root cause of the problem, and we intend to fix it this week. Delivering the fix may take some time but we'll do our best as soon as it's fixed.

    Thanks
     
  9. BonsaTech

    BonsaTech

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    Dec 22, 2015
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    Good to know,

    Will the fix be back ported to Unity 2017.2?

    Cheers
     
  10. kemalakay

    kemalakay

    Unity Technologies

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    Yes, definitely
     
  11. SteveWu

    SteveWu

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    Nov 27, 2017
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    its sucks now i just can build prefab to assetsbundle and load it instead of build scene.
     
  12. BonsaTech

    BonsaTech

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    Dec 22, 2015
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    Is there any update in your side @kemalakay ?
     
  13. kemalakay

    kemalakay

    Unity Technologies

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    Jul 12, 2016
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    Hey @BonsaTech

    We fixed the issue and our fixes are in flight to 2017.3 and 2017.2, we intend to make the fixes available in the next patch releases of these versions

    Thanks
     
  14. BonsaTech

    BonsaTech

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  15. kemalakay

    kemalakay

    Unity Technologies

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    Hey, I can see that the fix is still not merged so it's not available yet. Probably next week if all goes right
     
    jbonastre likes this.
  16. BonsaTech

    BonsaTech

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    Dec 22, 2015
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    Unity 2017.3.1p3 has been published but there isn´t any reference to bug 980811. Any idea about the ETA? It´s really slowing our build process...
     
  17. yezzer

    yezzer

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    Oct 30, 2009
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    143
    Bump.. any update? We're running into this issue
     
  18. BonsaTech

    BonsaTech

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    Dec 22, 2015
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    According to Unity QA, target Release Window for next drop is 21st Mar – 23rd Mar. Crossing fingers...
     
  19. jonny2027

    jonny2027

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    Jul 16, 2013
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    Any news on the fix. Im on 2017.3.1p3 and get the issue with deploying the PS4
     
  20. BonsaTech

    BonsaTech

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    Dec 22, 2015
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    "I can see that the pull request is about to land in 2017.2 it was approved by release management yesterday. So should be released with the next patch release."

    However, 17.2.2p3 was published without the fix
     
  21. BonsaTech

    BonsaTech

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    Dec 22, 2015
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    Fixed in Unity 2017.4.1f1 !!!!!
     
  22. Danoli

    Danoli

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    Feb 20, 2017
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    This error can still occur if you accidentally package LightingData ("LightingData.asset") into any bundle that you load.

    Solution: Just remove the LightingData.asset's (any extra ones, / duplicates)
    (Problem can occur if you are using a custom lightmap swapper script in realtime).