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Erosion and Shifting Landscapes?

Discussion in 'World Building' started by Robby12, Jan 7, 2021.

  1. Robby12

    Robby12

    Joined:
    Jul 28, 2013
    Posts:
    3
    Hello, I want to start a project that will revolve around landscapes shifting and eroding. What would be some ways I can tackle this? Is it possible to do this in Unity or should I learn how to do this in a separate program like Houdini?

    To help illustrate what I mean, here is a video I found on Youtube. Please excuse the poor quality lol. It's in the first 15 seconds.



    Thank you in advance!
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,220
    It's certainly possible in Unity, but it may not be easy.

    Does this need to be 3D for your purposes, or would 2D suffice?
     
  3. Robby12

    Robby12

    Joined:
    Jul 28, 2013
    Posts:
    3
    Ok good to know and thank you for responding. This would need to be in 3D. Do you have any suggestions on how I could pull this off in 3D?
     
    Last edited: Jan 8, 2021
  4. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,220
    I guess you need a mesh to be as dense as the most rugged (probably original) version of the landscape requires, and then you smooth that out by moving vertices around.

    It's a pretty advanced project, for sure.
     
  5. Robby12

    Robby12

    Joined:
    Jul 28, 2013
    Posts:
    3
    Ok that makes sense. Thank you for getting back to me. I really appreciate it
     
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