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Question Equip Gear that's not part of the Character-FBX?

Discussion in 'Prefabs' started by Cellenseres, Dec 17, 2020.

  1. Cellenseres

    Cellenseres

    Joined:
    Mar 30, 2015
    Posts:
    67
    Hey Guys, I'm currently working on a Character Creator for my RPG.
    I want to setup a system that lets the player switch outfits easily without having one overloaded FBX containing the base model and all its outfits.

    My plan is to have ScriptableObjects containing the AssetPath to the Outfit-Model-Asset, it's outfit-type (hands, body, helmet, etc) and a few other infos like the item name and stuff.
    Depending on which Outfit is selected, the model should be loaded and applied to the Character Model and its Rig.

    But my question is, how can I apply Outfits (as Skinned Mesh Renderer?) to the CharacterModel which also reacts when the CharacterModel-Rig moves?

    In the Attachments, I have a few Screenshots.
     

    Attached Files: