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Equilibrium VR 2.0

Discussion in 'Assets and Asset Store' started by Sergasteam, Dec 16, 2016.

  1. Sergasteam

    Sergasteam

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    Greetings! I want to introduce you to the next VR project for PC and mobile called "Equilibrium VR"

    Follow news about my projects on
    Twitter: https://twitter.com/Sergasteam
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    Winter Scene: Here
    Spring Scene: Here

    Released in v1.2

    At the request of customers in version 1.2 of the main menu will be added and new game pieces.
    Main Menu is the starting point for further updates, game levels.

    Released in v1.3
    1. Some little changes
    2. Choose any game mode to play from main menu
    3. Eagle acceleration by tapping.
    All functions from previous versions are included. The structure of project is fully adapted for future upgrades. Look forward version 2.0.

    Released in v.2.0
    You can upgrade to this version if you have already purchased a winter scene, making upgrades from version 1.3 of asset to version 2.0
    Upgrade version: Here

    Equilibrium VR is now worth 29.99$ with basic winter scene.
    New video of v.2.0 is now available see video bellow



    This is a fantastic winter scene with elements of simulation birds.
    This Asset contains the gaming scene with 3 game modes:
    1) Exploring the world
    2) Search for items
    3) Race for the first place
    You can quickly and easily set up the Asset to create a more beautiful game.
    Also this Asset is already optimized for popular virtual reality platforms, you only need to make some simple settings in the scene. Affordable and intuitive code. Excellent solution for creating arcade game to virtual reality.



    Some screenshots on full resolution VR graphics:



    P.S. Glow VR complete project on this link: Here
     
    Last edited: Mar 17, 2017
  2. Sergasteam

    Sergasteam

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    Finding Feathers quest

     
  3. Sergasteam

    Sergasteam

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  4. Sergasteam

    Sergasteam

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  5. Sergasteam

    Sergasteam

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  6. Sergasteam

    Sergasteam

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    Race for the first place mode
     
  7. Sergasteam

    Sergasteam

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    Next screenshot of oculus DK2/CV1

     
  8. Sergasteam

    Sergasteam

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  9. Sergasteam

    Sergasteam

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  10. Sergasteam

    Sergasteam

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    Equilibrium VR is now Sale! Only 7 days 50% discount for best full-end arcade VR game on the AssetStore.
     
  11. Sergasteam

    Sergasteam

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  12. Sergasteam

    Sergasteam

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  13. Sergasteam

    Sergasteam

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  14. Sergasteam

    Sergasteam

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    Equilibrium VR (Starter Pack) v.1.2 free update of basic winter scene package is now available.
    1. Advanced documentation
    2. Main menu included (for future updates of game levels)
    3. Winter level chaged
    4. Three background music
    5. Control level area limits
    6. Collision with objects and dying eagle with reloading current level.
    7. Interaction pause menu
    8. Control other players (multiplayer not included)
    9. Optimizations for any VR platforms
    10. Recentering view for HMD

     
    pixelsteam likes this.
  15. Sergasteam

    Sergasteam

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    Runs on Samsung Galaxy S7 edge perfectly!

     
  16. Play_Edu

    Play_Edu

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    great stuff
     
  17. Sergasteam

    Sergasteam

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    In the Update 2.0. You can choose or build game mode as you want.

     
  18. Sergasteam

    Sergasteam

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    Update to version 1.3 of Winter scene is now available.

     
    antoripa likes this.
  19. Sergasteam

    Sergasteam

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    Equilibrium VR Supporting different VR platforms like a rift, gear vr, cardboard, vive
     
    Last edited: Mar 20, 2017
  20. antoripa

    antoripa

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    nice screenshoot .. does it work witn Vive or Oculus ?
    What is the basic package to start ?
     
  21. Sergasteam

    Sergasteam

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    Yes it does, sure!
    The basic packages are Winter and Spring scene separately and you can upgrade from those scenes to full project.
     
  22. Sergasteam

    Sergasteam

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    If you buy the basic version for example Spring then the full version contains all the scripts from the Spring version and supplements new scripts of the opposite starting version for example Winter.
     
    antoripa likes this.
  23. antoripa

    antoripa

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    Ok .. I think I will start with winter ....
     
  24. Sergasteam

    Sergasteam

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    No problem.
    The new secret scene is currently in developing. Follow news)
    Thanks for reply!
     
  25. Sergasteam

    Sergasteam

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    Spring Scene available: Here
    Upgrade from Spring scene to full version 20.99$: Here

     
  26. antoripa

    antoripa

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    Hi,
    do you have any build demo working to Vive to test your asset ?
    My doubt is that it does not fit my needs
     
  27. Sergasteam

    Sergasteam

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    Sorry, I have only rift dk2 and gear vr and I can build for this platforms only.
    Untested build can't be launch.
    You just need download all compatible plugins for Vive or rift for launch it.
     
  28. Sergasteam

    Sergasteam

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    Winter scene
     
  29. Sergasteam

    Sergasteam

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    Equilibrium VR v.2.0 Available.
    This art is the first extension of game level by price 15$ of each extensions upgrade from Winter Scene.
    Each new level does not contain the mechanics of the previous versions and the Starter Pack version of the Asset.
    Separately purchased game level will contain the game mechanics designed only for it. But the price will be 30$ like Starter Pack version.

    Video preview is now available
     
    Last edited: Mar 18, 2017
  30. Lars-Steenhoff

    Lars-Steenhoff

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    Is it possible to control with mobile phone touch controls / motion controls without a VR headset?
     
  31. Sergasteam

    Sergasteam

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    Hello, sure it's possible, but in this game you need only one touch button)
    The script has small piece of code with gyro motions like 360 without vr.
     
  32. Sergasteam

    Sergasteam

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  33. Sergasteam

    Sergasteam

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    Fishing mode

     
  34. cjharis

    cjharis

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    Hi, I recently purchased this asset. It has been a great experience so far working and understanding how VR works so well with this. However, there's a bit of confusion. I set up the scene for Oculus Gear VR / Google Cardboard, as directed in the documentation. The cameras work fine both on Unity editor as well as in the mobile devices. Yet, the gameplay does not work. How do we click/select any level? Do we have to touch on screen? Level 2 gets loaded by default, from main menu, when the background music stops (in initial 20 seconds)! Please elaborate its dual VR camera effect working and interaction on an android mobile device. Thank you!
     
  35. Sergasteam

    Sergasteam

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    Hello. Thanks for reply!
    You need touch on the screen if you don't use gear vr or trigger button on cardboard.
    The choice occurs when you aim the cursor at a circle with the name of the game mode.



    For better aiming, use the cursor in the center of the screen as "point" called "Cursor" if you developing for mobile VR.



    What about:

    2 level can be change in build settings:
    Let's look in the MMLogic script...

    Code (CSharp):
    1. public void GameModeSection(int GM) //where GM - Gamemode number new in v2.0
    2.     {
    3.         int levelnum = 0;
    4.  
    5.         if (GM == 0 || GM == 1 || GM == 2)
    6.             levelnum = 1;
    7.         if (GM == 3 || GM == 4 || GM == 5)
    8.             levelnum = 2;
    9.  
    10.         LevelSection(levelnum, GM); //first build level index and game mode number
    11.  
    12.     }
    You can change or assign new game mode value directly in the Click() method of any Button:



    And can you tell me please in which cases does background music stops after 20 seconds?

    I do not quite understand what you mean?
     
    Last edited: Mar 26, 2017
  36. cjharis

    cjharis

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    First of all, thank you so much for the quick reply and to-the-point explanation. I will definitely keep those in mind while working.

    I mean, once the VR is successfully integrated and working well. Suppose in level 1, the player pauses the game, is it necessary for the player to 'touch' screen to restart or go to main menu? I mean we could point at the Restart or Main Menu button, and if it's pointed at it for 3 seconds or above, that button triggers.

    This has been a confusion on my part I'm afraid. I had been testing on a low-end device, and it faced a moderate amount of lag, so when I clicked on screen, it reacted later after 7 to 10 seconds, which I assumed that it waits for the music to stop. However when I tested it on a better high-end device, there was no lag, and the response was sudden.

    Lastly, I want to know how and where can I modify the gyroscope map values on the bird. Current sensitivity is too low. I have to move device too much for the bird to be controlled properly.
     
  37. Sergasteam

    Sergasteam

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    Understood;)
    You want just see on button and activate after 3 seconds for example i mean only fully controlling UI by view? Yes it will be release in v.2.1.

    Looks like yes on low-end hardwares this will cause a delay in the sounds not only of the background but other sfx too, i can't testing it on low-end devices.

    Let's look in to CameraRotation script on line 34 where:

    Code (CSharp):
    1. #if UNITY_ANDROID
    2.  
    3.             yaw -= speedH * Input.gyro.rotationRateUnbiased.y;
    4.             pitch -= speedV * Input.gyro.rotationRateUnbiased.x;
    5.             transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
    6. #endif
    You can change speedH and speedV values as you want.

    Note! You should definitely include this script to build under android without the VR mode.
     
  38. cjharis

    cjharis

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    Great, thank you!
     
  39. Sergasteam

    Sergasteam

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    if you have any questions? you're welcome!;)
     
  40. cjharis

    cjharis

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    As a matter of fact, I do. I can't seem to determine how the touch is working (on main menu). I keep touching on screen, to select mode, but it doesn't responds most of the times. I have enabled cursor from hierarchy as you told, but it's not visible anywhere in the scene/game mode.

    I am testing this on my OnePlus 2.
     
    Last edited: Mar 27, 2017
  41. Sergasteam

    Sergasteam

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    Spring Scene available: Here
    Upgrade from Spring scene to full version 20.99$: Here


     
  42. Sergasteam

    Sergasteam

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    Have a nice day
     
    Last edited: Apr 5, 2017
  43. Sergasteam

    Sergasteam

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    On the eve of version 2.1 i would like to know what would you like to see in the game? What functions? Can there be a new game mechanics, or new game modes, or maybe a cooperative gameplay or new levels? Describe your ideas, and the most active participant will be provided with a free voucher for the full edition.
    Follow the news, and interesting news on the link from the first publication.
     
  44. cjharis

    cjharis

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    Everything is super, well-documented and perfectly working. There's this one functionality that would be highly appreciated, make the reticle (magnet sensor) work for Google Cardboard VR. Click (touch) is easily registered using GoogleUnityVR plugin version 0.8.5, however for the advanced game modes such as knock down bags or hit enemy eagles with stick is not possible while wearing Cardboard VR headset.

    So basically, there should be an improved version of the asset, where we can pull down magnet reticle of cardboard (while our eagle holds the stick), the power countdown starts, and then we pull the reticle back up to release or hit the stick towards sacks or the enemy eagles. How cool would it be?!

    Looking forward!
     
  45. Sergasteam

    Sergasteam

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    It's a very good idea, I'll take note.
     
  46. Sergasteam

    Sergasteam

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    Third level is currently developing

     
  47. Sergasteam

    Sergasteam

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    New flying character in the version 2.1 + new game mode: Free an owls, Save yourself from hunters.

     
  48. Sergasteam

    Sergasteam

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    Hello my friends. You have the best chance to get a free voucher for this asset. You just need follow news.
     
  49. thestringer

    thestringer

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    Hi following the PDF guide to setup Cardboard on iOS but Google VR 1.5 update has changed so the guide is not correct, any advice on setup ?

    Thanks
     
  50. thestringer

    thestringer

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    Started fresh out and went back to Unity 5.3.6 Google VR 1.40 for Unity and followed the guide. Yes working but Jebus what a faff - whats the issue with 5.6 and VR 1.50 ?
     
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