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Environment

Discussion in 'General Graphics' started by luckie12, Jun 26, 2015.

  1. luckie12

    luckie12

    Joined:
    Aug 17, 2014
    Posts:
    165
    Hello, i am looking for something that can create cool environments,

    I used World Machine, L3DT Pro and so on,

    The problem is, the heightmap works but the textures i use get messed up, like not sharp and overlapping each other in a loop.

    Is there any tutorial or do you guys have any tips about it?

    Thanks!
     
  2. Autarkis

    Autarkis

    Joined:
    Oct 10, 2011
    Posts:
    318
    What do the splatmaps you generate from world machine look like?
     
  3. luckie12

    luckie12

    Joined:
    Aug 17, 2014
    Posts:
    165
    Thats the problem, i only get the Heightmap output >> This is how my World Machine looks like
    The problem is, i cant add the splatmap thing on it...
     
  4. Autarkis

    Autarkis

    Joined:
    Oct 10, 2011
    Posts:
    318
    You need to get some slope and height selectors shooting off from your height nodes to capture that data, and then hook them up into an bitmap export.
    There's a few macros actually that will do that for you up on the site, if you want to look up exactly how they're built out.
     
  5. luckie12

    luckie12

    Joined:
    Aug 17, 2014
    Posts:
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    That sound not that easy:p
     
  6. Autarkis

    Autarkis

    Joined:
    Oct 10, 2011
    Posts:
    318
    Ah, it's just a different way of working, it's a HUGE time saver in Unity though ( not having to paint the terrain from scratch.) You could also look into Terrain Composer as it has a few things that will automate the splatmap process ( but pretty sure it will take you longer than doing a few splatmaps in WM.)
    Like i said, take a look at their site, the available macros that are not included in the default WM install are worth their weight in gold :)
     
    theANMATOR2b likes this.
  7. luckie12

    luckie12

    Joined:
    Aug 17, 2014
    Posts:
    165
    I probably dont get it cuz i started WM yesterday :p
     
  8. arty155

    arty155

    Joined:
    Apr 17, 2015
    Posts:
    22
    @luckie12 I sent you a PM.

    For everyone else; what Autarkis said is correct you really need slope and height parameters. Personally I like to use a height chooser, and then mask that into the slope. I will post a screen shot of my workflow when I am able to get back onto WM.
     

    Attached Files:

    luckie12 and Mihai77 like this.