Hi, I recently upgraded my project to the latest entities and hybrid renderer packages. After getting everything working, I noticed that objects in the scene don't have the correct lighting. I believe the issue is that entities are not being rendered with the correct environment reflections. In the gif below, the object on the left is a normal game object, while the one on the right is converted to an entity. Both are using the exact same mesh and material and I'm using URP 10.8.1. I am trying to make the converted entity look just like the game object does. I tried setting the `Source` of the Environment Reflections to both Custom and Skybox and I'm seeing the same result. I updated Unity and the packages at the same time as follows: Unity editor 2020.3.24f1 -> 2020.3.30f1 com.unity.entities 0.17.0-preview.42 -> 0.50.0-preview.24 com.unity.rendering.hybrid 0.11.0-preview.44 -> 0.50.0-preview.24 com.unity.burst 1.7.0-pre.1 -> 1.7.0 If it is helpful, I can attempt to revert the packages back to the older versions and see if it was the unity editor update that started causing the problem. I'm curious if anyone else is experiencing this issue or if I possibly have something misconfigured. Thank you!