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Environment Probes shift to intense blue in bright environments

Discussion in 'AR' started by Numa, Oct 1, 2019.

  1. Numa

    Numa

    Joined:
    Oct 7, 2014
    Posts:
    100
    Hi, today I noticed that when the room is quite bright, the environment probes cubemaps turn blue. If you have anything metallic in your scene it makes it unusable.

    I've attached screenshots from the ar foundation sample scene, the sky definitely is NOT blue today and there's nothing blue in the room :) video:


    To reproduce this just run the sample environment probes scene in a bright room.

    Is this a problem with Unity's implementation or is ARKit trying to be smart and predict a blue sky when there's a lot of natural light? :D

    I logged an issue on the arfoundation sample repo, let me know if there's a better place to report bugs with arkit / arfoundation

    Thanks!
     

    Attached Files:

    Last edited: Oct 1, 2019