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Environment Objects as Scene vs Prefabs

Discussion in 'General Graphics' started by augustinus, May 23, 2017.

  1. augustinus

    augustinus

    Joined:
    Feb 3, 2015
    Posts:
    25
    I have many game environment objects. Polygon numbers are over 20K. And I set many their objects as static batching option on.

    I can make it as a prefab or a separate scene. And load it on runtime using script.

    Scene vs Prefab

    What is best practice?
    For performance, etc (draw call, memory etc...)
     
    Last edited: May 23, 2017