Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Environment Lighting Settings, and Reflection Probes

Discussion in 'Unity 5 Pre-order Beta' started by jamie-lowes, Dec 3, 2014.

  1. jamie-lowes

    jamie-lowes

    Joined:
    Jul 5, 2012
    Posts:
    47
    My game loads its levels async additively, so that I can have an animated loading screen over the top of the transition between previous and next levels.

    I get that additive loading doesn't update the scene environment lighting settings, so I added a script to update them in code.

    The thing that I'm stuck on is that we don't seem to have access to everything. Reflection Source must translate to RenderSettings.defaultReflectionMode, but there is nothing that corresponds to Reflection Intensity. Am I missing something? I assume it has somehow become zero, and I can't change it.

    I also tried Reflection Probes, but they don't seem to register when additively loaded. Is there a way to add them into the scene by code, or associate them with a mesh renderer?


    Any help appreciated! :D