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Environment lighting is too dark or too bright

Discussion in 'High Definition Render Pipeline' started by unity_Y72nMviKVn4NvQ, Dec 19, 2019.

  1. unity_Y72nMviKVn4NvQ

    unity_Y72nMviKVn4NvQ

    Joined:
    Sep 19, 2018
    Posts:
    3
    Hello, i'm using Unity 2010.3. I've been struggling with the setup of lights with hdrp of a very simple scene, just a cube and a plane. I just want to achieve natural light tones simulating a "cloudly" environment.
    When the camera is pointing to the directional light, all objects gets too bright and shadows too dark. When the camera points to other way, objects gets too dark. Also the sky dissapears when i should be clearly seeing it. Here some screenshots of the scene view:

    Screen Shot 2019-12-19 at 17.12.39.png Screen Shot 2019-12-19 at 17.12.49.png Screen Shot 2019-12-19 at 17.13.49.png
    Screen Shot 2019-12-19 at 17.31.16.png

    This is the volume configuration. Shadows & bloom has default settings:

    Screen Shot 2019-12-19 at 17.17.36.png

    Also baked illumination is disabled, im only testing with realtime lighting. HDRP configuration asset has default values. What im missing here? Thanks!
     
    Last edited: Dec 19, 2019
  2. unity_Y72nMviKVn4NvQ

    unity_Y72nMviKVn4NvQ

    Joined:
    Sep 19, 2018
    Posts:
    3
    Well i have figured it out by going back to the sample scene. The magic input was `Exposure` with a fixed value of `8.5`. Also changed to hdri sky using the default asset that comes with unity project.