Search Unity

  1. We are migrating the Unity Forums to Unity Discussions by the end of July. Read our announcement for more information and let us know if you have any questions.
    Dismiss Notice
  2. Dismiss Notice

Question Enviroments workflow

Discussion in 'Unity Remote Config' started by Pattal97, May 8, 2024.

  1. Pattal97

    Pattal97

    Joined:
    Apr 30, 2024
    Posts:
    7
    Hi, I have a question about working with environments. What is the best approach when several developers on different branches are working on a project. The idea is that they should not interfere with each other when implementing remote configs and cloud code. This begs the question: should each developer, or even each branch, have their own environment? In this approach, it would be nice not to have to manually change environments and copy remote configs, is it possible to do this through code in Unity?
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    7,010
    If that branch is intended to make changes to remote config then yes, I would consider it best practice if that developer created and used a separate environment. Ideally named exactly like the branch so that, if the branch doesn't exist anymore, one can safely assume that the environment is no longer in use.

    Presumably you'd have to use the Admin REST API to do so. The deployment package (com.unity.services.deployment) and specifically the experimental APIs package (com.unity.services.apis) provide at least examples on how to do so in general (eg authorization and how to form these requests). It probably doesn't have a "copy" command specifically but ways to get and set items that only a Service Account can do.
     
    vd_unity likes this.
  3. GabKBelmonte

    GabKBelmonte

    Unity Technologies

    Joined:
    Dec 14, 2021
    Posts:
    154
    Hi,
    This can vary based on the scale of the team and personal philosophy, but here's the take I recommend

    Best practices are:
    1. Keep everything under version control, this allows you to have PRs and diffs
    remote config can be treated as regular assets (see this post).
    2. You should have at least 3 environemnts, Production, Staging and Dev
    * Production should be restricted and only used by experts or live-ops
    * Staging contains only versions of the service content that you're comfortable with
    * Dev should be up to date with whatever is in your main branch
    3. Only devs that are actively tweaking service setup should have their own environments. The rest should be using "Dev".
    4. You can use the UGS CLI to push from branch "main" to your "dev" environment. Ideally this is automated and ran on CI on merge
    5. Promotions can be done via CLI or deployment window, by having a stable branch and then "deploying" to the staging environment.
    6. Reconciling LiveOps (direct dashboard) work with local work can be done with a UGS CLI "fetch". This turns dashboard setup into local configuration files understood by the Unity Editor and the UGS CLI
     
  4. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    7,010
    What's the command for that?

    Looking at the help for 1.4.0 it seems like "fetch" and "deploy" commands might be used for transferring from one env to another. Pull and push. There is no in-cloud merge where we don't have to download and re-upload?
     
  5. GabKBelmonte

    GabKBelmonte

    Unity Technologies

    Joined:
    Dec 14, 2021
    Posts:
    154
    Not at the moment, the reason is that fetch, deploy allows fast-rollback, so we decided it was a better alternative to just "promote", until we have backend infrastructure permitting a fast rollback.

    It also permits reconciling dashboard work with editor/automated work.

    So the fetch/deploy combo was more powerful.

    Give or take a few details:

    Without source control:
    ```
    ugs fetch backup_prod --reconcile
    ugs fetch staging_conf --reconcile
    ugs deploy staging_conf -e production # promotion proper
    #rollback
    ugs deploy backup_prod -e productino
    ```

    With source control
    ```
    git checkout origin/stable
    ugs deploy ugs
    #rollback
    git checkout tags/last-release -b stable
    ugs deploy ugs
    ```
     
    CodeSmile likes this.
  6. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    7,010
    Thanks for the example, that's very helpful!

    I assume the fetch command creates the same deployment files that you find in the Deployment window? Like .ecc for Economy currency and so on. Which means developers have their "schema" as config files in their project and thus under source control.

    This is neat because that keeps the commits in sync with their cloud schemas and data and only requires a deploy to update the schema in the cloud.
     
  7. GabKBelmonte

    GabKBelmonte

    Unity Technologies

    Joined:
    Dec 14, 2021
    Posts:
    154