Hi, for a test I created an empty GameObject and Animator. The Animator has two states, Open and Closed. Further it has a property Open. Now, if the Open property is true the Entry state should transition to the Open state. If the Open property is false the Entry state should transition to the Closed state. Problem is that the Entry state always transitions to the default state---even if other transitions have triggers that evaluate to true. So the transition to the Closed state is taken although the Open property is true. Is this a bug or is the default transition of the Entry state the first that is tested and thus is always taken? This would make other transitions on the Entry node useless.