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entry->m_Rect.width == width ERROR

Discussion in 'Editor & General Support' started by manipalsingh, Sep 15, 2016.

  1. manipalsingh

    manipalsingh

    Joined:
    Apr 29, 2016
    Posts:
    12
    Hi,
    I have been working on a VR project but since few days I'm getting entry->m_Rect.width == width error in my console but couldn't find any fix for that.

    I saw that issue reported and fixed here but I'm still getting that error in version 5.4.0 of unity.

    Any fix for this?
     
  2. vygo

    vygo

    Joined:
    Sep 16, 2016
    Posts:
    7
    I have same problem..unity version 5.5.0b3
     
  3. manipalsingh

    manipalsingh

    Joined:
    Apr 29, 2016
    Posts:
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    Hey @vygo found any fix?
     
  4. NickAtUnity

    NickAtUnity

    Unity Technologies

    Joined:
    Sep 13, 2016
    Posts:
    84
  5. Adam-Sowinski

    Adam-Sowinski

    Joined:
    Oct 25, 2013
    Posts:
    129
    Same problem here on Unity 5.6.1f1. While this is happening framerate drops to 9-10 FPS and I can see in the profiller VR.WaitForGPU takes as much as about 90ms every frame. Has this bug been reported?
     
  6. Adam-Sowinski

    Adam-Sowinski

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    Oct 25, 2013
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    It seems this is only happening in Single Pass rendering
     
  7. CodeGize

    CodeGize

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    Feb 11, 2015
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    refraction with Single Pass rendering also have that problem.for example Glass shader in Standard Assets.
    So that In htc vive,left eye works fine while right eye works without any effect. (unity5.6.1p1).
    Fix it as quickly as possible please.
     
  8. kalineh

    kalineh

    Joined:
    Dec 23, 2015
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    241
    Can also confirm is only happening Single Pass rendering in 5.6.1p1.

    (edit: also 5.6.0p4)
     
    Tethys likes this.
  9. elixir-bash

    elixir-bash

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    Mar 27, 2012
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    Not exactly.. this issue is prevailent in both cases: single as well as multi pass
     
    Tethys likes this.
  10. sgower

    sgower

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    Mar 9, 2015
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    316
    I'm seeing entry->m_Rect.width == width error spamming my console when single-pass rendering is on.

    I'm also seeing lots of rendering issues with many different Particle Effects. The main ones I've tested are the "Realistic Effect Pack 3" and I've been discussing this with the dev. The dev has performed all the shader updates, and evidently things work fine on the Oculus Rift. But there are definitely problems on the Vive.

    I've submitted bug report:
    (Case 921280) Single Pass renderinng not working with Particle Systems that have been upgraded
     
  11. HalversonS

    HalversonS

    Joined:
    Jan 24, 2014
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    Assertion failed on expression: 'entry->m_Rect.width == width' is back in Unity 5.6.2f1
    Issue was not present in Unity 5.6.0f3. We just updated today.
     
  12. maxxa05

    maxxa05

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    Nov 17, 2012
    Posts:
    186
    I get the same with everything that has refraction in 5.6.2f1
     
  13. Fairennuff

    Fairennuff

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    Aug 19, 2016
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    I am also having this issue with my project 5.6.1p2
     
  14. Tethys

    Tethys

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    Jul 2, 2012
    Posts:
    672
    I can confirm to also have this same error on Unity 5.6.2f1 using Vive in Single Pass mode. Switching to Multi Pass fixed it for us until a proper fix for single pass is available.
     
  15. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    How to search and find a bug issue case number?

    Hey @Spanky11 , Can you put a link to the case?


    ps, can be similar to case
    913605
     
  16. catycatruna

    catycatruna

    Joined:
    Jan 9, 2021
    Posts:
    4
    I get the following error (non-stop, spamming my console) in Unity 5.14 which I have to use. Can anyone help me resolve this?

    Assertion failed on expression: entry --> m_Rect.height == height