Search Unity

EntityManager Async Content Serialization

Discussion in 'Entity Component System' started by MattiHietanen, Jun 24, 2019.

  1. MattiHietanen

    MattiHietanen

    Joined:
    Nov 24, 2018
    Posts:
    15
    Hi, It's long time ago (~a year) where the first guys asking for EntityManager async contents serialization (per scene, or into an .asset file, Addressable, etc..) ability.

    There was a post of Joachim Ante answered by 'we are working on'. https://forum.unity.com/threads/abi...omponents-within-a-scene.547019/#post-3610457 This was about 2 month before mega city presentation and everyone talked only for animated content for ecs. Was a brilliant foresight of Quatum1000 using ecs for static renders.

    We tried to solve with other valued forum members but stuck on EntityManager.List internal references system and the unmanaged memory. If anyone have some hints or solutions on that, would be very great.