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Entities not receiving lighting probe in hybrid renderer

Discussion in 'Graphics for ECS' started by libra34567, Sep 30, 2021.

  1. libra34567

    libra34567

    Joined:
    Apr 5, 2014
    Posts:
    62
    Here is a screen capture. On the left those are using hybrid renderer. and on the right the robot is a standard gameobject. As you could tell. Those objs on the left is not receiving anything from the lighting probes. (They are originally red)

    And i have light probes defined and baked. The material i used is HDRP/Lit, in mesh renderer having LightProbes -> Blend Probes turned on. Those entities items looks perfectly fine in real time lighting. But as you can see. They look completely dark if all the lighting in a scene is baked. Please Help. Thanks!
     
  2. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
    Jun 7, 2019
    Posts:
    351
    Are you using the latest version of Hybrid Renderer? Are your entities converted from GameObjects or added manually from code? If you use the Entity Debugger, do you see the BlendProbeTag component on your entities?