I've had nothing but problems using Texture2dArray in the past with Normal Maps, and it appears to suffer the same fate with its use in Entities Graphics for Lightmaps. On URP macOS M2 Some Photos: Editor with Subscenes open for editing (How it should also look in the player): With Subscenes closed/Play mode: In the above case, the inspecter shows all lightmaps in the coverted array as being white. Interestingly, if I manually enable the read/write option of the lightmap textures, I get this in the converted play mode/closed Subscenes and the inspector shows the correct lightmaps (Better, but still rendered incorrectly): Note: The objects that render correct in this case are lit by Probe Volumes. Anyone else experiencing these issues? EDIT: Please note, this is not the same issue as mentioned in the thread Entities player build Fog and Lightmap issue workaround The Scene and Subscenes here all have identical lighting and fog settings.