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Entities don't draw on Android Emulator with DOTS 0.50

Discussion in 'Graphics for ECS' started by Elapotp, May 2, 2022.

  1. Elapotp

    Elapotp

    Joined:
    May 14, 2014
    Posts:
    98
    Hi guys,

    After updating DOTS from 0.16 to 0.50 I have an issue with drawing Entites. Previously everything worked correctly in Android Emulator, but now I don't see created entities, even though I know they were created.
    Could it be some bug with the new version of Hybrid Renderer?
    Should I enable/disable something after the update?

    My environment:
    - MacBook Pro 16'' M1 Pro 32 GB
    - macOS Monterey 12.3.1
    - Unity 2020.3.33f1

    Packages manifest:
    Code (CSharp):
    1. {
    2.   "dependencies": {
    3.     "com.coffee.sub-asset-editor": "https://github.com/mob-sakai/SubAssetEditor.git#1.0.0",
    4.     "com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.3.1",
    5.     "com.evolvergames.buildreporttool": "file:../Submodules/BuildReportTool/Assets/BuildReport",
    6.     "com.gameanalytics.sdk": "7.3.24",
    7.     "com.google.external-dependency-manager": "file:../GooglePackages/com.google.external-dependency-manager-1.2.170.tgz",
    8.     "com.jsteinhauer.unitydomainreloadhelper": "git@github.com:EvolverGames/unity-domain-reload-helper.git",
    9.     "com.needle.compilation-visualizer": "https://github.com/needle-tools/compilation-visualizer.git#release/1.8.0",
    10.     "com.rotaryheart.serializabledictionarylite": "https://github.com/RotaryHeart/SerializableDictionaryLite.git#v2.6.10",
    11.     "com.solidalloy.type-references": "2.14.0",
    12.     "com.unity.2d.common": "4.2.0",
    13.     "com.unity.2d.sprite": "1.0.0",
    14.     "com.unity.2d.tilemap": "1.0.0",
    15.     "com.unity.build-report-inspector": "0.2.2-preview",
    16.     "com.unity.burst": "1.6.5",
    17.     "com.unity.cinemachine": "2.6.11",
    18.     "com.unity.collections": "1.2.3",
    19.     "com.unity.device-simulator": "3.0.3-preview",
    20.     "com.unity.editoriterationprofiler": "https://github.com/Unity-Technologies/com.unity.editoriterationprofiler.git#0.1.2-pre",
    21.     "com.unity.entities": "0.50.0-preview.24",
    22.     "com.unity.ide.rider": "3.0.14",
    23.     "com.unity.jobs": "0.7.0-preview.17",
    24.     "com.unity.memoryprofiler": "0.2.9-preview.3",
    25.     "com.unity.physics": "0.50.0-preview.24",
    26.     "com.unity.platforms": "0.50.0-preview.4",
    27.     "com.unity.recorder": "2.5.7",
    28.     "com.unity.render-pipelines.universal": "10.9.0",
    29.     "com.unity.rendering.hybrid": "0.50.0-preview.24",
    30.     "com.unity.scriptablebuildpipeline": "1.19.6",
    31.     "com.unity.test-framework": "1.1.31",
    32.     "com.unity.textmeshpro": "3.0.6",
    33.     "com.unity.timeline": "1.4.8",
    34.     "com.unity.ugui": "1.0.0",
    35.     "net.gamedevtools.assetusagefinder": "file:../Submodules/AssetUsageFinder/Assets/Asset Usage Finder",
    36.     "com.unity.modules.ai": "1.0.0",
    37.     "com.unity.modules.androidjni": "1.0.0",
    38.     "com.unity.modules.animation": "1.0.0",
    39.     "com.unity.modules.assetbundle": "1.0.0",
    40.     "com.unity.modules.audio": "1.0.0",
    41.     "com.unity.modules.cloth": "1.0.0",
    42.     "com.unity.modules.director": "1.0.0",
    43.     "com.unity.modules.imageconversion": "1.0.0",
    44.     "com.unity.modules.imgui": "1.0.0",
    45.     "com.unity.modules.jsonserialize": "1.0.0",
    46.     "com.unity.modules.particlesystem": "1.0.0",
    47.     "com.unity.modules.physics": "1.0.0",
    48.     "com.unity.modules.physics2d": "1.0.0",
    49.     "com.unity.modules.screencapture": "1.0.0",
    50.     "com.unity.modules.terrain": "1.0.0",
    51.     "com.unity.modules.terrainphysics": "1.0.0",
    52.     "com.unity.modules.tilemap": "1.0.0",
    53.     "com.unity.modules.ui": "1.0.0",
    54.     "com.unity.modules.uielements": "1.0.0",
    55.     "com.unity.modules.umbra": "1.0.0",
    56.     "com.unity.modules.unityanalytics": "1.0.0",
    57.     "com.unity.modules.unitywebrequest": "1.0.0",
    58.     "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
    59.     "com.unity.modules.unitywebrequestaudio": "1.0.0",
    60.     "com.unity.modules.unitywebrequesttexture": "1.0.0",
    61.     "com.unity.modules.unitywebrequestwww": "1.0.0",
    62.     "com.unity.modules.vehicles": "1.0.0",
    63.     "com.unity.modules.video": "1.0.0",
    64.     "com.unity.modules.vr": "1.0.0",
    65.     "com.unity.modules.wind": "1.0.0",
    66.     "com.unity.modules.xr": "1.0.0"
    67.   },
    68.   "scopedRegistries": [
    69.     {
    70.       "name": "package.openupm.com",
    71.       "url": "https://package.openupm.com",
    72.       "scopes": [
    73.         "com.solidalloy.util",
    74.         "com.solidalloy.unity-dropdown",
    75.         "com.solidalloy.type-references",
    76.         "com.openupm",
    77.         "com.gameanalytics",
    78.         "org.nuget"
    79.       ]
    80.     },
    81.     {
    82.       "name": "JetBrains",
    83.       "url": "https://npm.pkg.jetbrains.space/public/p/jetbrains-gamedev/jetbrains-gamedev/",
    84.       "scopes": [
    85.         "com.jetbrains"
    86.       ]
    87.     }
    88.   ]
    89. }
    90.  
    Attached zip file with the latest build report from Build Report Inspector.

    I am making a build via BuildConfigurator with the following settings:
    - Single scene (in my case "Road.scene")
    - Classic Code stripping options (Strip Engine Code Enabled with Low level)
    - Classic Build Profile (Android + Release)

    I will update this post if you need additional information
     

    Attached Files:

  2. Elapotp

    Elapotp

    Joined:
    May 14, 2014
    Posts:
    98