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Discussion Entities 1.0 not rendering on Quest 2 (android)

Discussion in 'Graphics for ECS' started by Kirkules_, Nov 3, 2022.

  1. Kirkules_

    Kirkules_

    Joined:
    Aug 5, 2014
    Posts:
    65
    I have an entities 0.52 and hybrid renderer project for my Quest 2 that renders entities on my Quest 2.

    I've created a new project for entities 1.0 exp.12 & entity graphics 1.0 exp.14 and have setup everything as identically as I can see.

    Problem: I can't get entities to render on the device. Non-entity game objects render fine (the sample URP scene, but my entities in the SubScene don't render.

    In Editor and macOS standalone it's working fine.

    Any help would be appreciated.
     
    Last edited: Nov 3, 2022
  2. Kirkules_

    Kirkules_

    Joined:
    Aug 5, 2014
    Posts:
    65
    I found this in the logs:
    Error Unity ArgumentException: Cannot find TypeIndex for type hash 7881543491081840453.
    7881543491081840453 is Unity.Rendering.PerInstanceCullingTag
    Looking for this type now... is there another option besides per instance culling?
    Found the answer here: have to preserve the assembly from being stripped.
    https://forum.unity.com/threads/and...-cannot-find-typeindex-for-type-hash.1354862/
     
    demo_0 likes this.