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Official Enter the Boss Room in 2022: Netcode for GameObjects, Relay, and Lobby

Discussion in 'Netcode for GameObjects' started by BenjiM_Unity, Apr 21, 2022.

  1. BenjiM_Unity

    BenjiM_Unity

    Unity Technologies

    Joined:
    Aug 8, 2017
    Posts:
    165
    Check out the latest blog on Boss Room which has been updated to release v1.1.0-pre and boasts a whole new feature set for developers looking to explore the services side of multiplayer game development!

    This multiplayer sample game features a variety of UGS in a production-ready environment for developers to learn about multiplayer game development. Let me know if this helps you get started: Enter the Boss Room in 2022: Netcode for GameObjects, Relay, and Lobby
     
  2. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
    maybe move this to announcements or something. Improving the authentication and connection example is a big add and if this project is our primary example it would be great to have any changes made to it "officaly" announced. :)
     
  3. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
    Reading the blog. Is ParrelSync officially supported by unity? Our methodology for local testing is to use symbolic links. Seams this is a shortcut for that? If this isn't official are their plans to make an official local multiplayer testing solution?
     
  4. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
    Posts:
    306
    ParrelSync is not officially supported by Unity and you are right it is just a shortcut for that. We are working internally on some first party ways to improve local iteration flows.
     
    hoesterey likes this.