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Enlightment baking error

Discussion in 'Editor & General Support' started by TwILeK, Oct 15, 2015.

  1. TwILeK

    TwILeK

    Joined:
    Sep 17, 2014
    Posts:
    54
    Hi

    Anybody know anything from these error:

    Enlighten error: 'Cannot set data until until resolution has been set'. Return code 0.
    Enlighten error: 'Cannot set data until until resolution has been set'. Return code 0.
    'Compositing' job failed with error code: 5 ('Failed to composite Direct, Indirect and AO.').
    UnityEditor.Lightmapping:Bake()


    After it, i get some similar errors:
    Failed reading from: '7a/7ab5a593dd1e0eada9572ad8d2838c09.osi'.


    (Filename: C:\buildslave\unity\build\Runtime/GI/HashFile.h Line: 315)

    'Compositing' job failed with error code: 4 ('Failed reading Indirect file.').
    UnityEditor.Lightmapping:Bake()

    Thanks
     
  2. OllyNicholson

    OllyNicholson

    Unity Technologies

    Joined:
    Jun 17, 2011
    Posts:
    142
    This can mean that Unity is struggling to allocate space for the lightmapping data. The most information available to diagnose this will come from reporting a bug directly in Unity (Help > Report a bug) so please go ahead and drop the ref number here if you wish. In the mean time you can try some of the steps from our knowledgebase here:

    https://support.unity3d.com/hc/en-us/articles/204837026-Lightmapping-GI-calculation-takes-very-long

    Which may help complete your lightmapping, when it runs into errors like these.
     
  3. TwILeK

    TwILeK

    Joined:
    Sep 17, 2014
    Posts:
    54
    Hi

    I bake in bacthmode without error report window, and i have some report on the unity system from 2010 without any result :D
    I can't send the project (24gb and not public)

    What information needed?

    Built from '5.1/patch-release' branch; Version is '5.1.2p2 (207c2b8718a4) revision 2128939'; Using compiler version '160040219'
    OS: 'Windows 8.1 (6.3.10240) 64bit' Language: 'hu' Physical Memory: 16326 MB
    BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
     
  4. OllyNicholson

    OllyNicholson

    Unity Technologies

    Joined:
    Jun 17, 2011
    Posts:
    142
    Try the steps listed in the knowledgebase article I posted. If you have no luck with those, you would still need to create a minimal repro ( < 2GB) submitted it via the bug reporter (this is not public) for our QA team can take a look. If you wish to have some engineers take a look at your issue directly on a one to one basis, you might want to consider premium support:

    https://store.unity3d.com/products/support